1
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cuberite-2a/source
madmaxoft@gmail.com 57659f010e *nix compilation fix (for rev 402)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@405 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-12 19:42:50 +00:00
..
md5 Removed a few duplicate includes 2012-02-01 12:46:44 +00:00
packets Fixed MapChunk packets to include (fake) biome data, makes clients happy 2012-03-12 19:29:31 +00:00
AllToLua.bat
AllToLua.pkg VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
Bindings.cpp cClientHandles have a unique ID now to distinguish them 2012-03-09 13:42:28 +00:00
Bindings.h cClientHandles have a unique ID now to distinguish them 2012-03-09 13:42:28 +00:00
BlockID.h Fixed MapChunk packets to include (fake) biome data, makes clients happy 2012-03-12 19:29:31 +00:00
cAggressiveMonster.cpp cClientHandles have a unique ID now to distinguish them 2012-03-09 13:42:28 +00:00
cAggressiveMonster.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cAuthenticator.cpp Fixed *nix threading issue; 2012-03-10 17:37:00 +00:00
cAuthenticator.h Fixed *nix threading issue; 2012-03-10 17:37:00 +00:00
cBlockEntity.h Using references instead of pointers for sending packets 2012-03-10 21:34:47 +00:00
cBlockingTCPLink.cpp Using own ASSERT() that logs to file 2012-02-19 23:00:00 +00:00
cBlockingTCPLink.h Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
cBlockToPickup.cpp Yay redstone repeaters! 2012-03-06 21:06:51 +00:00
cBlockToPickup.h - improved and simplified the door system (shorter, clearer) 2011-12-25 01:40:31 +00:00
cCavespider.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cCavespider.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cChatColor.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cChatColor.h
cChestEntity.cpp Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly 2012-02-16 13:42:35 +00:00
cChestEntity.h Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly 2012-02-16 13:42:35 +00:00
cChicken.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cChicken.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cChunk.cpp Using references instead of pointers for sending packets 2012-03-10 21:34:47 +00:00
cChunk.h Completely integrated the new axis ordering. Will update worlds accordingly 2012-03-10 22:10:15 +00:00
cChunk.inl.h Was using "#else if" which is not valid apparently, now using "#elif" 2012-03-10 13:49:40 +00:00
cChunkGenerator.cpp Added a flat terrain generator with settable terrain height 2012-03-12 19:39:41 +00:00
cChunkGenerator.h Removed some more cChunkPtr usage 2012-02-20 16:39:00 +00:00
cChunkMap.cpp cClientHandles have a unique ID now to distinguish them 2012-03-09 13:42:28 +00:00
cChunkMap.h cClientHandles have a unique ID now to distinguish them 2012-03-09 13:42:28 +00:00
cClientHandle.cpp Not sending chunks to the client twice 2012-03-11 10:48:20 +00:00
cClientHandle.h Not sending chunks to the client twice 2012-03-11 10:48:20 +00:00
cCow.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cCow.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cCraftingWindow.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cCraftingWindow.h
cCreativeInventory.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cCreativeInventory.h - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory) 2012-01-01 04:55:17 +00:00
cCreeper.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cCreeper.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cCriticalSection.cpp Using own ASSERT() that logs to file 2012-02-19 23:00:00 +00:00
cCriticalSection.h Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 ) 2012-03-09 09:39:48 +00:00
cCuboid.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cCuboid.h
cDoors.h - improved and simplified the door system (shorter, clearer) 2011-12-25 01:40:31 +00:00
cEnderman.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cEnderman.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cEntity.cpp Using references instead of pointers for sending packets 2012-03-10 21:34:47 +00:00
cEntity.h cClientHandles have a unique ID now to distinguish them 2012-03-09 13:42:28 +00:00
cEvent.cpp *nix compilation fix (for rev 402) 2012-03-12 19:42:50 +00:00
cEvent.h Another cEvent fix, I wish I could get it finally right 2012-01-31 12:10:40 +00:00
cFile.cpp Using own ASSERT() that logs to file 2012-02-19 23:00:00 +00:00
cFile.h Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
cFileFormatUpdater.cpp Chunk now has an indicator of load failure; Chunk generator uses cChunkStay 2012-02-28 12:11:14 +00:00
cFileFormatUpdater.h Player data is saved and loaded as human readable JSON now. 2011-10-31 21:30:14 +00:00
cFireSimulator.cpp Fixed the same leak in FireSimulator 2012-02-14 12:29:39 +00:00
cFireSimulator.h Apparently the Fire plugin is depreciated since it's implemented in C++ :P 2012-02-14 12:54:54 +00:00
cFluidSimulator.cpp Fixed block-getting so that simulators work again 2012-02-21 12:29:05 +00:00
cFluidSimulator.h Updated fluid simulators with geser's patch file! 2012-02-14 13:37:13 +00:00
cFurnaceEntity.cpp Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window) 2012-02-15 14:22:44 +00:00
cFurnaceEntity.h Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly 2012-02-16 13:42:35 +00:00
cFurnaceRecipe.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cFurnaceRecipe.h
cFurnaceWindow.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cFurnaceWindow.h
cGenSettings.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cGenSettings.h
cGhast.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cGhast.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cGroup.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cGroup.h Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
cGroupManager.cpp Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()! 2012-02-01 09:12:54 +00:00
cGroupManager.h
cHeartBeat.cpp AString logging fix 2 2012-02-01 14:08:12 +00:00
cHeartBeat.h
ChunkSender.cpp Fixed MapChunk packets to include (fake) biome data, makes clients happy 2012-03-12 19:29:31 +00:00
ChunkSender.h Fixed MapChunk packets to include (fake) biome data, makes clients happy 2012-03-12 19:29:31 +00:00
cInventory.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cInventory.h CreativeInventory Update 2012-01-01 18:45:28 +00:00
cIsThread.cpp Fixed *nix threading issue; 2012-03-10 17:37:00 +00:00
cIsThread.h Fixed *nix threading issue; 2012-03-10 17:37:00 +00:00
cItem.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cItem.h Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
cLadder.h
cLavaSimulator.cpp Updated fluid simulators with geser's patch file! 2012-02-14 13:37:13 +00:00
cLavaSimulator.h Updated fluid simulators with geser's patch file! 2012-02-14 13:37:13 +00:00
cLog.cpp Logging: added thread ID to the log output in debug builds 2012-02-18 17:51:34 +00:00
cLog.h Logging: added thread ID to the log output in debug builds 2012-02-18 17:51:34 +00:00
cLuaCommandBinder.cpp Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()! 2012-02-01 09:12:54 +00:00
cLuaCommandBinder.h
cMakeDir.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cMakeDir.h
cMCLogger.cpp Logging: added thread ID to the log output in debug builds 2012-02-18 17:51:34 +00:00
cMCLogger.h Using own ASSERT() that logs to file 2012-02-19 23:00:00 +00:00
cMonster.cpp Fixing compilation on Drawin 9 / MacOS X 2012-03-12 13:31:34 +00:00
cMonster.h No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer 2012-02-15 22:50:00 +00:00
cMonsterConfig.cpp Fixed a few obsoleted functions 2012-03-10 22:27:24 +00:00
cMonsterConfig.h Fixed a few obsoleted functions 2012-03-10 22:27:24 +00:00
cNoise.cpp Noise function optimization (chunk generation now about 1.5x faster :) 2012-02-22 17:04:04 +00:00
cNoise.h Noise function optimization (chunk generation now about 1.5x faster :) 2012-02-22 17:04:04 +00:00
cNoise.inc Noise function optimization (chunk generation now about 1.5x faster :) 2012-02-22 17:04:04 +00:00
cPassiveAggressiveMonster.cpp cClientHandles have a unique ID now to distinguish them 2012-03-09 13:42:28 +00:00
cPassiveAggressiveMonster.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cPassiveMonster.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cPassiveMonster.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cPawn.cpp Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntity 2012-02-22 15:46:38 +00:00
cPawn.h Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntity 2012-02-22 15:46:38 +00:00
cPickup.cpp Using references instead of pointers for sending packets 2012-03-10 21:34:47 +00:00
cPickup.h No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer 2012-02-15 22:50:00 +00:00
cPig.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cPig.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cPiston.cpp New redstone simulator. Should work without crashes! 2012-03-01 15:18:59 +00:00
cPiston.h Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
cPlayer.cpp Fixed a few obsoleted functions 2012-03-10 22:27:24 +00:00
cPlayer.h Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380 2012-03-07 13:36:30 +00:00
cPlugin_Lua.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cPlugin_Lua.h
cPlugin_NewLua.cpp Added a CriticalSection to cPlugin_NewLua. Lua plugins are not threadsafe but they ARE accessed by multiple threads, this can create some hard to find errors, but I fixed it now :P 2012-02-22 15:15:44 +00:00
cPlugin_NewLua.h Added a CriticalSection to cPlugin_NewLua. Lua plugins are not threadsafe but they ARE accessed by multiple threads, this can create some hard to find errors, but I fixed it now :P 2012-02-22 15:15:44 +00:00
cPlugin.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cPlugin.h It's a Squirrel!! 2011-11-08 01:25:01 +00:00
cPluginManager.cpp Thread-safe chunk generation, storage and generator are queried for progress while initializing server 2012-02-18 17:53:22 +00:00
cPluginManager.h Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
cRecipeChecker.cpp Removed a few duplicate includes 2012-02-01 12:46:44 +00:00
cRecipeChecker.h
cRedstone.cpp Forcing the use of the new redstone simulator 2012-03-04 16:04:42 +00:00
cRedstone.h Fixed redstone repeater bug where it could not get the direction when it has delay bits set 2012-03-06 21:56:12 +00:00
cRedstoneSimulator.cpp Sticky pistons should work as well now 2012-03-06 22:17:36 +00:00
cRedstoneSimulator.h Yay redstone repeaters! 2012-03-06 21:06:51 +00:00
cReferenceManager.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cReferenceManager.h
cRoot.cpp Fixed a few obsoleted functions 2012-03-10 22:27:24 +00:00
cRoot.h Fixed a few obsoleted functions 2012-03-10 22:27:24 +00:00
cSandSimulator.cpp Fixed a (pretty big) memory leak in cSandSimulator 2012-02-14 12:23:02 +00:00
cSandSimulator.h Fixed a (pretty big) memory leak in cSandSimulator 2012-02-14 12:23:02 +00:00
cSemaphore.cpp AString logging fix 2 2012-02-01 14:08:12 +00:00
cSemaphore.h MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express 2012-01-27 14:04:28 +00:00
cServer.cpp Fixed a few obsoleted functions 2012-03-10 22:27:24 +00:00
cServer.h Using references instead of pointers for sending packets 2012-03-10 21:34:47 +00:00
cSheep.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSheep.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSign.h
cSignEntity.cpp ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :) 2012-03-05 16:41:57 +00:00
cSignEntity.h ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :) 2012-03-05 16:41:57 +00:00
cSilverfish.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSilverfish.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSimulator.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSimulator.h Fixed block-getting so that simulators work again 2012-02-21 12:29:05 +00:00
cSimulatorManager.cpp Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
cSimulatorManager.h Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
cSkeleton.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSkeleton.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSleep.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSleep.h
cSlime.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSlime.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSocket.cpp Fixing compilation on Drawin 9 / MacOS X 2012-03-12 13:31:34 +00:00
cSocket.h Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
cSocketThreads.cpp Fixed *nix threading issue; 2012-03-10 17:37:00 +00:00
cSocketThreads.h Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities) 2012-02-25 23:48:28 +00:00
cSpider.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSpider.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSquid.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSquid.h - improved Simulator system 2011-12-26 20:57:12 +00:00
cStairs.h
cStringMap.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cStringMap.h Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin 2012-01-31 20:56:42 +00:00
cSurvivalInventory.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSurvivalInventory.h CreativeInventory Update 2012-01-01 18:45:28 +00:00
cTCPLink.cpp Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
cTCPLink.h Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
cThread.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cThread.h VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cTimer.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cTimer.h
cTorch.h New redstone simulator. Should work without crashes! 2012-03-01 15:18:59 +00:00
cTracer.cpp No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer 2012-02-15 22:50:00 +00:00
cTracer.h No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer 2012-02-15 22:50:00 +00:00
cWaterSimulator.cpp Updated fluid simulators with geser's patch file! 2012-02-14 13:37:13 +00:00
cWaterSimulator.h Updated fluid simulators with geser's patch file! 2012-02-14 13:37:13 +00:00
cWebAdmin.cpp Fixed a few obsoleted functions 2012-03-10 22:27:24 +00:00
cWebAdmin.h Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin 2012-01-31 20:56:42 +00:00
cWebPlugin_Lua.cpp Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()! 2012-02-01 09:12:54 +00:00
cWebPlugin_Lua.h Plugins can now be enabled and disabled through WebAdmin 2012-02-01 00:02:48 +00:00
cWebPlugin.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cWebPlugin.h VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cWindow.cpp Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly 2012-02-16 13:42:35 +00:00
cWindow.h VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cWindowOwner.h VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cWolf.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cWolf.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cWorld.cpp Added a flat terrain generator with settable terrain height 2012-03-12 19:39:41 +00:00
cWorld.h Added a flat terrain generator with settable terrain height 2012-03-12 19:39:41 +00:00
cWorldGenerator_Test.cpp Got rid of some hardcoded numbers, now using hardcoded variables! woo 2012-03-03 20:55:16 +00:00
cWorldGenerator_Test.h Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries. 2012-02-18 19:18:16 +00:00
cWorldGenerator.cpp You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH! 2012-03-10 02:39:36 +00:00
cWorldGenerator.h Rewritten ore generation from scratch, using a different (much faster) algorithm. Chunk generation now about 2x faster :) 2012-02-22 21:20:20 +00:00
cZombie.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cZombie.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cZombiepigman.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cZombiepigman.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
Defines.h Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380 2012-03-07 13:36:30 +00:00
Endianness.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
FileDefine.h
Globals.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
Globals.h Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 ) 2012-03-09 09:39:48 +00:00
LeakFinder.cpp Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
LeakFinder.h Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
LightingThread.cpp Fixed *nix threading issue; 2012-03-10 17:37:00 +00:00
LightingThread.h Added the skeleton of the cLightingThread object 2012-02-17 18:24:34 +00:00
lua5.1.dll Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState) 2011-11-09 22:17:30 +00:00
LuaFunctions.h
main.cpp Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 ) 2012-03-09 09:39:48 +00:00
ManualBindings.cpp git-svn-id: http://mc-server.googlecode.com/svn/trunk@281 0a769ca7-a7f5-676a-18bf-c427514a06d6 2012-02-16 22:28:19 +00:00
ManualBindings.h
Matrix4f.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
Matrix4f.h Changed signed char to unsigned char in block packets, so we can receive height up to 255 2012-03-04 13:54:33 +00:00
MemoryLeak.h MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express 2012-01-27 14:04:28 +00:00
MersenneTwister.h Fixed a few obsoleted functions 2012-03-10 22:27:24 +00:00
NBT.cpp Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 ) 2012-03-09 09:39:48 +00:00
NBT.h Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 ) 2012-03-09 09:39:48 +00:00
PacketID.h Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
SquirrelBindings.cpp Moved stdarg.h inclusion into Globals.h 2012-02-18 17:47:27 +00:00
SquirrelBindings.h Fixed a bug in source/cClientHandle.h 2012-02-04 19:40:48 +00:00
StackWalker.cpp Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
StackWalker.h Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
StringCompression.cpp Added the Anvil level format (MCA) support, read-only for the time being. Now MCS can read your worlds from the official server :) 2012-03-07 11:28:24 +00:00
StringCompression.h Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly 2012-02-16 13:42:35 +00:00
StringUtils.cpp Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; 2012-02-01 22:38:03 +00:00
StringUtils.h Moved stdarg.h inclusion into Globals.h 2012-02-18 17:47:27 +00:00
tolua_base.h VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
tolua++.exe tolua: modified the binding generator to accept AString as a std::string synonym, re-generated Bindings with these settings. Lua callbacks can now safely use AString functions in C++. 2012-02-02 14:11:54 +00:00
tolua++.h
Vector3d.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
Vector3d.h Terrain generation is synchronous again, async generation has bugs. 2012-01-19 18:12:39 +00:00
Vector3f.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
Vector3f.h
Vector3i.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
Vector3i.h Updated fluid simulators with geser's patch file! 2012-02-14 13:37:13 +00:00
virtual_method_hooks.lua
wdirent.h VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
WGFlat.cpp Added a flat terrain generator with settable terrain height 2012-03-12 19:39:41 +00:00
WGFlat.h Added a flat terrain generator with settable terrain height 2012-03-12 19:39:41 +00:00
WorldStorage.cpp Fixed *nix threading issue; 2012-03-10 17:37:00 +00:00
WorldStorage.h Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 ) 2012-03-09 09:39:48 +00:00
WSSAnvil.cpp Anvil format: fixed loading with XZY ordering 2012-03-11 10:47:37 +00:00
WSSAnvil.h Anvil format: loading chests' contents. 2012-03-07 22:09:55 +00:00
WSSCompact.cpp Fixed a small bug in chunk version check D: 2012-03-11 13:07:25 +00:00
WSSCompact.h Completely integrated the new axis ordering. Will update worlds accordingly 2012-03-10 22:10:15 +00:00