..
md5
MCServer c++ source files
2011-10-03 18:41:19 +00:00
packets
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
2012-01-01 04:55:17 +00:00
AllToLua.bat
MCServer c++ source files
2011-10-03 18:41:19 +00:00
AllToLua.pkg
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Bindings.cpp
CreativeInventory Update
2012-01-01 18:45:28 +00:00
Bindings.h
CreativeInventory Update
2012-01-01 18:45:28 +00:00
BlockID.h
Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
2011-11-07 22:59:29 +00:00
cAggressiveMonster.cpp
- Linux compatible fixes including updated makefile
2011-12-26 09:09:47 +00:00
cAggressiveMonster.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cAuthenticator.cpp
Code improvements
2011-12-25 13:44:22 +00:00
cAuthenticator.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cBlockEntity.h
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
2011-11-06 09:23:20 +00:00
cBlockingTCPLink.cpp
Compiles for linux
2011-10-21 21:25:29 +00:00
cBlockingTCPLink.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cBlockToPickup.cpp
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
2012-01-01 04:55:17 +00:00
cBlockToPickup.h
- improved and simplified the door system (shorter, clearer)
2011-12-25 01:40:31 +00:00
cCavespider.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cCavespider.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cChatColor.cpp
- Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
2011-12-26 01:07:35 +00:00
cChatColor.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChestEntity.cpp
- Chests open and close on clients when opened/closed
2011-12-29 13:16:23 +00:00
cChestEntity.h
M$ BS...
2011-12-29 13:39:15 +00:00
cChicken.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cChicken.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cChunk.cpp
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
cChunk.h
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
cChunk.inl.h
Made a couple of functions in cChunk inline, this should speed up several block operations on chunks
2011-12-31 21:08:23 +00:00
cChunkGenerator.cpp
The missing file! cChunkGenerator.h/cpp
2011-12-25 12:55:20 +00:00
cChunkGenerator.h
The missing file! cChunkGenerator.h/cpp
2011-12-25 12:55:20 +00:00
cChunkLoader.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChunkLoader.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChunkMap.cpp
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
cChunkMap.h
Fixed the numchunks console command.
2012-01-01 16:20:52 +00:00
cClientHandle.cpp
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
cClientHandle.h
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
cCow.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cCow.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cCraftingWindow.cpp
Code improvements
2011-12-25 13:44:22 +00:00
cCraftingWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCreativeInventory.cpp
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
2012-01-01 04:55:17 +00:00
cCreativeInventory.h
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
2012-01-01 04:55:17 +00:00
cCreeper.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cCreeper.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cCriticalSection.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCriticalSection.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCuboid.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCuboid.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cDoors.h
- improved and simplified the door system (shorter, clearer)
2011-12-25 01:40:31 +00:00
cEnderman.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cEnderman.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cEntity.cpp
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
cEntity.h
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
2011-12-26 21:54:08 +00:00
cEvent.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cEvent.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFileFormatUpdater.cpp
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cFileFormatUpdater.h
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cFireSimulator.cpp
- water slacks fire now
2011-12-29 00:44:19 +00:00
cFireSimulator.h
- water slacks fire now
2011-12-29 00:44:19 +00:00
cFluidSimulator.cpp
- Pickups should now burn in fire
2011-12-29 02:44:21 +00:00
cFluidSimulator.h
- water slacks fire now
2011-12-29 00:44:19 +00:00
cFurnaceEntity.cpp
- Chests open and close on clients when opened/closed
2011-12-29 13:16:23 +00:00
cFurnaceEntity.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cFurnaceRecipe.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFurnaceRecipe.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFurnaceWindow.cpp
Code improvements
2011-12-25 13:44:22 +00:00
cFurnaceWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGenSettings.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGenSettings.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGhast.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cGhast.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cGroup.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGroup.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGroupManager.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGroupManager.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cHeartBeat.cpp
Compiles for linux
2011-10-21 21:25:29 +00:00
cHeartBeat.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cInventory.cpp
CreativeInventory Update
2012-01-01 18:45:28 +00:00
cInventory.h
CreativeInventory Update
2012-01-01 18:45:28 +00:00
cItem.cpp
- implemented the fire simulation in native c++ (cFireSimulator)
2011-12-28 21:00:35 +00:00
cItem.h
- implemented the fire simulation in native c++ (cFireSimulator)
2011-12-28 21:00:35 +00:00
cLadder.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLavaSimulator.cpp
- water slacks fire now
2011-12-29 00:44:19 +00:00
cLavaSimulator.h
- water slacks fire now
2011-12-29 00:44:19 +00:00
cLog.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLog.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLuaCommandBinder.cpp
Fixed crash when client only sends a space in the chat
2011-11-02 01:20:40 +00:00
cLuaCommandBinder.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMakeDir.cpp
Fixed bug in cMakeDir where it would only create directories named "world"
2011-10-26 13:07:39 +00:00
cMakeDir.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMCLogger.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMCLogger.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMonster.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cMonster.h
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cMonsterConfig.cpp
- Animals burn now when moving into lava or fire
2011-12-29 22:55:25 +00:00
cMonsterConfig.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cNoise.cpp
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
2011-12-26 02:13:40 +00:00
cNoise.h
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
2011-12-26 02:13:40 +00:00
cNoise.inc
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
2011-12-26 02:13:40 +00:00
cPassiveAggressiveMonster.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPassiveAggressiveMonster.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPassiveMonster.cpp
- improved Simulator system
2011-12-26 20:57:12 +00:00
cPassiveMonster.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPawn.cpp
- Animals burn now when moving into lava or fire
2011-12-29 22:55:25 +00:00
cPawn.h
- Initial food handling by cedeel
2011-12-29 15:31:48 +00:00
cPickup.cpp
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
cPickup.h
Very alpha water physic for pickups (The swim now)
2011-12-24 01:36:15 +00:00
cPig.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPig.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPiston.cpp
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
2011-11-09 01:31:19 +00:00
cPiston.h
Added Sebi's changes to pistons and item drops.
2011-11-07 18:19:38 +00:00
cPlayer.cpp
CreativeInventory Update
2012-01-01 18:45:28 +00:00
cPlayer.h
CreativeInventory Update
2012-01-01 18:45:28 +00:00
cPlugin_Lua.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPlugin_Lua.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPlugin.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cPlugin.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cPluginManager.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cPluginManager.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cRecipeChecker.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cRecipeChecker.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRedstone.cpp
Some more changes to redstone.
2011-11-10 17:03:35 +00:00
cRedstone.h
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
2011-11-09 01:31:19 +00:00
cReferenceManager.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cReferenceManager.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRoot.cpp
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
2011-12-23 14:26:29 +00:00
cRoot.h
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cSandSimulator.cpp
- Animals burn now when moving into lava or fire
2011-12-29 22:55:25 +00:00
cSandSimulator.h
- Pickups should now burn in fire
2011-12-29 02:44:21 +00:00
cSemaphore.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSemaphore.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cServer.cpp
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
cServer.h
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
2011-12-26 21:54:08 +00:00
cSheep.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSheep.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSign.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSignEntity.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cSignEntity.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cSilverfish.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSilverfish.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSimulator.cpp
- improved Simulator system
2011-12-26 20:57:12 +00:00
cSimulator.h
- improved Simulator system
2011-12-26 20:57:12 +00:00
cSimulatorManager.cpp
- improved Simulator system
2011-12-26 20:57:12 +00:00
cSimulatorManager.h
- improved Simulator system
2011-12-26 20:57:12 +00:00
cSkeleton.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cSkeleton.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSleep.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSleep.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSlime.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSlime.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSocket.cpp
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
cSocket.h
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
cSpider.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSpider.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSquid.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cSquid.h
- improved Simulator system
2011-12-26 20:57:12 +00:00
cStairs.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cStringMap.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cStringMap.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSurvivalInventory.cpp
CreativeInventory Update
2012-01-01 18:45:28 +00:00
cSurvivalInventory.h
CreativeInventory Update
2012-01-01 18:45:28 +00:00
cTCPLink.cpp
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
cTCPLink.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cThread.cpp
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
2011-12-23 14:26:29 +00:00
cThread.h
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
2011-12-23 14:26:29 +00:00
cTimer.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTimer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTorch.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTracer.cpp
Fixes:
2011-12-22 16:30:40 +00:00
cTracer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWaterSimulator.cpp
- water slacks fire now
2011-12-29 00:44:19 +00:00
cWaterSimulator.h
- water slacks fire now
2011-12-29 00:44:19 +00:00
cWebAdmin.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cWebAdmin.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWebPlugin.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWebPlugin.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWindow.cpp
CreativeInventory Update
2012-01-01 18:45:28 +00:00
cWindow.h
- Linux compatible fixes including updated makefile
2011-12-26 09:09:47 +00:00
cWindowOwner.h
- Chests open and close on clients when opened/closed
2011-12-29 13:16:23 +00:00
cWolf.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cWolf.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cWorld.cpp
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
cWorld.h
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
cWorldGenerator_Test.cpp
Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
2011-12-26 23:23:05 +00:00
cWorldGenerator_Test.h
Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
2011-12-26 23:23:05 +00:00
cWorldGenerator.cpp
- Linux compatible fixes including updated makefile
2011-12-26 09:09:47 +00:00
cWorldGenerator.h
Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
2011-12-26 02:39:43 +00:00
cZombie.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cZombie.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cZombiepigman.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cZombiepigman.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
Defines.h
- Implemented function to check item category
2011-12-25 17:47:01 +00:00
Endianness.h
Added cRedstone to project file
2011-11-04 16:05:18 +00:00
FileDefine.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
lua5.1.dll
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
2011-11-09 22:17:30 +00:00
LuaFunctions.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
main.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
ManualBindings.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
ManualBindings.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Matrix4f.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Matrix4f.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
MCSocket.h
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
MemoryLeak.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
MersenneTwister.h
- Linux compatible fixes including updated makefile
2011-12-26 09:09:47 +00:00
PacketID.h
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
2012-01-01 04:55:17 +00:00
ptr_cChunk.h
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
SquirrelBindings.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
SquirrelBindings.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
tolua_base.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
tolua++.exe
MCServer c++ source files
2011-10-03 18:41:19 +00:00
tolua++.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3d.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3d.h
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
Vector3f.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3f.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3i.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3i.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
virtual_method_hooks.lua
MCServer c++ source files
2011-10-03 18:41:19 +00:00