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Added a crude way of disabling redstone. It's necessary though, redstone is completely broken, crashes the server all the time

git-svn-id: http://mc-server.googlecode.com/svn/trunk@312 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth 2012-02-22 15:35:10 +00:00
parent 42a3cd60d4
commit d9c25a161e
6 changed files with 196 additions and 152 deletions

View File

@ -16,6 +16,9 @@ ShowPluginNames=1
[Physics]
Water=0
[Redstone]
SimulateRedstone=1
[Monsters]
AnimalsOn=0
AnimalSpawnInterval=10

View File

@ -12,6 +12,12 @@
bool cRedstone::s_UseRedstone = true;
cRedstone::cRedstone( cWorld* a_World )
:m_World ( a_World )
,m_Metadata ( 0 )
@ -20,92 +26,102 @@ cRedstone::cRedstone( cWorld* a_World )
}
void cRedstone::ChangeRedstone( int fillx, int filly, int fillz, bool added )
{
char before;
//int tempX;
//int tempY;
//int tempZ;
//int state;
//m_Direction
// 0 = x+
// 1 = x-
// 2 = z+
// 3 = z-
// 4 = y+
// 5 = v-
if( !s_UseRedstone ) return;
char before;
//int tempX;
//int tempY;
//int tempZ;
//int state;
//m_Direction
// 0 = x+
// 1 = x-
// 2 = z+
// 3 = z-
// 4 = y+
// 5 = v-
if (added) {
m_Metadata = 15;
} else {
m_Metadata = 0;
}
before = m_Metadata;
if (added) {
m_Metadata = 15;
} else {
m_Metadata = 0;
}
before = m_Metadata;
//printf("etb1\n");
CalculatetRedstone( fillx, filly, fillz ); //calculate all item centers.
//printf("etb2\n");
//printf("etb1\n");
CalculateRedstone( fillx, filly, fillz ); //calculate all item centers.
//printf("etb2\n");
int Block = (int)m_World->GetBlock( fillx, filly, fillz );
int Block = (int)m_World->GetBlock( fillx, filly, fillz );
switch (Block)//these blocks won't trigger the normal calculaton because they are affected by the redstone around them. So we check each possible channel around them instead.
{
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_AIR:
case E_BLOCK_PISTON_EXTENSION:
case E_BLOCK_PISTON:
case E_BLOCK_STICKY_PISTON:
{
m_Metadata = 0;
m_Direction = 0;
CalculatetRedstone( fillx+1, filly, fillz );
m_Metadata = 0;
m_Direction = 1;
CalculatetRedstone( fillx-1, filly, fillz );
m_Metadata = 0;
m_Direction = 2;
CalculatetRedstone( fillx, filly, fillz+1 );
m_Metadata = 0;
m_Direction = 3;
CalculatetRedstone( fillx, filly, fillz-1 );
m_Metadata = 0;
CalculatetRedstone( fillx, filly-1, fillz );
break;
}
case E_BLOCK_REDSTONE_WIRE: //special case for redstone wire.
{
m_Direction = 0;
CalculatetRedstone( fillx+1, filly, fillz );
m_Direction = 1;
CalculatetRedstone( fillx-1, filly, fillz );
m_Direction = 2;
CalculatetRedstone( fillx, filly, fillz+1 );
m_Direction = 3;
CalculatetRedstone( fillx, filly, fillz-1 );
m_Metadata = 0;
CalculatetRedstone( fillx, filly-1, fillz );
switch (Block)//these blocks won't trigger the normal calculaton because they are affected by the redstone around them. So we check each possible channel around them instead.
{
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_AIR:
case E_BLOCK_PISTON_EXTENSION:
case E_BLOCK_PISTON:
case E_BLOCK_STICKY_PISTON:
{
m_Metadata = 0;
m_Direction = 0;
CalculateRedstone( fillx+1, filly, fillz );
m_Metadata = 0;
m_Direction = 1;
CalculateRedstone( fillx-1, filly, fillz );
m_Metadata = 0;
m_Direction = 2;
CalculateRedstone( fillx, filly, fillz+1 );
m_Metadata = 0;
m_Direction = 3;
CalculateRedstone( fillx, filly, fillz-1 );
m_Metadata = 0;
CalculateRedstone( fillx, filly-1, fillz );
break;
}
case E_BLOCK_REDSTONE_WIRE: //special case for redstone wire.
{
m_Direction = 0;
CalculateRedstone( fillx+1, filly, fillz );
m_Direction = 1;
CalculateRedstone( fillx-1, filly, fillz );
m_Direction = 2;
CalculateRedstone( fillx, filly, fillz+1 );
m_Direction = 3;
CalculateRedstone( fillx, filly, fillz-1 );
m_Metadata = 0;
CalculateRedstone( fillx, filly-1, fillz );
m_Direction = 4;
CalculatetRedstone( fillx+1, filly+1, fillz );
CalculatetRedstone( fillx-1, filly+1, fillz );
CalculatetRedstone( fillx, filly+1, fillz+1 );
CalculatetRedstone( fillx, filly+1, fillz-1 );
m_Direction = 4;
CalculateRedstone( fillx+1, filly+1, fillz );
CalculateRedstone( fillx-1, filly+1, fillz );
CalculateRedstone( fillx, filly+1, fillz+1 );
CalculateRedstone( fillx, filly+1, fillz-1 );
m_Direction = 5;
CalculatetRedstone( fillx+1, filly-1, fillz );
CalculatetRedstone( fillx-1, filly-1, fillz );
CalculatetRedstone( fillx, filly-1, fillz+1 );
CalculatetRedstone( fillx, filly-1, fillz-1 );
break;
}
}
m_Direction = 5;
CalculateRedstone( fillx+1, filly-1, fillz );
CalculateRedstone( fillx-1, filly-1, fillz );
CalculateRedstone( fillx, filly-1, fillz+1 );
CalculateRedstone( fillx, filly-1, fillz-1 );
break;
}
}
//printf("done here\n");
}
void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
void cRedstone::CalculateRedstone( int fillx, int filly, int fillz)
{
if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STICKY_PISTON ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_PISTON ) ) {
@ -127,29 +143,29 @@ void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) > 6 ) { //button powered
m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx-1,filly,fillz);
CalculateRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx+1,filly,fillz);
CalculateRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz-1);
CalculateRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz+1);
CalculateRedstone(fillx,filly,fillz+1);
}
} else {
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx-1,filly,fillz);
CalculateRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx+1,filly,fillz);
CalculateRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz-1);
CalculateRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz+1);
CalculateRedstone(fillx,filly,fillz+1);
}
}
@ -158,31 +174,31 @@ void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) == 1 ) { //plate powered
m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx-1,filly,fillz);
CalculateRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx+1,filly,fillz);
CalculateRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz-1);
CalculateRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz+1);
CalculateRedstone(fillx,filly,fillz+1);
}
} else {
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx-1,filly,fillz);
CalculateRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx+1,filly,fillz);
CalculateRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz-1);
CalculateRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz+1);
CalculateRedstone(fillx,filly,fillz+1);
}
}
@ -190,32 +206,32 @@ void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
//printf("found torch on\n");
m_Metadata = 15; //change meta to 15 only if redstone torch in on possition is found.
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx-1,filly,fillz);
CalculateRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx+1,filly,fillz);
CalculateRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz-1);
CalculateRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz+1);
CalculateRedstone(fillx,filly,fillz+1);
}
} else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF ) { //if the torch is off
//printf("found torch off\n");
// no need to change meta here.
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx-1,filly,fillz);
CalculateRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx+1,filly,fillz);
CalculateRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz-1);
CalculateRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz+1);
CalculateRedstone(fillx,filly,fillz+1);
}
} else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_WIRE ) { //simple fill algorithm for redstone wire.
@ -223,26 +239,26 @@ void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) != m_Metadata ) {
m_World->FastSetBlock( fillx, filly, fillz, (char)E_BLOCK_REDSTONE_WIRE, m_Metadata );
m_Direction = 0;
CalculatetRedstone( fillx+1, filly, fillz );
CalculateRedstone( fillx+1, filly, fillz );
m_Direction = 1;
CalculatetRedstone( fillx-1, filly, fillz );
CalculateRedstone( fillx-1, filly, fillz );
m_Direction = 2;
CalculatetRedstone( fillx, filly, fillz+1 );
CalculateRedstone( fillx, filly, fillz+1 );
m_Direction = 3;
CalculatetRedstone( fillx, filly, fillz-1 );
CalculatetRedstone( fillx, filly-1, fillz ); //check one block below //similar to same plane
CalculateRedstone( fillx, filly, fillz-1 );
CalculateRedstone( fillx, filly-1, fillz ); //check one block below //similar to same plane
m_Direction = 4;
CalculatetRedstone( fillx+1, filly+1, fillz );
CalculatetRedstone( fillx-1, filly+1, fillz );
CalculatetRedstone( fillx, filly+1, fillz+1 );
CalculatetRedstone( fillx, filly+1, fillz-1 );
CalculateRedstone( fillx+1, filly+1, fillz );
CalculateRedstone( fillx-1, filly+1, fillz );
CalculateRedstone( fillx, filly+1, fillz+1 );
CalculateRedstone( fillx, filly+1, fillz-1 );
m_Direction = 5;
CalculatetRedstone( fillx+1, filly-1, fillz );
CalculatetRedstone( fillx-1, filly-1, fillz );
CalculatetRedstone( fillx, filly-1, fillz+1 );
CalculatetRedstone( fillx, filly-1, fillz-1 );
CalculateRedstone( fillx+1, filly-1, fillz );
CalculateRedstone( fillx-1, filly-1, fillz );
CalculateRedstone( fillx, filly-1, fillz+1 );
CalculateRedstone( fillx, filly-1, fillz-1 );
}
} else { //default, check item for torch attached to it. If meta > 0 then turn that torch off, otherwise turn it on. This change needs to be passed to the next world tick.
@ -337,6 +353,9 @@ void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
}
bool cRedstone::IsBlockPowered( int fillx, int filly, int fillz )
{

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@ -5,30 +5,31 @@ class cRedstone
{
public:
cRedstone( cWorld* a_World );
cRedstone( cWorld* a_World );
static char RepeaterRotationToMetaData( float a_Rotation )
{
a_Rotation += 90 + 45; // So its not aligned with axis
if( a_Rotation > 360.f ) a_Rotation -= 360.f;
if( a_Rotation >= 0.f && a_Rotation < 90.f )
return 0x1;
else if( a_Rotation >= 180 && a_Rotation < 270 )
return 0x3;
else if( a_Rotation >= 90 && a_Rotation < 180 )
return 0x2;
else
return 0x0;
}
static char RepeaterRotationToMetaData( float a_Rotation )
{
a_Rotation += 90 + 45; // So its not aligned with axis
if( a_Rotation > 360.f ) a_Rotation -= 360.f;
if( a_Rotation >= 0.f && a_Rotation < 90.f )
return 0x1;
else if( a_Rotation >= 180 && a_Rotation < 270 )
return 0x3;
else if( a_Rotation >= 90 && a_Rotation < 180 )
return 0x2;
else
return 0x0;
}
void CalculatetRedstone( int, int, int );
void ChangeRedstone( int, int, int, bool );
bool IsBlockPowered( int, int, int );
void CalculateRedstone( int, int, int );
void ChangeRedstone( int, int, int, bool );
bool IsBlockPowered( int, int, int );
cWorld* m_World;
cWorld* m_World;
char m_Metadata;
char m_Direction;
char m_Metadata;
char m_Direction;
static bool s_UseRedstone;
};

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@ -13,6 +13,8 @@
#include "cSleep.h"
#include "cThread.h"
#include "cFileFormatUpdater.h"
#include "cGenSettings.h"
#include "cRedstone.h"
#include "../iniFile/iniFile.h"
@ -92,6 +94,8 @@ void cRoot::Start()
{
m_bRestart = false;
LoadGlobalSettings();
cFileFormatUpdater::UpdateFileFormat();
LOG("Creating new server instance...");
@ -182,6 +186,44 @@ void cRoot::Start()
void cRoot::LoadGlobalSettings()
{
cIniFile IniFile("settings.ini");
if( IniFile.ReadFile() )
{
cRedstone::s_UseRedstone = IniFile.GetValueB("Redstone", "SimulateRedstone", true );
}
// I think this should be removed? I can't believe anybody is using it anyway
cIniFile GenSettings("terrain.ini");
if( GenSettings.ReadFile() )
{
#define READ_INI_TERRAIN_VAL( var, type ) cGenSettings::var = (type)GenSettings.GetValueF("Terrain", #var, cGenSettings::var )
READ_INI_TERRAIN_VAL( HeightFreq1, float );
READ_INI_TERRAIN_VAL( HeightFreq2, float );
READ_INI_TERRAIN_VAL( HeightFreq3, float );
READ_INI_TERRAIN_VAL( HeightAmp1, float );
READ_INI_TERRAIN_VAL( HeightAmp2, float );
READ_INI_TERRAIN_VAL( HeightAmp3, float );
}
else
{
#define SET_INI_TERRAIN_VAL( var ) GenSettings.SetValueF("Terrain", #var, cGenSettings::var )
SET_INI_TERRAIN_VAL( HeightFreq1 );
SET_INI_TERRAIN_VAL( HeightFreq2 );
SET_INI_TERRAIN_VAL( HeightFreq3 );
SET_INI_TERRAIN_VAL( HeightAmp1 );
SET_INI_TERRAIN_VAL( HeightAmp2 );
SET_INI_TERRAIN_VAL( HeightAmp3 );
GenSettings.WriteFile();
}
}
void cRoot::LoadWorlds()
{
cIniFile IniFile("settings.ini"); IniFile.ReadFile();

View File

@ -57,6 +57,7 @@ public:
int GetTotalChunkCount(void); // tolua_export
private:
void LoadGlobalSettings();
void LoadWorlds();
void UnloadWorlds();

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@ -223,28 +223,6 @@ cWorld::cWorld( const AString & a_WorldName )
m_Storage.Start(this, StorageSchema);
m_Generator.Start(this, GeneratorName);
cIniFile GenSettings("terrain.ini");
if( GenSettings.ReadFile() )
{
#define READ_INI_TERRAIN_VAL( var, type ) cGenSettings::var = (type)GenSettings.GetValueF("Terrain", #var, cGenSettings::var )
READ_INI_TERRAIN_VAL( HeightFreq1, float );
READ_INI_TERRAIN_VAL( HeightFreq2, float );
READ_INI_TERRAIN_VAL( HeightFreq3, float );
READ_INI_TERRAIN_VAL( HeightAmp1, float );
READ_INI_TERRAIN_VAL( HeightAmp2, float );
READ_INI_TERRAIN_VAL( HeightAmp3, float );
}
else
{
#define SET_INI_TERRAIN_VAL( var ) GenSettings.SetValueF("Terrain", #var, cGenSettings::var )
SET_INI_TERRAIN_VAL( HeightFreq1 );
SET_INI_TERRAIN_VAL( HeightFreq2 );
SET_INI_TERRAIN_VAL( HeightFreq3 );
SET_INI_TERRAIN_VAL( HeightAmp1 );
SET_INI_TERRAIN_VAL( HeightAmp2 );
SET_INI_TERRAIN_VAL( HeightAmp3 );
GenSettings.WriteFile();
}
m_bAnimals = true;
m_SpawnMonsterRate = 10;