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Personal fork of Cuberite
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2011-11-06 20:39:44 +00:00
converter dang finicky OS installs. >.> Bug fixes to make sure this compiles is more than two OS's. 2011-11-05 01:21:03 +00:00
iniFile Source for additional projects 2011-10-03 19:25:04 +00:00
jsoncpp-src-0.5.0 Source for additional projects 2011-10-03 19:25:04 +00:00
lua-5.1.4 Source for additional projects 2011-10-03 19:25:04 +00:00
Plugins You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet 2011-11-01 21:57:08 +00:00
source Redstone is now self aware. It's not quite as dumb as it used to be at any rate. Redstone wires have no range and understand they are supposed to stay on whenever there's an active torch touching it. (Need to add other power devices) 2011-11-06 20:39:44 +00:00
tolua++-1.0.93 Source for additional projects 2011-10-03 19:25:04 +00:00
VC2010 Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch. 2011-11-06 09:23:20 +00:00
webadmin Source for additional projects 2011-10-03 19:25:04 +00:00
WebServer Compiles for linux 2011-10-21 21:25:29 +00:00
zlib-1.2.5 Source for additional projects 2011-10-03 19:25:04 +00:00
clean.bat Setting files 2011-10-03 19:39:53 +00:00
furnace.txt Setting files 2011-10-03 19:39:53 +00:00
groups.ini Setting files 2011-10-03 19:39:53 +00:00
items.ini Setting files 2011-10-03 19:39:53 +00:00
Lua-LICENSE.txt Setting files 2011-10-03 19:39:53 +00:00
makefile Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch. 2011-11-06 09:23:20 +00:00
monsters.ini Setting files 2011-10-03 19:39:53 +00:00
recipes.txt Setting files 2011-10-03 19:39:53 +00:00
settings.ini Added some redstone items. 2011-11-03 05:53:54 +00:00
terrain.ini Setting files 2011-10-03 19:39:53 +00:00
users.ini Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice. 2011-10-26 18:47:50 +00:00
webadmin.ini Setting files 2011-10-03 19:39:53 +00:00