.. |
md5
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Removed a few duplicate includes
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2012-02-01 12:46:44 +00:00 |
packets
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
AllToLua.bat
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
AllToLua.pkg
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Bindings.cpp
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MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)
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2012-02-08 12:36:54 +00:00 |
Bindings.h
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MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)
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2012-02-08 12:36:54 +00:00 |
BlockID.h
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Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
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2011-11-07 22:59:29 +00:00 |
cAggressiveMonster.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cAggressiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cAuthenticator.cpp
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Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
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2012-02-01 22:38:03 +00:00 |
cAuthenticator.h
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Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
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2012-02-01 22:38:03 +00:00 |
cBlockEntity.h
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Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
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2011-11-06 09:23:20 +00:00 |
cBlockingTCPLink.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cBlockingTCPLink.h
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Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
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2012-02-01 22:38:03 +00:00 |
cBlockToPickup.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cBlockToPickup.h
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- improved and simplified the door system (shorter, clearer)
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2011-12-25 01:40:31 +00:00 |
cCavespider.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCavespider.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChatColor.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cChatColor.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChestEntity.cpp
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cChestEntity.h
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cChicken.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cChicken.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChunk.cpp
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Removed unused code
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2012-02-08 19:49:57 +00:00 |
cChunk.h
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Removed unused code
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2012-02-08 19:49:57 +00:00 |
cChunk.inl.h
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Made a couple of functions in cChunk inline, this should speed up several block operations on chunks
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2011-12-31 21:08:23 +00:00 |
cChunkGenerator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cChunkGenerator.h
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ChunkGenerator: rewritten thread-locking using the new RAII CSLock class
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2012-01-29 14:29:26 +00:00 |
cChunkLoader.cpp
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sprintf() begone! Replaced with StringUtils' Printf()
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2012-02-01 13:43:47 +00:00 |
cChunkLoader.h
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Replaced most FILE operations with a cFile object
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2012-01-30 22:48:38 +00:00 |
cChunkMap.cpp
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Removed unused code
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2012-02-08 19:49:57 +00:00 |
cChunkMap.h
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Removed unused code
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2012-02-08 19:49:57 +00:00 |
cClientHandle.cpp
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MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)
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2012-02-08 12:36:54 +00:00 |
cClientHandle.h
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cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.
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2012-02-08 10:02:46 +00:00 |
cCow.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCow.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCraftingWindow.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCraftingWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCreativeInventory.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCreativeInventory.h
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- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
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2012-01-01 04:55:17 +00:00 |
cCreeper.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCreeper.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCriticalSection.cpp
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Fixed a problem in cCSLock (sorry); reverted cChunk
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2012-01-30 21:54:40 +00:00 |
cCriticalSection.h
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cCuboid.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCuboid.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cDoors.h
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- improved and simplified the door system (shorter, clearer)
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2011-12-25 01:40:31 +00:00 |
cEnderman.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cEnderman.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cEntity.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cEntity.h
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Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
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2011-12-26 21:54:08 +00:00 |
cEvent.cpp
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AString logging fix 2
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2012-02-01 14:08:12 +00:00 |
cEvent.h
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Another cEvent fix, I wish I could get it finally right
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2012-01-31 12:10:40 +00:00 |
cFile.cpp
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sprintf() begone! Replaced with StringUtils' Printf()
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2012-02-01 13:43:47 +00:00 |
cFile.h
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sprintf() begone! Replaced with StringUtils' Printf()
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2012-02-01 13:43:47 +00:00 |
cFileFormatUpdater.cpp
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Replaced most FILE operations with a cFile object
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2012-01-30 22:48:38 +00:00 |
cFileFormatUpdater.h
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cFireSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cFireSimulator.h
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Removed nonsense "virtual inline" declaration from functions
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2012-02-02 12:43:30 +00:00 |
cFluidSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cFluidSimulator.h
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Removed nonsense "virtual inline" declaration from functions
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2012-02-02 12:43:30 +00:00 |
cFurnaceEntity.cpp
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cFurnaceEntity.h
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cFurnaceRecipe.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cFurnaceRecipe.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceWindow.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cFurnaceWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGenSettings.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cGenSettings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGhast.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cGhast.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cGroup.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cGroup.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGroupManager.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cGroupManager.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cHeartBeat.cpp
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AString logging fix 2
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2012-02-01 14:08:12 +00:00 |
cHeartBeat.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cInventory.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cInventory.h
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CreativeInventory Update
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2012-01-01 18:45:28 +00:00 |
cIsThread.cpp
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sprintf() begone! Replaced with StringUtils' Printf()
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2012-02-01 13:43:47 +00:00 |
cIsThread.h
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new cIsThread object for thread encapsulation
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2012-02-01 12:25:26 +00:00 |
cItem.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cItem.h
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- implemented the fire simulation in native c++ (cFireSimulator)
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2011-12-28 21:00:35 +00:00 |
cLadder.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLavaSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cLavaSimulator.h
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Removed nonsense "virtual inline" declaration from functions
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2012-02-02 12:43:30 +00:00 |
cLog.cpp
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AString logging fix 2
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2012-02-01 14:08:12 +00:00 |
cLog.h
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sprintf() begone! Replaced with StringUtils' Printf()
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2012-02-01 13:43:47 +00:00 |
cLuaCommandBinder.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cLuaCommandBinder.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMakeDir.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cMakeDir.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMCLogger.cpp
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cSocket API fix (possible invalid pointer)
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2012-02-02 07:47:19 +00:00 |
cMCLogger.h
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cSocket API fix (possible invalid pointer)
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2012-02-02 07:47:19 +00:00 |
cMonster.cpp
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Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
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2012-02-01 22:38:03 +00:00 |
cMonster.h
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cMonsterConfig.cpp
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cMonsterConfig: removed excessive logging
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2012-02-08 17:14:12 +00:00 |
cMonsterConfig.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cNoise.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cNoise.h
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Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
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2011-12-26 02:13:40 +00:00 |
cNoise.inc
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Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
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2011-12-26 02:13:40 +00:00 |
cPassiveAggressiveMonster.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPassiveAggressiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPassiveMonster.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPassiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPawn.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPawn.h
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Removed nonsense "virtual inline" declaration from functions
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2012-02-02 12:43:30 +00:00 |
cPickup.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPickup.h
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Very alpha water physic for pickups (The swim now)
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2011-12-24 01:36:15 +00:00 |
cPig.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPig.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPiston.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPiston.h
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cPlayer.cpp
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cClientHandle: gotten rid of the obnoxious m_pState, now using direct members instead
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2012-02-02 21:13:24 +00:00 |
cPlayer.h
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Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
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2012-02-01 22:38:03 +00:00 |
cPlugin_Lua.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPlugin_Lua.h
|
MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPlugin_NewLua.cpp
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Added all current hooks to the new plugin structure.
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2012-02-01 19:19:51 +00:00 |
cPlugin_NewLua.h
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Added all current hooks to the new plugin structure.
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2012-02-01 19:19:51 +00:00 |
cPlugin.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPlugin.h
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
cPluginManager.cpp
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cPluginManager: slight cleanup
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2012-02-08 17:38:02 +00:00 |
cPluginManager.h
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
cRecipeChecker.cpp
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Removed a few duplicate includes
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2012-02-01 12:46:44 +00:00 |
cRecipeChecker.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cRedstone.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cRedstone.h
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Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
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2011-11-09 01:31:19 +00:00 |
cReferenceManager.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cReferenceManager.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cRoot.cpp
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Added total chunk count to webadmin
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2012-02-08 18:57:04 +00:00 |
cRoot.h
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Added total chunk count to webadmin
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2012-02-08 18:57:04 +00:00 |
cSandSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSandSimulator.h
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Removed nonsense "virtual inline" declaration from functions
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2012-02-02 12:43:30 +00:00 |
cSemaphore.cpp
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AString logging fix 2
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2012-02-01 14:08:12 +00:00 |
cSemaphore.h
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MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
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2012-01-27 14:04:28 +00:00 |
cServer.cpp
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cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.
|
2012-02-08 10:02:46 +00:00 |
cServer.h
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cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.
|
2012-02-08 10:02:46 +00:00 |
cSheep.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSheep.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSign.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSignEntity.cpp
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cSignEntity.h
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cSilverfish.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSilverfish.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSimulator.h
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Removed nonsense "virtual inline" declaration from functions
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2012-02-02 12:43:30 +00:00 |
cSimulatorManager.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSimulatorManager.h
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
cSkeleton.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSkeleton.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSleep.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSleep.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSlime.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSlime.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSocket.cpp
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cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.
|
2012-02-08 10:02:46 +00:00 |
cSocket.h
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cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.
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2012-02-08 10:02:46 +00:00 |
cSocketThreads.cpp
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cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.
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2012-02-08 10:02:46 +00:00 |
cSocketThreads.h
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cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.
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2012-02-08 10:02:46 +00:00 |
cSpider.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSpider.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSquid.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSquid.h
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
cStairs.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cStringMap.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cStringMap.h
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Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
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2012-01-31 20:56:42 +00:00 |
cSurvivalInventory.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSurvivalInventory.h
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CreativeInventory Update
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2012-01-01 18:45:28 +00:00 |
cTCPLink.cpp
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Removed a few duplicate includes
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2012-02-01 12:46:44 +00:00 |
cTCPLink.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cThread.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cThread.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cTimer.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cTimer.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTorch.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTracer.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cTracer.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cWaterSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWaterSimulator.h
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Removed nonsense "virtual inline" declaration from functions
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2012-02-02 12:43:30 +00:00 |
cWebAdmin.cpp
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Added total chunk count to webadmin
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2012-02-08 18:57:04 +00:00 |
cWebAdmin.h
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Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
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2012-01-31 20:56:42 +00:00 |
cWebPlugin_Lua.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cWebPlugin_Lua.h
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Plugins can now be enabled and disabled through WebAdmin
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2012-02-01 00:02:48 +00:00 |
cWebPlugin.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWebPlugin.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWindow.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWindow.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWindowOwner.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWolf.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWolf.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cWorld.cpp
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Added total chunk count to webadmin
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2012-02-08 18:57:04 +00:00 |
cWorld.h
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MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)
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2012-02-08 12:36:54 +00:00 |
cWorldGenerator_Test.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWorldGenerator_Test.h
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Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
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2011-12-26 23:23:05 +00:00 |
cWorldGenerator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWorldGenerator.h
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Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
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2011-12-26 02:39:43 +00:00 |
cZombie.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cZombie.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cZombiepigman.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cZombiepigman.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
Defines.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Endianness.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
FileDefine.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Globals.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Globals.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
lua5.1.dll
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Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
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2011-11-09 22:17:30 +00:00 |
LuaFunctions.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
main.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
ManualBindings.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
ManualBindings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Matrix4f.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Matrix4f.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
MCSocket.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
MemoryLeak.h
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MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
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2012-01-27 14:04:28 +00:00 |
MersenneTwister.h
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MCServer should be running fast again on Linux!! YAAAY!!
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2012-02-03 16:01:25 +00:00 |
PacketID.h
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- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
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2012-01-01 04:55:17 +00:00 |
ptr_cChunk.h
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Terrain generation is synchronous again, async generation has bugs.
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2012-01-19 18:12:39 +00:00 |
SquirrelBindings.cpp
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putting default settings back to default
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2012-02-04 19:44:42 +00:00 |
SquirrelBindings.h
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Fixed a bug in source/cClientHandle.h
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2012-02-04 19:40:48 +00:00 |
StringUtils.cpp
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Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
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2012-02-01 22:38:03 +00:00 |
StringUtils.h
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MCServer should be running fast again on Linux!! YAAAY!!
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2012-02-03 16:01:25 +00:00 |
tolua_base.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
tolua++.exe
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tolua: modified the binding generator to accept AString as a std::string synonym, re-generated Bindings with these settings. Lua callbacks can now safely use AString functions in C++.
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2012-02-02 14:11:54 +00:00 |
tolua++.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3d.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Vector3d.h
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Terrain generation is synchronous again, async generation has bugs.
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2012-01-19 18:12:39 +00:00 |
Vector3f.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Vector3f.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3i.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Vector3i.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
virtual_method_hooks.lua
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
wdirent.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |