..
md5
MCServer c++ source files
2011-10-03 18:41:19 +00:00
packets
Fixes:
2011-12-22 16:30:40 +00:00
AllToLua.bat
MCServer c++ source files
2011-10-03 18:41:19 +00:00
AllToLua.pkg
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Bindings.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
Bindings.h
Can now set gamemode via lua.
2011-11-10 18:28:21 +00:00
BlockID.h
Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
2011-11-07 22:59:29 +00:00
cAuthenticator.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cAuthenticator.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cBlockEntity.h
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
2011-11-06 09:23:20 +00:00
cBlockingTCPLink.cpp
Compiles for linux
2011-10-21 21:25:29 +00:00
cBlockingTCPLink.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cBlockToPickup.cpp
- improved and simplified the door system (shorter, clearer)
2011-12-25 01:40:31 +00:00
cBlockToPickup.h
- improved and simplified the door system (shorter, clearer)
2011-12-25 01:40:31 +00:00
cCavespider.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cCavespider.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cChatColor.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChatColor.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChestEntity.cpp
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cChestEntity.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cChicken.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cChicken.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChunk.cpp
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
2011-12-24 23:34:30 +00:00
cChunk.h
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
2011-12-24 23:34:30 +00:00
cChunkLoader.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChunkLoader.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChunkMap.cpp
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
2011-12-24 23:34:30 +00:00
cChunkMap.h
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
2011-12-24 23:34:30 +00:00
cClientHandle.cpp
- improved and simplified the door system (shorter, clearer)
2011-12-25 01:40:31 +00:00
cClientHandle.h
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
2011-12-24 23:34:30 +00:00
cCow.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cCow.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cCraftingWindow.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cCraftingWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCreeper.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cCreeper.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cCriticalSection.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCriticalSection.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCuboid.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCuboid.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cDoors.h
- improved and simplified the door system (shorter, clearer)
2011-12-25 01:40:31 +00:00
cEnderman.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cEnderman.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cEntity.cpp
Fixed some "Entity was not found in any chunk!" warnings
2011-11-02 20:19:57 +00:00
cEntity.h
Fixed some "Entity was not found in any chunk!" warnings
2011-11-02 20:19:57 +00:00
cEvent.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cEvent.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFileFormatUpdater.cpp
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cFileFormatUpdater.h
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cFurnaceEntity.cpp
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cFurnaceEntity.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cFurnaceRecipe.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFurnaceRecipe.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFurnaceWindow.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFurnaceWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGenSettings.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGenSettings.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGhast.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cGhast.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cGroup.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGroup.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGroupManager.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGroupManager.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cHeartBeat.cpp
Compiles for linux
2011-10-21 21:25:29 +00:00
cHeartBeat.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cInventory.cpp
Fixes:
2011-12-22 16:30:40 +00:00
cInventory.h
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cItem.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cItem.h
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cLadder.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLavaSimulator.cpp
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
2011-11-06 09:23:20 +00:00
cLavaSimulator.h
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
2011-11-06 09:23:20 +00:00
cLog.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLog.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLuaCommandBinder.cpp
Fixed crash when client only sends a space in the chat
2011-11-02 01:20:40 +00:00
cLuaCommandBinder.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMakeDir.cpp
Fixed bug in cMakeDir where it would only create directories named "world"
2011-10-26 13:07:39 +00:00
cMakeDir.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMCLogger.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMCLogger.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMonster.cpp
Fixes:
2011-12-22 16:30:40 +00:00
cMonster.h
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cMonsterConfig.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMonsterConfig.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cNoise.cpp
Using SSE instructions for noise (terrain generation)
2011-10-25 18:57:38 +00:00
cNoise.h
Using SSE instructions for noise (terrain generation)
2011-10-25 18:57:38 +00:00
cPawn.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cPawn.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPickup.cpp
Very alpha water physic for pickups (The swim now)
2011-12-24 01:36:15 +00:00
cPickup.h
Very alpha water physic for pickups (The swim now)
2011-12-24 01:36:15 +00:00
cPig.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cPig.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cPiston.cpp
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
2011-11-09 01:31:19 +00:00
cPiston.h
Added Sebi's changes to pistons and item drops.
2011-11-07 18:19:38 +00:00
cPlayer.cpp
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
2011-12-24 23:34:30 +00:00
cPlayer.h
Can now set gamemode via lua.
2011-11-10 18:28:21 +00:00
cPlugin_Lua.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPlugin_Lua.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPlugin.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cPlugin.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cPluginManager.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cPluginManager.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cRecipeChecker.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cRecipeChecker.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRedstone.cpp
Some more changes to redstone.
2011-11-10 17:03:35 +00:00
cRedstone.h
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
2011-11-09 01:31:19 +00:00
cReferenceManager.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cReferenceManager.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRoot.cpp
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
2011-12-23 14:26:29 +00:00
cRoot.h
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cSemaphore.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSemaphore.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cServer.cpp
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
2011-12-23 14:26:29 +00:00
cServer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSheep.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cSheep.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cSign.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSignEntity.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cSignEntity.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cSilverfish.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cSilverfish.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cSkeleton.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cSkeleton.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cSleep.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSleep.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSlime.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cSlime.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cSocket.cpp
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
cSocket.h
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
cSpider.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cSpider.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSquid.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cSquid.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cStairs.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cStringMap.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cStringMap.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTCPLink.cpp
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
cTCPLink.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cThread.cpp
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
2011-12-23 14:26:29 +00:00
cThread.h
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
2011-12-23 14:26:29 +00:00
cTimer.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTimer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTorch.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTracer.cpp
Fixes:
2011-12-22 16:30:40 +00:00
cTracer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWaterSimulator.cpp
Very alpha water physic for pickups (The swim now)
2011-12-24 01:36:15 +00:00
cWaterSimulator.h
Very alpha water physic for pickups (The swim now)
2011-12-24 01:36:15 +00:00
cWebAdmin.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cWebAdmin.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWebPlugin.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWebPlugin.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWindow.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWindowOwner.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWolf.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cWolf.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cWorld.cpp
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
2011-12-24 23:34:30 +00:00
cWorld.h
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
2011-12-24 23:34:30 +00:00
cZombie.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cZombie.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cZombiepigman.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cZombiepigman.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
Defines.h
Digging leaves with shears now drops leaves
2011-12-22 21:36:24 +00:00
Endianness.h
Added cRedstone to project file
2011-11-04 16:05:18 +00:00
FileDefine.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
lua5.1.dll
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
2011-11-09 22:17:30 +00:00
LuaFunctions.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
main.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
ManualBindings.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
ManualBindings.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Matrix4f.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Matrix4f.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
MCSocket.h
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
MemoryLeak.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
PacketID.h
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
SquirrelBindings.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
SquirrelBindings.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
tolua_base.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
tolua++.exe
MCServer c++ source files
2011-10-03 18:41:19 +00:00
tolua++.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3d.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3d.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3f.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3f.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3i.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3i.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
virtual_method_hooks.lua
MCServer c++ source files
2011-10-03 18:41:19 +00:00