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- Initial food handling by cedeel

git-svn-id: http://mc-server.googlecode.com/svn/trunk@156 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
mtilden@gmail.com 2011-12-29 15:31:48 +00:00
parent 05ced6665b
commit d7adbba59d
5 changed files with 73 additions and 13 deletions

View File

@ -784,51 +784,63 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
switch( Item.m_ItemID )
{
case E_ITEM_APPLE:
m_Player->Heal( 4 ); // 2 hearts
//m_Player->Heal( 4 ); // 2 hearts
m_Player->Feed( 24 ); // 2 food bars
bEat = true;
break;
case E_ITEM_GOLDEN_APPLE:
m_Player->Heal( 20 ); // 10 hearts
//m_Player->Heal( 20 ); // 10 hearts
m_Player->Feed(60); // 5 food
bEat = true;
break;
case E_ITEM_MUSHROOM_SOUP:
m_Player->Heal( 10 ); // 5 hearts
///m_Player->Heal( 10 ); // 5 hearts
m_Player->Feed( 48 ); // 4 food
bEat = true;
break;
case E_ITEM_BREAD:
m_Player->Heal( 5 ); // 2.5 hearts
//m_Player->Heal( 5 ); // 2.5 hearts
m_Player->Feed( 30 ); // 2.5 food
bEat = true;
break;
case E_ITEM_RAW_MEAT:
m_Player->Heal( 3 ); // 1.5 hearts
//m_Player->Heal( 3 ); // 1.5 hearts
m_Player->Feed( 18 ); // 1.5 food
bEat = true;
break;
case E_ITEM_COOKED_MEAT:
m_Player->Heal( 8 ); // 4 hearts
//m_Player->Heal( 8 ); // 4 hearts
m_Player->Feed( 48 ); // 4 food
bEat = true;
break;
case E_ITEM_RAW_FISH:
m_Player->Heal( 2 ); // 1 heart
//m_Player->Heal( 2 ); // 1 heart
m_Player->Feed( 12 ); // 1 food
bEat = true;
break;
case E_ITEM_COOKED_FISH:
m_Player->Heal( 5 ); // 2.5 hearts
//m_Player->Heal( 5 ); // 2.5 hearts
m_Player->Feed( 30 ); // 2.5 food
bEat = true;
break;
case E_ITEM_RAW_CHICKEN:
m_Player->Heal(3);
//m_Player->Heal(3);
m_Player->Feed( 12 ); // 1 food
bEat = true;
break;
case E_ITEM_COOKED_CHICKEN:
m_Player->Heal( 8 );
//m_Player->Heal( 8 );
m_Player->Feed( 36 ); // 3 food
bEat = true;
break;
case E_ITEM_RAW_BEEF:
m_Player->Heal(3);
//m_Player->Heal(3);
m_Player->Feed( 18 ); // 1.5 food
bEat = true;
break;
case E_ITEM_STEAK:
m_Player->Heal( 8 );
//m_Player->Heal( 8 );
m_Player->Feed( 48 ); // 4 food
bEat = true;
break;
default:
@ -1293,7 +1305,12 @@ void cClientHandle::Tick(float a_Dt)
m_Player->GetInventory().SendWholeInventory( this );
// Send health
Send( cPacket_UpdateHealth( (short)m_Player->GetHealth() ) );
cPacket_UpdateHealth Health;
Health.m_Health = (short)m_Player->GetHealth();
Health.m_Food = m_Player->GetFood();
Health.m_Saturation = m_Player->GetFoodSaturation();
Send(Health);
//Send( cPacket_UpdateHealth( (short)m_Player->GetHealth() ) );
World->UnlockEntities();
}

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@ -28,6 +28,7 @@ cPawn::cPawn()
, m_FireDamageInterval(0.f)
{
SetMaxHealth(20);
SetMaxFoodLevel(125);
}
cPawn::~cPawn()
@ -175,4 +176,10 @@ void cPawn::SetMaxHealth(short a_MaxHealth)
m_Health = a_MaxHealth;
}
void cPawn::SetMaxFoodLevel(short a_MaxFoodLevel)
{
m_MaxFoodLevel = a_MaxFoodLevel;
//Reset food level
m_FoodLevel = a_MaxFoodLevel;
}

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@ -1,5 +1,6 @@
#pragma once
#include "cEntity.h"
#include "math.h"
struct TakeDamageInfo //tolua_export
{ //tolua_export
@ -37,9 +38,22 @@ public:
virtual inline void SetMaxHealth(short a_MaxHealth);
virtual inline short GetMaxHealth() { return m_MaxHealth; }
//virtual inline void SetMaxFood(short a_MaxFood);
virtual inline short GetMaxFood() { return m_MaxFoodLevel/6; }
virtual inline short GetFood() { return m_FoodLevel/6; }
//virtual inline void SetMaxFoodSaturation(float a_MaxFoodSaturation);
virtual inline float GetMaxFoodSaturation() { return fmod(m_MaxFoodLevel, 6.f); }
virtual inline float GetFoodSaturation() { return fmod(m_FoodLevel, 6.f); }
virtual inline void SetMaxFoodLevel(short a_MaxFoodLevel);
virtual inline short GetMaxFoodLevel() { return m_MaxFoodLevel; }
protected:
short m_Health;
short m_FoodLevel;
short m_MaxHealth;
short m_MaxFoodLevel;
bool m_bBurnable;

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@ -81,6 +81,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const char* a_PlayerName)
{
m_EntityType = E_PLAYER;
SetMaxHealth(20);
SetMaxFoodLevel(125);
m_Inventory = new cInventory( this );
cTimer t1;
m_LastPlayerListTime = t1.GetNowTime();
@ -290,6 +291,22 @@ void cPlayer::Heal( int a_Health )
cPacket_UpdateHealth Health;
Health.m_Health = m_Health;
Health.m_Food = GetFood();
Health.m_Saturation = GetFoodSaturation();
m_ClientHandle->Send( Health );
}
}
void cPlayer::Feed( short a_Food )
{
if( m_FoodLevel < GetMaxFoodLevel() )
{
m_FoodLevel = MIN(a_Food + m_FoodLevel, GetMaxFoodLevel());
cPacket_UpdateHealth Health;
Health.m_Health = m_Health;
Health.m_Food = GetFood();
Health.m_Saturation = GetFoodSaturation();
m_ClientHandle->Send( Health );
}
}
@ -301,6 +318,8 @@ void cPlayer::TakeDamage( int a_Damage, cEntity* a_Instigator )
cPacket_UpdateHealth Health;
Health.m_Health = m_Health;
Health.m_Food = GetFood();
Health.m_Saturation = GetFoodSaturation();
//TODO: Causes problems sometimes O.o (E.G. Disconnecting when attacked)
if(m_ClientHandle != 0)
m_ClientHandle->Send( Health );
@ -772,6 +791,7 @@ bool cPlayer::LoadFromDisk() // TODO - This should also get/set/whatever the cor
}
m_Health = (short)root.get("health", 0 ).asInt();
m_FoodLevel = (short)root.get("food", 0 ).asInt();
m_Inventory->LoadFromJson(root["inventory"]);
m_pState->LoadedWorldName = root.get("world", "world").asString();
@ -804,6 +824,7 @@ bool cPlayer::SaveToDisk()
root["rotation"] = JSON_PlayerRotation;
root["inventory"] = JSON_Inventory;
root["health"] = m_Health;
root["food"] = m_FoodLevel;
root["world"] = GetWorld()->GetName();
Json::StyledWriter writer;

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@ -68,6 +68,7 @@ public:
void TossItem( bool a_bDraggingItem, int a_Amount = 1 ); //tolua_export
void Heal( int a_Health ); //tolua_export
void Feed( short a_Food );
void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export
void KilledBy( cEntity* a_Killer ); //tolua_export
void Respawn(); //tolua_export