1
0
Alexander Harkness ad22922393 Rename cEntity swim states ()
* Replace cEntity:m_IsSubmerged with m_IsHeadInWater
* Replace cEntity:m_IsSwimming with m_IsInWater
* Add API documentation for new symbols
* Apply SetSwimState to all entities, not just mobs and players
* Pickups now use IsOnFire to check if they are on fire before destruction

Fixes 
2018-01-14 18:44:45 +00:00
..
2015-09-05 22:01:21 +02:00
2017-08-24 11:19:40 +02:00
2017-05-04 17:38:05 +02:00
2017-08-24 11:19:40 +02:00
2018-01-06 00:39:23 +00:00
2017-06-03 18:49:02 +02:00
2017-06-30 10:46:58 +02:00
2017-12-25 09:04:38 +00:00
2017-06-14 21:57:59 +02:00
2015-09-05 22:01:21 +02:00

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