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cuberite-2a/src/Mobs
Mat 996ce888e1
Fix typo in block break particle coordinate (#4555)
* Use Vector3d for block break particle

* Fix typo
2020-03-27 02:40:16 +02:00
..
AggressiveMonster.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
AggressiveMonster.h Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Bat.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Bat.h
Blaze.cpp Improvements to blaze and ghast (#4547) 2020-03-26 18:54:40 +01:00
Blaze.h Improvements to blaze and ghast (#4547) 2020-03-26 18:54:40 +01:00
CaveSpider.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
CaveSpider.h
Chicken.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Chicken.h Ocelots don't take fall damage (#4171) 2018-02-04 20:53:35 +00:00
CMakeLists.txt Force all headers other than "Globals.h" to be included with relative paths (#4269) 2018-08-29 01:51:25 +01:00
Cow.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Cow.h
Creeper.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Creeper.h
EnderDragon.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
EnderDragon.h
Enderman.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Enderman.h Use clang-tidy to check more code conventions (#4214) 2018-05-06 18:07:34 +01:00
Ghast.cpp Improvements to blaze and ghast (#4547) 2020-03-26 18:54:40 +01:00
Ghast.h Improvements to blaze and ghast (#4547) 2020-03-26 18:54:40 +01:00
Giant.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Giant.h
Guardian.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Guardian.h
Horse.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Horse.h Force all headers other than "Globals.h" to be included with relative paths (#4269) 2018-08-29 01:51:25 +01:00
IncludeAllMonsters.h
IronGolem.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
IronGolem.h
MagmaCube.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
MagmaCube.h
Monster.cpp Decrease attack cooldown for monsters (#4542) 2020-03-26 20:11:43 +02:00
Monster.h Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
MonsterTypes.h
Mooshroom.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Mooshroom.h
Ocelot.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Ocelot.h Ocelots no longer multiply exponentially (#4272) 2018-07-30 12:49:46 +01:00
PassiveAggressiveMonster.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
PassiveAggressiveMonster.h Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
PassiveMonster.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
PassiveMonster.h Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Path.cpp CheckBasicStyle: Check number of empty lines between functions (#4267) 2018-07-26 22:24:36 +01:00
Path.h FastRandom rewrite (#3754) 2017-06-13 21:35:30 +02:00
PathFinder.cpp Deal with covered switches consistently (#4161) 2018-02-04 23:07:12 +00:00
PathFinder.h
Pig.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Pig.h
Rabbit.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Rabbit.h
Sheep.cpp Fix typo in block break particle coordinate (#4555) 2020-03-27 02:40:16 +02:00
Sheep.h Minor changes (#3909) 2017-08-24 11:19:40 +02:00
Silverfish.h Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Skeleton.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Skeleton.h
Slime.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Slime.h
SnowGolem.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
SnowGolem.h
Spider.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Spider.h Spectators added (#2852) 2016-10-12 14:38:45 +02:00
Squid.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Squid.h SetSwimState now takes into account head height 2017-09-01 14:50:02 +01:00
Villager.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Villager.h Force all headers other than "Globals.h" to be included with relative paths (#4269) 2018-08-29 01:51:25 +01:00
Witch.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Witch.h
Wither.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Wither.h Changed entity ownership model to use smart pointers 2017-08-07 19:24:16 +01:00
Wolf.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Wolf.h Add cUUID class (#3871) 2017-08-25 13:43:18 +01:00
Zombie.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Zombie.h
ZombiePigman.cpp Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
ZombiePigman.h Fixed cactus detection and zombie pigman sword (#3584) 2017-02-25 19:14:08 +01:00