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AggressiveMonster.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
AggressiveMonster.h
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Bat.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Bat.h
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Blaze.cpp
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Improvements to blaze and ghast (#4547)
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2020-03-26 18:54:40 +01:00 |
Blaze.h
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Improvements to blaze and ghast (#4547)
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2020-03-26 18:54:40 +01:00 |
CaveSpider.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
CaveSpider.h
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Chicken.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Chicken.h
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Ocelots don't take fall damage (#4171)
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2018-02-04 20:53:35 +00:00 |
CMakeLists.txt
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Force all headers other than "Globals.h" to be included with relative paths (#4269)
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2018-08-29 01:51:25 +01:00 |
Cow.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Cow.h
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Creeper.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Creeper.h
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EnderDragon.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
EnderDragon.h
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Enderman.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Enderman.h
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Use clang-tidy to check more code conventions (#4214)
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2018-05-06 18:07:34 +01:00 |
Ghast.cpp
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Improvements to blaze and ghast (#4547)
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2020-03-26 18:54:40 +01:00 |
Ghast.h
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Improvements to blaze and ghast (#4547)
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2020-03-26 18:54:40 +01:00 |
Giant.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Giant.h
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Guardian.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Guardian.h
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Horse.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Horse.h
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Force all headers other than "Globals.h" to be included with relative paths (#4269)
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2018-08-29 01:51:25 +01:00 |
IncludeAllMonsters.h
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IronGolem.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
IronGolem.h
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MagmaCube.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
MagmaCube.h
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Monster.cpp
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Decrease attack cooldown for monsters (#4542)
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2020-03-26 20:11:43 +02:00 |
Monster.h
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
MonsterTypes.h
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Mooshroom.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Mooshroom.h
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Ocelot.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Ocelot.h
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Ocelots no longer multiply exponentially (#4272)
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2018-07-30 12:49:46 +01:00 |
PassiveAggressiveMonster.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
PassiveAggressiveMonster.h
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
PassiveMonster.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
PassiveMonster.h
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Path.cpp
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CheckBasicStyle: Check number of empty lines between functions (#4267)
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2018-07-26 22:24:36 +01:00 |
Path.h
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FastRandom rewrite (#3754)
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2017-06-13 21:35:30 +02:00 |
PathFinder.cpp
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Deal with covered switches consistently (#4161)
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2018-02-04 23:07:12 +00:00 |
PathFinder.h
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Pig.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Pig.h
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Rabbit.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Rabbit.h
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Sheep.cpp
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Fix typo in block break particle coordinate (#4555)
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2020-03-27 02:40:16 +02:00 |
Sheep.h
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Minor changes (#3909)
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2017-08-24 11:19:40 +02:00 |
Silverfish.h
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Skeleton.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Skeleton.h
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Slime.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Slime.h
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SnowGolem.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
SnowGolem.h
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Spider.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Spider.h
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Spectators added (#2852)
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2016-10-12 14:38:45 +02:00 |
Squid.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Squid.h
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SetSwimState now takes into account head height
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2017-09-01 14:50:02 +01:00 |
Villager.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Villager.h
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Force all headers other than "Globals.h" to be included with relative paths (#4269)
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2018-08-29 01:51:25 +01:00 |
Witch.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Witch.h
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Wither.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Wither.h
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Changed entity ownership model to use smart pointers
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2017-08-07 19:24:16 +01:00 |
Wolf.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Wolf.h
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Add cUUID class (#3871)
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2017-08-25 13:43:18 +01:00 |
Zombie.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
Zombie.h
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ZombiePigman.cpp
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Add ambient mob sounds (#4521)
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2020-03-22 15:50:34 +00:00 |
ZombiePigman.h
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Fixed cactus detection and zombie pigman sword (#3584)
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2017-02-25 19:14:08 +01:00 |