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worktycho 335374376b Merge pull request #2495 from Seadragon91/clang-3.7
Maked it compileable for clang-3.7
2015-09-25 16:45:11 +01:00
Android Update strings.xml 2014-10-11 16:14:20 +02:00
docs Added cubeset file format docs. 2015-06-19 16:16:03 +02:00
Install Fixed pack-list for buildservers. 2015-09-06 10:42:44 +02:00
lib Fixed Lua output folders for Windows builds. 2015-09-08 09:12:02 +02:00
Server APIDump: Fixed ZBS integration filenames after project rename. 2015-09-14 11:22:50 +02:00
src Maked it compileable for clang-3.7 2015-09-25 17:09:19 +02:00
tests Fixed and improved restarting 2015-08-20 16:15:23 +01:00
Tools Increase robustness of the logging subsystem 2015-09-15 16:19:49 +01:00
.gitignore Renamed output directory to Server 2015-09-05 22:01:21 +02:00
.gitmodules Renamed output directory to Server 2015-09-05 22:01:21 +02:00
.travis.yml Renamed output directory to Server 2015-09-05 22:01:21 +02:00
app.yml Update app.yml 2015-08-15 20:26:22 +02:00
appveyor.yml Renamed output directory to Server 2015-09-05 22:01:21 +02:00
CIbuild.sh Renamed output directory to Server 2015-09-05 22:01:21 +02:00
circle.yml Added CircleCI for stylechecking. 2015-09-17 11:20:10 +02:00
cloc-exclude.txt Update cloc-exclude.txt 2013-12-21 10:01:05 +00:00
CMakeLists.txt Renamed output directory to Server 2015-09-05 22:01:21 +02:00
compile.sh Compile.sh namechange to cuberite 2015-09-25 15:11:39 +03:00
COMPILING.md Update COMPILING.md 2015-02-22 12:17:11 -04:00
CONTRIBUTING.md Skip unknown cflag for Apple clang & remove cSemaphore 2015-06-04 11:48:56 +03:00
CONTRIBUTORS Add new "ForEach" function: ForEachLoadedChunk. 2015-09-24 15:54:32 +01:00
CoverityModel.cpp Update CoverityModel.cpp 2014-04-27 13:03:34 -07:00
Doxyfile DoxyFile: Updated after all the folder renaming. 2014-03-01 14:24:20 +01:00
easyinstall.sh More name changes. 2015-06-11 16:56:34 +01:00
GETTING-STARTED.md Merge branch 'bearbot-testing' 2015-08-13 16:20:25 +01:00
LICENSE Update LICENSE 2015-06-11 17:33:37 +01:00
README.md Fixed typos in the readme. 2015-06-30 08:00:10 +02:00
SetFlags.cmake Fixed flags for ARM native debug build. 2015-09-25 07:38:51 +02:00
stats.cmd Marked stats.cmd as executable so it can be run on linux 2013-12-21 11:04:21 +00:00
uploadCoverage.sh Renamed output directory to Server 2015-09-05 22:01:21 +02:00

Cuberite Build Status Coverity Scan Build Status weekly tips

Cuberite is a Minecraft-compatible multiplayer game server that is written in C++ and designed to be efficient with memory and CPU, as well as having a flexible Lua Plugin API. Cuberite is compatible with the vanilla Minecraft client.

Cuberite can run on Windows, *nix and Android operating systems. This includes Android phones and tablets as well as Raspberry Pis.

We currently support Release 1.7 and 1.8 (not beta) Minecraft protocol versions.

Subscribe to the newsletter for important updates and project news.

Installation

Hosted Cuberite is available DIY on DigitalOcean: Install on DigitalOcean and Gamocosm also offers Cuberite support.

For Linux there is an easy installation method, just run this in your terminal:

curl -s https://raw.githubusercontent.com/cuberite/cuberite/master/easyinstall.sh | sh

For Windows, you just need to download a file and extract it:

For other operating systems you need to download and compile yourself. This can be done either manually, or with this automatic script:

bash -c "$(wget -O - https://raw.githubusercontent.com/cuberite/cuberite/master/compile.sh)"

There is also an archive of binary builds on the buildserver: http://builds.cuberite.org

Compiling the server yourself has other benefits: you may get better performance performance (1.5-3x as fast) and it supports more operating systems. See the COMPILING.md file for more details.

Contributing

Cuberite is licensed under the Apache License V2, and we welcome anybody to fork and submit a Pull Request back with their changes, and if you want to join as a permanent member we can add you to the team.

Check out the CONTRIBUTING.md file for more details.

Other Stuff

For other stuff, including plugins and discussion, check out the forums and Plugin API.

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