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cuberite-2a/source/packets/cPacket_AddToInventory.cpp
lapayo94@gmail.com e54373160b Fixes:
- Pickups fall through water now (Server-side they stayed in the water surface)
- Suppressed some warnings (int to short etc.)
- Water is now passable for cTracer

git-svn-id: http://mc-server.googlecode.com/svn/trunk@96 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-22 16:30:40 +00:00

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620 B
C++

#include "cPacket_AddToInventory.h"
#include "cPacket_WholeInventory.h"
#include "cItem.h"
#include "cPacket_ItemData.h"
bool cPacket_AddToInventory::Send( cSocket & a_Socket )
{
unsigned int TotalSize = c_Size;
cPacket_ItemData Item;
TotalSize += Item.GetSize((short) m_ItemType);
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char) m_PacketID, Message, i );
Item.AppendItem(Message, i, (short) m_ItemType, m_Count, this->m_Life);
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}