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cuberite-2a/src/Items
Bond-009 8438def87e
Add Zombie Villagers
2020-04-10 00:50:45 +01:00
..
CMakeLists.txt Remove switch statements from cItemFoodHandler (#4610) 2020-04-04 15:13:41 +00:00
ItemArmor.h Replace buckets to the selected hotbar slot, rather than the first available. (#4580) 2020-04-02 12:42:15 +00:00
ItemAxe.h Remove switch statements from cItemFoodHandler (#4610) 2020-04-04 15:13:41 +00:00
ItemBed.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
ItemBigFlower.h Pulled the BlockID and BlockInfo headers from Globals.h. (#4591) 2020-04-03 08:57:01 +02:00
ItemBoat.h Don't spawn boats in ground 2020-03-05 16:05:30 +02:00
ItemBottle.h Pulled the BlockID and BlockInfo headers from Globals.h. (#4591) 2020-04-03 08:57:01 +02:00
ItemBow.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemBrewingStand.h Basic style fixes. 2014-07-17 22:50:58 +02:00
ItemBucket.h Pulled the BlockID and BlockInfo headers from Globals.h. (#4591) 2020-04-03 08:57:01 +02:00
ItemCake.h Basic style fixes. 2014-07-17 22:50:58 +02:00
ItemCauldron.h Basic style fixes. 2014-07-17 22:50:58 +02:00
ItemChest.h Pulled the BlockID and BlockInfo headers from Globals.h. (#4591) 2020-04-03 08:57:01 +02:00
ItemCloth.h Moved source to src 2013-11-24 14:19:41 +00:00
ItemComparator.h Basic style fixes. 2014-07-17 22:50:58 +02:00
ItemCookedFish.h Remove switch statements from cItemFoodHandler (#4610) 2020-04-04 15:13:41 +00:00
ItemDoor.h Add a formatting function for Vector3 (#4282) 2018-09-24 21:33:39 +01:00
ItemDye.h Bonemeal cannot be used on cactus and sugar cane 2020-03-21 19:46:57 +02:00
ItemEmptyMap.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemEyeOfEnder.h Create Ender Portal with Eyes of Ender (#4126) 2019-05-11 20:43:26 +01:00
ItemFishingRod.h Fix typo in fish meta 2020-03-22 14:43:12 +02:00
ItemFlowerPot.h Basic style fixes. 2014-07-17 22:50:58 +02:00
ItemFood.h Remove switch statements from cItemFoodHandler (#4610) 2020-04-04 15:13:41 +00:00
ItemFoodSeeds.h Remove switch statements from cItemFoodHandler (#4610) 2020-04-04 15:13:41 +00:00
ItemGoldenApple.h Remove switch statements from cItemFoodHandler (#4610) 2020-04-04 15:13:41 +00:00
ItemHandler.cpp Remove switch statements from cItemFoodHandler (#4610) 2020-04-04 15:13:41 +00:00
ItemHandler.h Refactored block-to-pickup conversion. (#4417) 2019-10-16 10:06:34 +02:00
ItemHoe.h Deal with covered switches consistently (#4161) 2018-02-04 23:07:12 +00:00
ItemItemFrame.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ItemLeaves.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
ItemLighter.h TNT position fixes (#4519) 2020-03-22 17:33:36 +02:00
ItemLilypad.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemMap.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemMilk.h Remove switch statements from cItemFoodHandler (#4610) 2020-04-04 15:13:41 +00:00
ItemMinecart.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemMobHead.h BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038) 2017-09-25 18:17:45 +02:00
ItemNetherWart.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
ItemPainting.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ItemPickaxe.h Pulled the BlockID and BlockInfo headers from Globals.h. (#4591) 2020-04-03 08:57:01 +02:00
ItemPoisonousPotato.h Remove switch statements from cItemFoodHandler (#4610) 2020-04-04 15:13:41 +00:00
ItemPotion.h Replace buckets to the selected hotbar slot, rather than the first available. (#4580) 2020-04-02 12:42:15 +00:00
ItemPumpkin.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemRawChicken.h Remove switch statements from cItemFoodHandler (#4610) 2020-04-04 15:13:41 +00:00
ItemRawFish.h Remove switch statements from cItemFoodHandler (#4610) 2020-04-04 15:13:41 +00:00
ItemRedstoneDust.h Improved maps 2015-07-14 21:46:30 +01:00
ItemRedstoneRepeater.h Basic style fixes. 2014-07-17 22:50:58 +02:00
ItemRottenFlesh.h Remove switch statements from cItemFoodHandler (#4610) 2020-04-04 15:13:41 +00:00
ItemSapling.h Basic style fixes. 2014-07-17 22:50:58 +02:00
ItemSeeds.h Remove switch statements from cItemFoodHandler (#4610) 2020-04-04 15:13:41 +00:00
ItemShears.h Pulled the BlockID and BlockInfo headers from Globals.h. (#4591) 2020-04-03 08:57:01 +02:00
ItemShovel.h Refactored block-to-pickup conversion. (#4417) 2019-10-16 10:06:34 +02:00
ItemSign.h BigFlower fixes (#3826) 2017-07-07 16:37:53 +02:00
ItemSlab.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemSoup.h Remove switch statements from cItemFoodHandler (#4610) 2020-04-04 15:13:41 +00:00
ItemSpawnEgg.h Add Zombie Villagers 2020-04-10 00:50:45 +01:00
ItemSpiderEye.h Remove switch statements from cItemFoodHandler (#4610) 2020-04-04 15:13:41 +00:00
ItemString.h Implemented tripwire(s) (hooks) 2014-06-28 20:44:34 +01:00
ItemSugarcane.h Basic style fixes. 2014-07-17 22:50:58 +02:00
ItemSword.h Pulled the BlockID and BlockInfo headers from Globals.h. (#4591) 2020-04-03 08:57:01 +02:00
ItemThrowable.h Increase speed of splash potion and expbottle (#4513) 2020-03-22 17:44:24 +02:00