02f05f7496
- Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I can´t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
248 lines
6.9 KiB
C++
248 lines
6.9 KiB
C++
#include "cWindow.h"
|
|
#include "cItem.h"
|
|
#include "cMCLogger.h"
|
|
#include "cClientHandle.h"
|
|
#include "cPlayer.h"
|
|
#include "cPickup.h"
|
|
#include "cInventory.h"
|
|
#include "cWindowOwner.h"
|
|
|
|
#include "packets/cPacket_WindowClick.h"
|
|
#include "packets/cPacket_WholeInventory.h"
|
|
#include "packets/cPacket_WindowOpen.h"
|
|
#include "packets/cPacket_WindowClose.h"
|
|
|
|
#include <list>
|
|
|
|
cWindow::cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible )
|
|
: m_WindowID( 0 )
|
|
, m_WindowType( 0 )
|
|
, m_Owner( a_Owner )
|
|
, m_bInventoryVisible( a_bInventoryVisible )
|
|
, m_NumSlots( 0 )
|
|
, m_Slots( 0 )
|
|
, m_DraggingItem( 0 )
|
|
{
|
|
if( !m_bInventoryVisible ) m_DraggingItem = new cItem();
|
|
}
|
|
|
|
cWindow::~cWindow()
|
|
{
|
|
if( !m_bInventoryVisible && m_DraggingItem )
|
|
{
|
|
delete m_DraggingItem;
|
|
m_DraggingItem = 0;
|
|
}
|
|
}
|
|
|
|
cItem* cWindow::GetSlot( int a_Slot )
|
|
{
|
|
if(a_Slot > -1 && a_Slot < m_NumSlots)
|
|
{
|
|
return (m_Slots + a_Slot);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
cItem* cWindow::GetDraggingItem( cPlayer * a_Player /* = 0 */ )
|
|
{
|
|
if( m_bInventoryVisible && a_Player )
|
|
{
|
|
cWindow* Window = a_Player->GetInventory().GetWindow();
|
|
if( Window )
|
|
{
|
|
return Window->GetDraggingItem();
|
|
}
|
|
}
|
|
return m_DraggingItem;
|
|
}
|
|
|
|
void cWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
|
|
{
|
|
//LOG("cWindow click");
|
|
if( a_ClickPacket->m_WindowID != m_WindowID )
|
|
{
|
|
LOG("WRONG WINDOW ID!");
|
|
return;
|
|
}
|
|
|
|
if( m_bInventoryVisible )
|
|
{
|
|
cWindow* Window = a_Player.GetInventory().GetWindow();
|
|
if( Window )
|
|
{
|
|
m_DraggingItem = Window->GetDraggingItem();
|
|
}
|
|
}
|
|
bool bAsync = false;
|
|
if( a_ClickPacket->m_SlotNum == -999 ) // Outside window click
|
|
{
|
|
if( a_ClickPacket->m_RightMouse )
|
|
a_Player.TossItem( true );
|
|
else
|
|
a_Player.TossItem( true, m_DraggingItem->m_ItemCount );
|
|
}
|
|
else if( GetSlot( a_ClickPacket->m_SlotNum ) != 0 )
|
|
{
|
|
cItem* Item = GetSlot( a_ClickPacket->m_SlotNum );
|
|
if( a_ClickPacket->m_ItemID != Item->m_ItemID
|
|
|| a_ClickPacket->m_ItemCount != Item->m_ItemCount
|
|
|| a_ClickPacket->m_ItemUses != Item->m_ItemHealth )
|
|
{
|
|
if( !((a_ClickPacket->m_ItemID == -1 || a_ClickPacket->m_ItemID == 0) && (Item->m_ItemID == -1 || Item->m_ItemID == 0 )) )
|
|
{
|
|
LOG("My ID: %i Their ID: %i", Item->m_ItemID, a_ClickPacket->m_ItemID );
|
|
LOG("My Count: %i Their Count: %i", Item->m_ItemCount, a_ClickPacket->m_ItemCount );
|
|
LOG("My Uses: %i Their Uses: %i", Item->m_ItemHealth, a_ClickPacket->m_ItemUses );
|
|
bAsync = true;
|
|
}
|
|
}
|
|
}
|
|
if( m_DraggingItem && a_ClickPacket->m_SlotNum > -1 && a_ClickPacket->m_SlotNum < m_NumSlots )
|
|
{
|
|
if( a_ClickPacket->m_RightMouse == 0 )
|
|
{
|
|
if( !m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum] ) )
|
|
{
|
|
cItem tmp( *m_DraggingItem );
|
|
*m_DraggingItem = m_Slots[a_ClickPacket->m_SlotNum];
|
|
m_Slots[a_ClickPacket->m_SlotNum] = tmp; // Switch contents
|
|
}
|
|
else
|
|
{
|
|
int FreeSlots = 64 - m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount;
|
|
int Filling = (FreeSlots > m_DraggingItem->m_ItemCount) ? m_DraggingItem->m_ItemCount : FreeSlots;
|
|
m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount += (char)Filling;
|
|
m_DraggingItem->m_ItemCount -= (char)Filling;
|
|
if( m_DraggingItem->m_ItemCount <= 0 )
|
|
m_DraggingItem->Empty();
|
|
}
|
|
}
|
|
else // Right clicked
|
|
{
|
|
if( m_DraggingItem->m_ItemID <= 0 ) // Empty?
|
|
{
|
|
m_DraggingItem->m_ItemCount = (char)(((float)m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount)/2.f + 0.5f);
|
|
m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount -= m_DraggingItem->m_ItemCount;
|
|
m_DraggingItem->m_ItemID = m_Slots[a_ClickPacket->m_SlotNum].m_ItemID;
|
|
m_DraggingItem->m_ItemHealth = m_Slots[a_ClickPacket->m_SlotNum].m_ItemHealth;
|
|
|
|
if( m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount <= 0 )
|
|
{
|
|
m_Slots[a_ClickPacket->m_SlotNum].Empty();
|
|
}
|
|
}
|
|
else if( m_Slots[a_ClickPacket->m_SlotNum].m_ItemID <= 0 || m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum] ) )
|
|
{ // Drop one item in slot
|
|
if( m_DraggingItem->m_ItemCount > 0 && m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount < 64 )
|
|
{
|
|
m_Slots[a_ClickPacket->m_SlotNum].m_ItemID = m_DraggingItem->m_ItemID;
|
|
m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount++;
|
|
m_Slots[a_ClickPacket->m_SlotNum].m_ItemHealth = m_DraggingItem->m_ItemHealth;
|
|
m_DraggingItem->m_ItemCount--;
|
|
}
|
|
if( m_DraggingItem->m_ItemCount <= 0 )
|
|
{
|
|
m_DraggingItem->Empty();
|
|
}
|
|
}
|
|
else if( !m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum]) ) // Swap contents
|
|
{
|
|
cItem tmp( *m_DraggingItem );
|
|
*m_DraggingItem = m_Slots[a_ClickPacket->m_SlotNum];
|
|
m_Slots[a_ClickPacket->m_SlotNum] = tmp; // Switch contents
|
|
}
|
|
}
|
|
if( bAsync )
|
|
{
|
|
LOG("Window is not synchonous with client. Sending whole window. ID: %i", m_WindowID);
|
|
for( std::list< cPlayer* >::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr )
|
|
{
|
|
SendWholeWindow( (*itr)->GetClientHandle() );
|
|
}
|
|
if( m_bInventoryVisible || m_OpenedBy.size() == 0 )
|
|
{
|
|
a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() );
|
|
}
|
|
}
|
|
}
|
|
else if( m_bInventoryVisible ) // Click in player inventory
|
|
{
|
|
a_ClickPacket->m_WindowID = 0;
|
|
a_ClickPacket->m_SlotNum -= (short)(m_NumSlots - 9);
|
|
cWindow* Window = a_Player.GetInventory().GetWindow();
|
|
if( Window )
|
|
{
|
|
Window->Clicked( a_ClickPacket, a_Player );
|
|
}
|
|
}
|
|
if( m_DraggingItem ) LOG("Dragging: %i", m_DraggingItem->m_ItemCount );
|
|
}
|
|
|
|
void cWindow::Open( cPlayer & a_Player )
|
|
{
|
|
// If player is already in OpenedBy remove player first
|
|
m_OpenedBy.remove( &a_Player );
|
|
// Then add player
|
|
m_OpenedBy.push_back( &a_Player );
|
|
|
|
cPacket_WindowOpen WindowOpen;
|
|
WindowOpen.m_WindowID = (char)m_WindowID;
|
|
WindowOpen.m_InventoryType = (char)m_WindowType;
|
|
WindowOpen.m_WindowTitle = m_WindowTitle;
|
|
WindowOpen.m_NumSlots = (char)m_NumSlots;
|
|
a_Player.GetClientHandle()->Send( WindowOpen );
|
|
}
|
|
|
|
void cWindow::Close( cPlayer & a_Player )
|
|
{
|
|
//Checks wheather the player is still holding an item
|
|
if(m_DraggingItem && m_DraggingItem->m_ItemCount > 0)
|
|
{
|
|
LOG("Player holds item! Dropping it...");
|
|
a_Player.TossItem( true, m_DraggingItem->m_ItemCount );
|
|
|
|
}
|
|
|
|
|
|
cPacket_WindowClose WindowClose;
|
|
WindowClose.m_Close = (char)m_WindowID;
|
|
cClientHandle* ClientHandle = a_Player.GetClientHandle();
|
|
if( ClientHandle ) ClientHandle->Send( WindowClose );
|
|
|
|
m_OpenedBy.remove( &a_Player );
|
|
if( m_OpenedBy.size() == 0 )
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void cWindow::OwnerDestroyed()
|
|
{
|
|
m_Owner = 0;
|
|
while( m_OpenedBy.size() > 1 )
|
|
{
|
|
(*m_OpenedBy.begin() )->CloseWindow();
|
|
}
|
|
(*m_OpenedBy.begin() )->CloseWindow();
|
|
}
|
|
|
|
void cWindow::Destroy()
|
|
{
|
|
LOG("DESTROY WINDOW");
|
|
if( m_Owner )
|
|
{
|
|
m_Owner->CloseWindow();
|
|
m_Owner = 0;
|
|
}
|
|
delete this;
|
|
}
|
|
|
|
void cWindow::SendWholeWindow( cClientHandle* a_Client )
|
|
{
|
|
cPacket_WholeInventory Inventory( this );
|
|
a_Client->Send( Inventory );
|
|
}
|