Fixed and improved restarting
Restarts are now an actual, close-as-possible to application exit+reopen.
This commit is contained in:
parent
b5ed23d2a6
commit
4315a11393
@ -17,6 +17,7 @@ echo "Building..."
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make -j 2;
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make -j 2 test ARGS="-V";
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cd MCServer/;
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if [ "$TRAVIS_MCSERVER_BUILD_TYPE" != "COVERAGE" ]
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then echo stop | $MCSERVER_PATH;
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if [ "$TRAVIS_MCSERVER_BUILD_TYPE" != "COVERAGE" ]; then
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echo restart | $MCSERVER_PATH;
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echo stop | $MCSERVER_PATH;
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fi
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@ -18,8 +18,36 @@
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cNetworkSingleton::cNetworkSingleton(void):
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m_HasTerminated(false)
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cNetworkSingleton::cNetworkSingleton() :
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m_HasTerminated(true)
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{
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}
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cNetworkSingleton::~cNetworkSingleton()
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{
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// Check that Terminate has been called already:
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ASSERT(m_HasTerminated);
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}
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cNetworkSingleton & cNetworkSingleton::Get(void)
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{
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static cNetworkSingleton Instance;
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return Instance;
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}
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void cNetworkSingleton::Initialise(void)
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{
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// Windows: initialize networking:
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#ifdef _WIN32
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@ -64,26 +92,7 @@ cNetworkSingleton::cNetworkSingleton(void):
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// Create the event loop thread:
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m_EventLoopThread = std::thread(RunEventLoop, this);
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}
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cNetworkSingleton::~cNetworkSingleton()
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{
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// Check that Terminate has been called already:
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ASSERT(m_HasTerminated);
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}
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cNetworkSingleton & cNetworkSingleton::Get(void)
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{
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static cNetworkSingleton Instance;
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return Instance;
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m_HasTerminated = false;
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}
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@ -44,13 +44,18 @@ typedef std::vector<cIPLookupPtr> cIPLookupPtrs;
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class cNetworkSingleton
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{
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public:
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cNetworkSingleton();
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~cNetworkSingleton();
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/** Returns the singleton instance of this class */
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static cNetworkSingleton & Get(void);
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/** Initialises all network-related threads.
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To be called on first run or after app restart. */
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void Initialise(void);
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/** Terminates all network-related threads.
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To be used only on app shutdown.
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To be used only on app shutdown or restart.
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MSVC runtime requires that the LibEvent networking be shut down before the main() function is exitted; this is the way to do it. */
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void Terminate(void);
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@ -122,10 +127,6 @@ protected:
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/** The thread in which the main LibEvent loop runs. */
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std::thread m_EventLoopThread;
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/** Initializes the LibEvent internals. */
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cNetworkSingleton(void);
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/** Converts LibEvent-generated log events into log messages in MCS log. */
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static void LogCallback(int a_Severity, const char * a_Msg);
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319
src/Root.cpp
319
src/Root.cpp
@ -26,10 +26,10 @@
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#include <iostream>
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#ifdef _WIN32
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#include <conio.h>
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#include <psapi.h>
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#elif defined(__linux__)
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#include <fstream>
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#include <signal.h>
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#elif defined(__APPLE__)
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#include <mach/mach.h>
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#endif
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@ -39,7 +39,6 @@
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cRoot * cRoot::s_Root = nullptr;
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bool cRoot::m_ShouldStop = false;
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@ -53,10 +52,10 @@ cRoot::cRoot(void) :
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m_FurnaceRecipe(nullptr),
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m_WebAdmin(nullptr),
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m_PluginManager(nullptr),
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m_MojangAPI(nullptr),
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m_bRestart(false)
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m_MojangAPI(nullptr)
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{
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s_Root = this;
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m_InputThreadRunFlag.clear();
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}
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@ -76,24 +75,22 @@ void cRoot::InputThread(cRoot & a_Params)
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{
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cLogCommandOutputCallback Output;
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while (!cRoot::m_ShouldStop && !a_Params.m_bRestart && !m_TerminateEventRaised && std::cin.good())
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while (a_Params.m_InputThreadRunFlag.test_and_set() && std::cin.good())
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{
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AString Command;
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std::getline(std::cin, Command);
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if (!Command.empty())
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{
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// Execute and clear command string when submitted
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a_Params.ExecuteConsoleCommand(TrimString(Command), Output);
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}
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}
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if (m_TerminateEventRaised || !std::cin.good())
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// We have come here because the std::cin has received an EOF / a terminate signal has been sent, and the server is still running
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if (!std::cin.good())
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{
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// We have come here because the std::cin has received an EOF / a terminate signal has been sent, and the server is still running
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// Stop the server:
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if (!m_RunAsService) // Dont kill if running as a service
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{
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a_Params.m_ShouldStop = true;
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}
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a_Params.QueueExecuteConsoleCommand("stop");
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}
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}
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@ -101,12 +98,12 @@ void cRoot::InputThread(cRoot & a_Params)
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void cRoot::Start(std::unique_ptr<cSettingsRepositoryInterface> overridesRepo)
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void cRoot::Start(std::unique_ptr<cSettingsRepositoryInterface> a_OverridesRepo)
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{
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#ifdef _WIN32
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HWND hwnd = GetConsoleWindow();
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HMENU hmenu = GetSystemMenu(hwnd, FALSE);
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EnableMenuItem(hmenu, SC_CLOSE, MF_GRAYED); // Disable close button when starting up; it causes problems with our CTRL-CLOSE handling
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HWND hwnd = GetConsoleWindow();
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HMENU hmenu = GetSystemMenu(hwnd, FALSE);
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EnableMenuItem(hmenu, SC_CLOSE, MF_GRAYED); // Disable close button when starting up; it causes problems with our CTRL-CLOSE handling
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#endif
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cLogger::cListener * consoleLogListener = MakeConsoleListener(m_RunAsService);
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@ -127,156 +124,197 @@ void cRoot::Start(std::unique_ptr<cSettingsRepositoryInterface> overridesRepo)
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#endif
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cDeadlockDetect dd;
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auto BeginTime = std::chrono::steady_clock::now();
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m_ShouldStop = false;
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while (!m_ShouldStop)
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LoadGlobalSettings();
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LOG("Creating new server instance...");
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m_Server = new cServer();
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LOG("Reading server config...");
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auto IniFile = cpp14::make_unique<cIniFile>();
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if (!IniFile->ReadFile("settings.ini"))
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{
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auto BeginTime = std::chrono::steady_clock::now();
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m_bRestart = false;
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LoadGlobalSettings();
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LOG("Creating new server instance...");
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m_Server = new cServer();
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LOG("Reading server config...");
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auto IniFile = cpp14::make_unique<cIniFile>();
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if (!IniFile->ReadFile("settings.ini"))
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{
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LOGWARN("Regenerating settings.ini, all settings will be reset");
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IniFile->AddHeaderComment(" This is the main server configuration");
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IniFile->AddHeaderComment(" Most of the settings here can be configured using the webadmin interface, if enabled in webadmin.ini");
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IniFile->AddHeaderComment(" See: http://wiki.mc-server.org/doku.php?id=configure:settings.ini for further configuration help");
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}
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auto settingsRepo = cpp14::make_unique<cOverridesSettingsRepository>(std::move(IniFile), std::move(overridesRepo));
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LOG("Starting server...");
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m_MojangAPI = new cMojangAPI;
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bool ShouldAuthenticate = settingsRepo->GetValueSetB("Authentication", "Authenticate", true);
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m_MojangAPI->Start(*settingsRepo, ShouldAuthenticate); // Mojang API needs to be started before plugins, so that plugins may use it for DB upgrades on server init
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if (!m_Server->InitServer(*settingsRepo, ShouldAuthenticate))
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{
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settingsRepo->Flush();
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LOGERROR("Failure starting server, aborting...");
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return;
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}
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m_WebAdmin = new cWebAdmin();
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m_WebAdmin->Init();
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LOGD("Loading settings...");
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m_RankManager.reset(new cRankManager());
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m_RankManager->Initialize(*m_MojangAPI);
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m_CraftingRecipes = new cCraftingRecipes;
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m_FurnaceRecipe = new cFurnaceRecipe();
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LOGD("Loading worlds...");
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LoadWorlds(*settingsRepo);
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LOGD("Loading plugin manager...");
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m_PluginManager = new cPluginManager();
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m_PluginManager->ReloadPluginsNow(*settingsRepo);
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LOGD("Loading MonsterConfig...");
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m_MonsterConfig = new cMonsterConfig;
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// This sets stuff in motion
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LOGD("Starting Authenticator...");
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m_Authenticator.Start(*settingsRepo);
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LOGD("Starting worlds...");
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StartWorlds();
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if (settingsRepo->GetValueSetB("DeadlockDetect", "Enabled", true))
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{
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LOGD("Starting deadlock detector...");
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dd.Start(settingsRepo->GetValueSetI("DeadlockDetect", "IntervalSec", 20));
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}
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LOGWARN("Regenerating settings.ini, all settings will be reset");
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IniFile->AddHeaderComment(" This is the main server configuration");
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IniFile->AddHeaderComment(" Most of the settings here can be configured using the webadmin interface, if enabled in webadmin.ini");
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IniFile->AddHeaderComment(" See: http://wiki.mc-server.org/doku.php?id=configure:settings.ini for further configuration help");
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}
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auto settingsRepo = cpp14::make_unique<cOverridesSettingsRepository>(std::move(IniFile), std::move(a_OverridesRepo));
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LOG("Starting server...");
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m_MojangAPI = new cMojangAPI;
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bool ShouldAuthenticate = settingsRepo->GetValueSetB("Authentication", "Authenticate", true);
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m_MojangAPI->Start(*settingsRepo, ShouldAuthenticate); // Mojang API needs to be started before plugins, so that plugins may use it for DB upgrades on server init
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if (!m_Server->InitServer(*settingsRepo, ShouldAuthenticate))
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{
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settingsRepo->Flush();
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LOGERROR("Failure starting server, aborting...");
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return;
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}
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LOGD("Finalising startup...");
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if (m_Server->Start())
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{
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m_WebAdmin->Start();
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m_WebAdmin = new cWebAdmin();
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m_WebAdmin->Init();
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#if !defined(ANDROID_NDK)
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LOGD("Loading settings...");
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m_RankManager.reset(new cRankManager());
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m_RankManager->Initialize(*m_MojangAPI);
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m_CraftingRecipes = new cCraftingRecipes();
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m_FurnaceRecipe = new cFurnaceRecipe();
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LOGD("Loading worlds...");
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LoadWorlds(*settingsRepo);
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LOGD("Loading plugin manager...");
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m_PluginManager = new cPluginManager();
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m_PluginManager->ReloadPluginsNow(*settingsRepo);
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LOGD("Loading MonsterConfig...");
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m_MonsterConfig = new cMonsterConfig;
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// This sets stuff in motion
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LOGD("Starting Authenticator...");
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m_Authenticator.Start(*settingsRepo);
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LOGD("Starting worlds...");
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StartWorlds();
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if (settingsRepo->GetValueSetB("DeadlockDetect", "Enabled", true))
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{
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LOGD("Starting deadlock detector...");
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dd.Start(settingsRepo->GetValueSetI("DeadlockDetect", "IntervalSec", 20));
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}
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settingsRepo->Flush();
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LOGD("Finalising startup...");
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if (m_Server->Start())
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{
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m_WebAdmin->Start();
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#if !defined(ANDROID_NDK)
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LOGD("Starting InputThread...");
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try
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{
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m_InputThreadRunFlag.test_and_set();
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m_InputThread = std::thread(InputThread, std::ref(*this));
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m_InputThread.detach();
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}
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catch (std::system_error & a_Exception)
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{
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LOGERROR("cRoot::Start (std::thread) error %i: could not construct input thread; %s", a_Exception.code().value(), a_Exception.what());
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}
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#endif
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#endif
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LOG("Startup complete, took %ldms!", static_cast<long int>(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - BeginTime).count()));
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LOG("Startup complete, took %ldms!", static_cast<long int>(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - BeginTime).count()));
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// Save the current time
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m_StartTime = std::chrono::steady_clock::now();
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// Save the current time
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m_StartTime = std::chrono::steady_clock::now();
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#ifdef _WIN32
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#ifdef _WIN32
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EnableMenuItem(hmenu, SC_CLOSE, MF_ENABLED); // Re-enable close button
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#endif
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#endif
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while (!m_ShouldStop && !m_bRestart && !m_TerminateEventRaised) // These are modified by external threads
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{
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std::this_thread::sleep_for(std::chrono::seconds(1));
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}
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if (m_TerminateEventRaised)
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{
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m_ShouldStop = true;
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}
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// Stop the server:
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m_WebAdmin->Stop();
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LOG("Shutting down server...");
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m_Server->Shutdown();
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} // if (m_Server->Start())
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else
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for (;;)
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{
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m_ShouldStop = true;
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m_StopEvent.Wait();
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if (m_TerminateEventRaised && m_RunAsService)
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{
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// Dont kill if running as a service
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m_TerminateEventRaised = false;
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}
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else
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{
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break;
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}
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}
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delete m_MojangAPI; m_MojangAPI = nullptr;
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// Stop the server:
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m_WebAdmin->Stop();
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LOGD("Shutting down deadlock detector...");
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dd.Stop();
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LOG("Shutting down server...");
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m_Server->Shutdown();
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} // if (m_Server->Start()
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LOGD("Stopping world threads...");
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StopWorlds();
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delete m_MojangAPI; m_MojangAPI = nullptr;
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LOGD("Stopping authenticator...");
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m_Authenticator.Stop();
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LOGD("Shutting down deadlock detector...");
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dd.Stop();
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LOGD("Freeing MonsterConfig...");
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delete m_MonsterConfig; m_MonsterConfig = nullptr;
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delete m_WebAdmin; m_WebAdmin = nullptr;
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LOGD("Stopping world threads...");
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StopWorlds();
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LOGD("Unloading recipes...");
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delete m_FurnaceRecipe; m_FurnaceRecipe = nullptr;
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delete m_CraftingRecipes; m_CraftingRecipes = nullptr;
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LOGD("Stopping authenticator...");
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m_Authenticator.Stop();
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LOG("Unloading worlds...");
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UnloadWorlds();
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LOGD("Freeing MonsterConfig...");
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delete m_MonsterConfig; m_MonsterConfig = nullptr;
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delete m_WebAdmin; m_WebAdmin = nullptr;
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LOGD("Stopping plugin manager...");
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delete m_PluginManager; m_PluginManager = nullptr;
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LOGD("Unloading recipes...");
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delete m_FurnaceRecipe; m_FurnaceRecipe = nullptr;
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delete m_CraftingRecipes; m_CraftingRecipes = nullptr;
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cItemHandler::Deinit();
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LOG("Unloading worlds...");
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UnloadWorlds();
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LOG("Cleaning up...");
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delete m_Server; m_Server = nullptr;
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LOGD("Stopping plugin manager...");
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delete m_PluginManager; m_PluginManager = nullptr;
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cItemHandler::Deinit();
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LOG("Cleaning up...");
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delete m_Server; m_Server = nullptr;
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m_InputThreadRunFlag.clear();
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#ifdef _WIN32
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DWORD Length;
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INPUT_RECORD Record
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{
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static_cast<WORD>(KEY_EVENT),
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{
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{
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TRUE,
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1,
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VK_RETURN,
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MapVirtualKey(VK_RETURN, MAPVK_VK_TO_VSC),
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{ { VK_RETURN } },
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0
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}
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}
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};
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// Can't kill the input thread since it breaks cin (getline doesn't block / receive input on restart)
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// Apparently no way to unblock getline
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// Only thing I can think of for now
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if (WriteConsoleInput(GetStdHandle(STD_INPUT_HANDLE), &Record, 1, &Length) == 0)
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{
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LOGWARN("Couldn't notify the input thread; the server will hang before shutdown!");
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m_TerminateEventRaised = true;
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m_InputThread.detach();
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}
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else
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{
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m_InputThread.join();
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}
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#else
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if (pthread_kill(m_InputThread.native_handle(), SIGKILL) != 0)
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{
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LOGWARN("Couldn't notify the input thread; the server will hang before shutdown!");
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m_TerminateEventRaised = true;
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m_InputThread.detach();
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}
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#endif
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if (m_TerminateEventRaised)
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{
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LOG("Shutdown successful!");
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}
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else
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{
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LOG("Shutdown successful - restarting...");
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}
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LOG("--- Stopped Log ---");
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|
||||
cLogger::GetInstance().DetachListener(consoleLogListener);
|
||||
@ -475,19 +513,9 @@ void cRoot::TickCommands(void)
|
||||
|
||||
void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
|
||||
{
|
||||
// Some commands are built-in:
|
||||
if (a_Cmd == "stop")
|
||||
{
|
||||
m_ShouldStop = true;
|
||||
}
|
||||
else if (a_Cmd == "restart")
|
||||
{
|
||||
m_bRestart = true;
|
||||
}
|
||||
|
||||
// Put the command into a queue (Alleviates FS #363):
|
||||
cCSLock Lock(m_CSPendingCommands);
|
||||
m_PendingCommands.push_back(cCommand(a_Cmd, &a_Output));
|
||||
m_PendingCommands.emplace_back(a_Cmd, &a_Output);
|
||||
}
|
||||
|
||||
|
||||
@ -507,15 +535,18 @@ void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd)
|
||||
|
||||
void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
|
||||
{
|
||||
// cRoot handles stopping and restarting due to our access to controlling variables
|
||||
// Some commands are built-in:
|
||||
if (a_Cmd == "stop")
|
||||
{
|
||||
m_ShouldStop = true;
|
||||
m_TerminateEventRaised = true;
|
||||
m_StopEvent.Set();
|
||||
m_InputThreadRunFlag.clear();
|
||||
return;
|
||||
}
|
||||
else if (a_Cmd == "restart")
|
||||
{
|
||||
m_bRestart = true;
|
||||
m_StopEvent.Set();
|
||||
m_InputThreadRunFlag.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
|
10
src/Root.h
10
src/Root.h
@ -7,6 +7,7 @@
|
||||
#include "Defines.h"
|
||||
#include "RankManager.h"
|
||||
#include <thread>
|
||||
#include <atomic>
|
||||
|
||||
|
||||
|
||||
@ -48,13 +49,12 @@ public:
|
||||
|
||||
static bool m_TerminateEventRaised;
|
||||
static bool m_RunAsService;
|
||||
static bool m_ShouldStop;
|
||||
|
||||
|
||||
cRoot(void);
|
||||
~cRoot();
|
||||
|
||||
void Start(std::unique_ptr<cSettingsRepositoryInterface> overridesRepo);
|
||||
void Start(std::unique_ptr<cSettingsRepositoryInterface> a_OverridesRepo);
|
||||
|
||||
// tolua_begin
|
||||
cServer * GetServer(void) { return m_Server; }
|
||||
@ -200,6 +200,8 @@ private:
|
||||
cCommandQueue m_PendingCommands;
|
||||
|
||||
std::thread m_InputThread;
|
||||
cEvent m_StopEvent;
|
||||
std::atomic_flag m_InputThreadRunFlag;
|
||||
|
||||
cServer * m_Server;
|
||||
cMonsterConfig * m_MonsterConfig;
|
||||
@ -213,9 +215,7 @@ private:
|
||||
|
||||
std::unique_ptr<cRankManager> m_RankManager;
|
||||
|
||||
cHTTPServer m_HTTPServer;
|
||||
|
||||
bool m_bRestart;
|
||||
cHTTPServer m_HTTPServer;
|
||||
|
||||
|
||||
void LoadGlobalSettings();
|
||||
|
65
src/main.cpp
65
src/main.cpp
@ -22,9 +22,6 @@
|
||||
/** If something has told the server to stop; checked periodically in cRoot */
|
||||
bool cRoot::m_TerminateEventRaised = false;
|
||||
|
||||
/** Set to true when the server terminates, so our CTRL handler can then tell the OS to close the console. */
|
||||
static bool g_ServerTerminated = false;
|
||||
|
||||
/** If set to true, the protocols will log each player's incoming (C->S) communication to a per-connection logfile */
|
||||
bool g_ShouldLogCommIn;
|
||||
|
||||
@ -72,7 +69,7 @@ Synchronize this with Server.cpp to enable the "dumpmem" console command. */
|
||||
void NonCtrlHandler(int a_Signal)
|
||||
{
|
||||
LOGD("Terminate event raised from std::signal");
|
||||
cRoot::m_TerminateEventRaised = true;
|
||||
cRoot::Get()->QueueExecuteConsoleCommand("stop");
|
||||
|
||||
switch (a_Signal)
|
||||
{
|
||||
@ -189,13 +186,11 @@ LONG WINAPI LastChanceExceptionFilter(__in struct _EXCEPTION_POINTERS * a_Except
|
||||
// Handle CTRL events in windows, including console window close
|
||||
BOOL CtrlHandler(DWORD fdwCtrlType)
|
||||
{
|
||||
cRoot::m_TerminateEventRaised = true;
|
||||
cRoot::Get()->QueueExecuteConsoleCommand("stop");
|
||||
LOGD("Terminate event raised from the Windows CtrlHandler");
|
||||
|
||||
while (!g_ServerTerminated)
|
||||
{
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50)); // Delay as much as possible to try to get the server to shut down cleanly
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::seconds(10)); // Delay as much as possible to try to get the server to shut down cleanly - 10 seconds given by Windows
|
||||
// Returning from main() automatically aborts this handler thread
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
@ -206,29 +201,22 @@ BOOL CtrlHandler(DWORD fdwCtrlType)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// universalMain - Main startup logic for both standard running and as a service
|
||||
// UniversalMain - Main startup logic for both standard running and as a service
|
||||
|
||||
void universalMain(std::unique_ptr<cSettingsRepositoryInterface> overridesRepo)
|
||||
void UniversalMain(std::unique_ptr<cSettingsRepositoryInterface> a_OverridesRepo)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if (!SetConsoleCtrlHandler((PHANDLER_ROUTINE)CtrlHandler, TRUE))
|
||||
{
|
||||
LOGERROR("Could not install the Windows CTRL handler!");
|
||||
}
|
||||
#endif
|
||||
|
||||
// Initialize logging subsystem:
|
||||
cLogger::InitiateMultithreading();
|
||||
|
||||
// Initialize LibEvent:
|
||||
cNetworkSingleton::Get();
|
||||
cNetworkSingleton::Get().Initialise();
|
||||
|
||||
#if !defined(ANDROID_NDK)
|
||||
try
|
||||
#endif
|
||||
{
|
||||
cRoot Root;
|
||||
Root.Start(std::move(overridesRepo));
|
||||
Root.Start(std::move(a_OverridesRepo));
|
||||
}
|
||||
#if !defined(ANDROID_NDK)
|
||||
catch (std::exception & e)
|
||||
@ -241,8 +229,6 @@ void universalMain(std::unique_ptr<cSettingsRepositoryInterface> overridesRepo)
|
||||
}
|
||||
#endif
|
||||
|
||||
g_ServerTerminated = true;
|
||||
|
||||
// Shutdown all of LibEvent:
|
||||
cNetworkSingleton::Get().Terminate();
|
||||
}
|
||||
@ -259,8 +245,11 @@ DWORD WINAPI serviceWorkerThread(LPVOID lpParam)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(lpParam);
|
||||
|
||||
// Do the normal startup
|
||||
universalMain(cpp14::make_unique<cMemorySettingsRepository>());
|
||||
while (!cRoot::m_TerminateEventRaised)
|
||||
{
|
||||
// Do the normal startup
|
||||
UniversalMain(cpp14::make_unique<cMemorySettingsRepository>());
|
||||
}
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
@ -274,8 +263,7 @@ DWORD WINAPI serviceWorkerThread(LPVOID lpParam)
|
||||
|
||||
void serviceSetState(DWORD acceptedControls, DWORD newState, DWORD exitCode)
|
||||
{
|
||||
SERVICE_STATUS serviceStatus;
|
||||
ZeroMemory(&serviceStatus, sizeof(SERVICE_STATUS));
|
||||
SERVICE_STATUS serviceStatus = {};
|
||||
serviceStatus.dwCheckPoint = 0;
|
||||
serviceStatus.dwControlsAccepted = acceptedControls;
|
||||
serviceStatus.dwCurrentState = newState;
|
||||
@ -302,11 +290,10 @@ void WINAPI serviceCtrlHandler(DWORD CtrlCode)
|
||||
{
|
||||
case SERVICE_CONTROL_STOP:
|
||||
{
|
||||
cRoot::m_ShouldStop = true;
|
||||
cRoot::Get()->QueueExecuteConsoleCommand("stop");
|
||||
serviceSetState(0, SERVICE_STOP_PENDING, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
break;
|
||||
@ -365,7 +352,7 @@ void WINAPI serviceMain(DWORD argc, TCHAR *argv[])
|
||||
|
||||
|
||||
|
||||
std::unique_ptr<cMemorySettingsRepository> parseArguments(int argc, char **argv)
|
||||
std::unique_ptr<cMemorySettingsRepository> ParseArguments(int argc, char **argv)
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -484,7 +471,13 @@ int main(int argc, char **argv)
|
||||
#endif // SIGABRT_COMPAT
|
||||
#endif
|
||||
|
||||
auto argsRepo = parseArguments(argc, argv);
|
||||
|
||||
#ifdef _WIN32
|
||||
if (!SetConsoleCtrlHandler((PHANDLER_ROUTINE)CtrlHandler, TRUE))
|
||||
{
|
||||
LOGERROR("Could not install the Windows CTRL handler!");
|
||||
}
|
||||
#endif
|
||||
|
||||
// Attempt to run as a service
|
||||
if (cRoot::m_RunAsService)
|
||||
@ -522,13 +515,19 @@ int main(int argc, char **argv)
|
||||
close(STDOUT_FILENO);
|
||||
close(STDERR_FILENO);
|
||||
|
||||
universalMain(std::move(argsRepo));
|
||||
while (!cRoot::m_TerminateEventRaised)
|
||||
{
|
||||
UniversalMain(std::move(ParseArguments(argc, argv)));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
// Not running as a service, do normal startup
|
||||
universalMain(std::move(argsRepo));
|
||||
while (!cRoot::m_TerminateEventRaised)
|
||||
{
|
||||
// Not running as a service, do normal startup
|
||||
UniversalMain(std::move(ParseArguments(argc, argv)));
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
|
||||
|
@ -118,6 +118,7 @@ static void DoTest(void)
|
||||
|
||||
int main()
|
||||
{
|
||||
cNetworkSingleton::Get().Initialise();
|
||||
DoTest();
|
||||
|
||||
cNetworkSingleton::Get().Terminate();
|
||||
|
Loading…
Reference in New Issue
Block a user