faketruth
f1f762c4fa
The world can now truly be made higher by incrementing cChunk::c_ChunkHeight to 256. !!HOWEVER THIS WILL DESTROY YOUR SAVED WORLD!!
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@357 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 14:09:35 +00:00
faketruth
fb7c60ec11
Changed signed char to unsigned char in block packets, so we can receive height up to 255
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Blocks placed above 128 limit don't become obsidian anymore. This was due to the cChunk::MakeIndex() function return 0 when outside of bounds, it now returns an 'error constant'
git-svn-id: http://mc-server.googlecode.com/svn/trunk@356 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 13:54:33 +00:00
faketruth
ad89cf88ba
Got rid of some hardcoded numbers, now using hardcoded variables! woo
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@355 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-03 20:55:16 +00:00
faketruth
f7b29dc727
That should not have been committed...
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@354 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-02 14:09:52 +00:00
faketruth
5179588b65
Chunk light and metadata are also sent now, should take a load off of the client
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@353 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-02 13:58:31 +00:00
faketruth
eceead8394
Finally got the multiblock packet working! It seems the byte order was wrong
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@352 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-02 13:41:42 +00:00
faketruth
4dda2a5c2b
MultiBlock packet is working partly.. I really don't understand what's wrong with this packet :/
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@351 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-02 01:22:06 +00:00
faketruth
a2f6ab93b6
Chunks are successfully streamed to clients (in a bad a slow way, but whatever)
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Fixed respawn packet for 1.2.2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@350 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 18:56:56 +00:00
faketruth
d24c07a550
Clients can join the server, but chunks are sent completely empty
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@349 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 18:08:53 +00:00
faketruth
4baa9e2709
Forgot to update packet size (though I'm not even sure it's used anymore)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@348 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 17:14:23 +00:00
faketruth
957ef3b297
Started carefully moving to 1.2.2
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Clients can get up to the login packet, after which the server tries to send chunks but in the wrong format and the client disconnects
git-svn-id: http://mc-server.googlecode.com/svn/trunk@347 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 17:07:41 +00:00
faketruth
b467f77689
Forgot to update the VS2008 project
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@346 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 15:21:02 +00:00
faketruth
867fc8ee0d
New redstone simulator. Should work without crashes!
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@345 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 15:18:59 +00:00
madmaxoft@gmail.com
93d73ac520
Fixed the authenticator bug
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@344 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-29 20:25:11 +00:00
faketruth
bba824a1c6
Making sure cClientHandle::m_Player was NULL after authentication completed
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@343 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-29 13:40:40 +00:00
madmaxoft@gmail.com
94132159be
Added validity checks to world broadcasting. Also added logging to cPlayer deletion to catch that stupid BugByBoo.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@342 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-29 08:40:15 +00:00
madmaxoft@gmail.com
5d0da9a2c0
Improved threading performance by reducing thread-hopping in queue locks (cs unlocked before event set)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@341 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 16:59:59 +00:00
madmaxoft@gmail.com
a4503ddb77
Setting the m_bDestroyed flag only after the cClienthandle is truly destroyed; cClientHandle's destructor now locks loaded chunk lists
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@340 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 14:58:07 +00:00
faketruth
ac117959d3
Server uses ~40% less CPU now
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@339 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 14:22:03 +00:00
madmaxoft@gmail.com
0f88ed7c72
Linux compilation fix (y u no support const_iterator, gcc?)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@338 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 12:37:46 +00:00
madmaxoft@gmail.com
013ae71c87
Chunk now has an indicator of load failure; Chunk generator uses cChunkStay
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@337 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 12:11:14 +00:00
madmaxoft@gmail.com
230f98a774
Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@336 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 10:45:53 +00:00
madmaxoft@gmail.com
bccd52530f
VC2008: slight project reorganization, chunk-generation-related sources are now in one folder
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@335 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 10:07:06 +00:00
madmaxoft@gmail.com
67ffb8a1da
ChunkGenerator: fixed an inverted condition on chunk-skipping when the generator is overloaded; set the overload threshold to 500 chunks (from original 50 which is not enough even for a single player)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@334 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 10:01:42 +00:00
madmaxoft@gmail.com
2c9198b208
Const-correctness for packet broadcasting (fixes GCC compilation)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@333 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 08:10:51 +00:00
madmaxoft@gmail.com
dee0a12029
Fix for the perpetual load issue
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@332 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-27 14:23:16 +00:00
madmaxoft@gmail.com
1f88db187b
Implemented chunk loading without generating on load-failure
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@331 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-26 16:46:23 +00:00
madmaxoft@gmail.com
b902546863
New cChunkStay class for temporarily keeping chunks loaded even when then have no clients. For now unused, will be used by generator and lighting in the future.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@330 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-26 16:15:09 +00:00
madmaxoft@gmail.com
7268a70902
Attempt at fixing crashes with disconnecting players
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@329 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-26 12:55:42 +00:00
madmaxoft@gmail.com
0e33c919dd
Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@328 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-26 00:36:51 +00:00
madmaxoft@gmail.com
a14e015354
Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities)
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Extended the range of ignored packets in pre-game client states (fixes connection issues with some mods installed)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@327 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-25 23:48:28 +00:00
madmaxoft@gmail.com
bf19f7ae9c
Made the viewdistance settable by users and default in settings.ini. The default is 9.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@326 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-23 22:51:03 +00:00
madmaxoft@gmail.com
062b38b8b0
Plain pointer cChunkPtr finishing touches; removed cChunk's critical sections
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@325 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-23 21:21:37 +00:00
madmaxoft@gmail.com
9d3b837461
Made cChunkPtr a plain old pointer again, since it's safe now
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@324 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-23 21:02:38 +00:00
madmaxoft@gmail.com
8f85b9c625
cChunk: removed unused code
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@323 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-23 11:38:10 +00:00
madmaxoft@gmail.com
4455a1643d
Added cmdline parameters "/cdg" and "/cdf" for crashdump flags "globals" and "full memory"
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@322 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-23 11:37:53 +00:00
madmaxoft@gmail.com
8cfcc2915c
Rewritten ore generation from scratch, using a different (much faster) algorithm. Chunk generation now about 2x faster :)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@321 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 21:20:20 +00:00
faketruth
3de5480191
That 2nd assert didn't make much sense...
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@320 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 20:40:32 +00:00
faketruth
3ca9b52ab2
Added some asserts to trace a bug
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@319 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 20:33:33 +00:00
faketruth
6015b59f13
Fixed a bug that no chunks were unloaded on the client. Now chunks are properly unloaded on the clients.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@318 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 19:31:30 +00:00
madmaxoft@gmail.com
1cb756cbf2
Noise function optimization (chunk generation now about 1.5x faster :)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@317 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 17:04:04 +00:00
madmaxoft@gmail.com
a40ed8bd0d
WorldGenerator: fixed small foliage - cacti now generate only at beaches, not underwater.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@316 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 16:11:10 +00:00
faketruth
2518738f7f
Updated the ChatLog plugin to the new format
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@315 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:57:45 +00:00
faketruth
41d55ef86b
Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntity
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/tp command should work again :)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@314 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:46:38 +00:00
madmaxoft@gmail.com
1d1b0fd00d
Fixed a potential deadlock in cChunkMap::m_CSLayers vs cWorld::m_CSAllEntities
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@313 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:45:00 +00:00
faketruth
d9c25a161e
Added a crude way of disabling redstone. It's necessary though, redstone is completely broken, crashes the server all the time
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@312 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:35:10 +00:00
faketruth
42a3cd60d4
Added a CriticalSection to cPlugin_NewLua. Lua plugins are not threadsafe but they ARE accessed by multiple threads, this can create some hard to find errors, but I fixed it now :P
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@311 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:15:44 +00:00
madmaxoft@gmail.com
37415b4297
VC2008: cleaned up the Release configuration for the project
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@310 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 09:38:36 +00:00
madmaxoft@gmail.com
eac080c94d
nightbuild script: don't echo commands; check before building if the file already exists
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@309 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 09:22:46 +00:00
madmaxoft@gmail.com
d1deba5b56
First attempt at an automated nightbuild script
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@308 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 09:02:11 +00:00