..
AggressiveMonster.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
AggressiveMonster.h
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Bat.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Bat.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Blaze.cpp
Improvements to blaze and ghast ( #4547 )
2020-03-26 18:54:40 +01:00
Blaze.h
Improvements to blaze and ghast ( #4547 )
2020-03-26 18:54:40 +01:00
CMakeLists.txt
Force all headers other than "Globals.h" to be included with relative paths ( #4269 )
2018-08-29 01:51:25 +01:00
CaveSpider.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
CaveSpider.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Chicken.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Chicken.h
Ocelots don't take fall damage ( #4171 )
2018-02-04 20:53:35 +00:00
Cow.cpp
Replace buckets to the selected hotbar slot, rather than the first available. ( #4580 )
2020-04-02 12:42:15 +00:00
Cow.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Creeper.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Creeper.h
1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support ( #3135 )
2016-05-14 20:12:42 +01:00
EnderDragon.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
EnderDragon.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Enderman.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Enderman.h
Use clang-tidy to check more code conventions ( #4214 )
2018-05-06 18:07:34 +01:00
Ghast.cpp
Improvements to blaze and ghast ( #4547 )
2020-03-26 18:54:40 +01:00
Ghast.h
Improvements to blaze and ghast ( #4547 )
2020-03-26 18:54:40 +01:00
Giant.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Giant.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Guardian.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Guardian.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Horse.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Horse.h
Force all headers other than "Globals.h" to be included with relative paths ( #4269 )
2018-08-29 01:51:25 +01:00
IncludeAllMonsters.h
Added Rabbits
2014-12-20 10:31:34 +01:00
IronGolem.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
IronGolem.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
MagmaCube.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
MagmaCube.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Monster.cpp
Pulled the BlockID and BlockInfo headers from Globals.h. ( #4591 )
2020-04-03 08:57:01 +02:00
Monster.h
Tweak attack ranges
2020-04-02 09:30:50 +02:00
MonsterTypes.h
Pulled the BlockID and BlockInfo headers from Globals.h. ( #4591 )
2020-04-03 08:57:01 +02:00
Mooshroom.cpp
Replace buckets to the selected hotbar slot, rather than the first available. ( #4580 )
2020-04-02 12:42:15 +00:00
Mooshroom.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Ocelot.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Ocelot.h
Ocelots no longer multiply exponentially ( #4272 )
2018-07-30 12:49:46 +01:00
PassiveAggressiveMonster.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
PassiveAggressiveMonster.h
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
PassiveMonster.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
PassiveMonster.h
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Path.cpp
Pulled the BlockID and BlockInfo headers from Globals.h. ( #4591 )
2020-04-03 08:57:01 +02:00
Path.h
FastRandom rewrite ( #3754 )
2017-06-13 21:35:30 +02:00
PathFinder.cpp
Pulled the BlockID and BlockInfo headers from Globals.h. ( #4591 )
2020-04-03 08:57:01 +02:00
PathFinder.h
Correct typo in documentation.
2016-02-05 16:45:55 +00:00
Pig.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Pig.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Rabbit.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Rabbit.h
Fixed type-casting-related warnings.
2016-08-24 22:26:53 +02:00
Sheep.cpp
Fix typo in block break particle coordinate ( #4555 )
2020-03-27 02:40:16 +02:00
Sheep.h
Minor changes ( #3909 )
2017-08-24 11:19:40 +02:00
Silverfish.h
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Skeleton.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Skeleton.h
fix cavespider poisoning even if attack is in cooldown
2015-11-08 21:01:02 +01:00
Slime.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Slime.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
SnowGolem.cpp
Pulled the BlockID and BlockInfo headers from Globals.h. ( #4591 )
2020-04-03 08:57:01 +02:00
SnowGolem.h
snow golems are "neutral"
2015-12-13 13:13:37 +01:00
Spider.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Spider.h
Spectators added ( #2852 )
2016-10-12 14:38:45 +02:00
Squid.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Squid.h
SetSwimState now takes into account head height
2017-09-01 14:50:02 +01:00
Villager.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Villager.h
Force all headers other than "Globals.h" to be included with relative paths ( #4269 )
2018-08-29 01:51:25 +01:00
Witch.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Witch.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Wither.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Wither.h
Changed entity ownership model to use smart pointers
2017-08-07 19:24:16 +01:00
Wolf.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Wolf.h
Add cUUID class ( #3871 )
2017-08-25 13:43:18 +01:00
Zombie.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
Zombie.h
AI - Better daylight handling
2015-05-02 14:32:33 +03:00
ZombiePigman.cpp
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
ZombiePigman.h
Fixed cactus detection and zombie pigman sword ( #3584 )
2017-02-25 19:14:08 +01:00