65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ZombiePigman.h"
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#include "../World.h"
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#include "../ClientHandle.h"
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cZombiePigman::cZombiePigman(void) :
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super("ZombiePigman", mtZombiePigman, "entity.zombie_pig.hurt", "entity.zombie_pig.death", "entity.zombie_pig.ambient", 0.6, 1.8)
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{
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}
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void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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unsigned int LootingLevel = 0;
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if (a_Killer != nullptr)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ROTTEN_FLESH);
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GOLD_NUGGET);
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cItems RareDrops;
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RareDrops.Add(cItem(E_ITEM_GOLD));
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AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
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AddRandomArmorDropItem(a_Drops, LootingLevel);
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AddRandomWeaponDropItem(a_Drops, LootingLevel);
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}
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void cZombiePigman::SpawnOn(cClientHandle & a_ClientHandle)
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{
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super::SpawnOn(a_ClientHandle);
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a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_GOLD_SWORD));
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}
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void cZombiePigman::KilledBy(TakeDamageInfo & a_TDI)
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{
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super::KilledBy(a_TDI);
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if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer()))
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{
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// TODO: Anger all nearby zombie pigmen
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// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
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}
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}
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