archshift
e47dab84f3
Cmake generated projects for IDEs include headers in project files.
2014-04-25 09:56:15 -07:00
madmaxoft
6d7da6b15d
Updated NetherFort prefabs to latest Gallery content.
2014-04-23 23:03:09 +02:00
madmaxoft
2533842ca4
Updated NetherFort prefabs from the Gallery server.
2014-04-22 22:26:01 +02:00
Mattes D
6492aa000b
Merge pull request #909 from jfhumann/fixes
...
Bug fixes and optimizations.
We need to visit the API functions and check that they return only those values expected. `cWorld::CreateProjectile()` seems affected, too, by the same issue of ToLua returning extra values. In the cleanest form, these functions will need moving to ManualBindings.cpp
2014-04-22 13:34:32 +02:00
madmaxoft
e3ec857264
Added prefab hitboxes.
...
The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish.
2014-04-21 10:31:30 +02:00
jfhumann
fde1555352
Small style changes
2014-04-18 22:20:24 +02:00
jfhumann
67344a3782
Merge remote-tracking branch 'origin/master' into fixes
...
Conflicts:
src/Authenticator.cpp
src/ClientHandle.cpp
src/Entities/Minecart.cpp
src/Protocol/Protocol17x.cpp
2014-04-18 21:44:58 +02:00
jfhumann
013da806ec
Did some static analysis, fixed some bugs and optimized a lot of code
2014-04-18 21:09:44 +02:00
madmaxoft
6d3bde5221
Added performance test of the nether fort generator.
2014-04-18 14:35:33 +02:00
madmaxoft
6779010242
Added area flooring.
...
Fixes #743 .
2014-04-17 22:03:30 +02:00
madmaxoft
afb20132fe
Added Prefab initializers to SELFTEST code.
2014-04-17 17:50:52 +02:00
madmaxoft
be091800f8
Prefabs can have per-piece per-placement weights.
...
Fixes #753 .
Also upgraded NetherFortPrefabs to lates Gallery contents.
2014-04-17 17:32:08 +02:00
madmaxoft
b5ea5fbf90
Added support for per-piece per-placement weights in cPieceGenerator.
...
Ref.: #753 .
2014-04-15 12:57:52 +02:00
madmaxoft
146824cb68
NetherFortPrefabs: Fixed a connector in MidStaircase.
2014-04-15 12:57:52 +02:00
madmaxoft
83b25d085c
Updated the NetherFort prefabs to current Gallery contents.
...
Code exported from the Gallery server by the GalExport plugin.
2014-04-12 19:36:50 +02:00
madmaxoft
ceabb372f0
Added all current NetherFort prefabs.
2014-03-30 00:33:59 +01:00
madmaxoft
3eb531a8c8
Added asserts for critical data in cPrefab.
2014-03-30 00:20:28 +01:00
madmaxoft
6b29edc158
Re-fixed nether fort piece count check.
2014-03-30 00:20:06 +01:00
madmaxoft
597bdd9f80
NetherForts have a minimum number of pieces.
...
The fort will generate a different image if it has less than the minimum; the max depth affects the minimum number of pieces.
2014-03-30 00:12:19 +01:00
madmaxoft
47a427d3dc
Merge branch 'master' into NetherFortGen
2014-03-29 23:05:17 +01:00
madmaxoft
d64d9145d1
cPrefab now uses a struct for block type definition in CharMap.
...
As suggested by worktycho in 7b585290fc
, instead of packing the two values into a single int, they're packed into a struct.
Also added a test code for the prefab parsing in SELF_TEST.
2014-03-29 22:56:48 +01:00
madmaxoft
76f0d167b1
NetherFortGen: Added several more prefabs.
...
Also extended the defauls MaxDepth value to 12.
2014-03-28 23:39:40 +01:00
madmaxoft
8557549cfa
Implemented the msSpongePrint merge strategy.
...
Similar to msImprint, but allows prefabs to carve out air pockets, too. The sponge block is used as the NOP block.
2014-03-28 18:03:37 +01:00
madmaxoft
113343d336
NetherFort: Added BalconyTee2 prefab.
2014-03-28 17:35:05 +01:00
madmaxoft
3c84a995a9
Fixed a memory leak in NetherFortGen.
2014-03-28 17:09:47 +01:00
madmaxoft
ae0954f1d4
Sponged the netherfort balcony prefab.
...
This is a preparation for the msSpongePrint merge strategy, used for imprinting most prefabs. It will carve out even air, but will ignore sponge blocks.
2014-03-28 17:05:43 +01:00
madmaxoft
5b7215ec24
Initial NetherFortGen import.
...
Simple fortresses of 2 different rooms will generate.
2014-03-28 16:42:32 +01:00
madmaxoft
173fd0dd92
Merge branch 'howaner/GlobalFixes'.
2014-03-28 16:39:32 +01:00
madmaxoft
910e770a18
Fixed Prefab's rotations.
2014-03-28 16:36:33 +01:00
Howaner
a2c4def518
Add missing ChunkDesc import.
2014-03-28 14:59:40 +01:00
madmaxoft
7b585290fc
cPrefab can draw itself into a cChunkDesc.
2014-03-27 23:03:57 +01:00
madmaxoft
8c2c4f2463
Prefabs support connectors, rotations and merge strategy.
2014-03-26 22:01:01 +01:00
madmaxoft
37778e5f82
Added a basic cPrefab class.
...
Can be defined in the source by GalExport's cpp output.
2014-03-25 22:10:53 +01:00
madmaxoft
87e0bd54b4
BlockArea: Switched internal coords to Vector3i.
2014-03-25 21:59:41 +01:00
madmaxoft
c9163d39f7
Implemented faster upscaling using templates.
...
Fixes #819 .
2014-03-21 22:53:46 +01:00
Tycho
cd6ab5617c
Fixed xofts issues
2014-03-14 06:11:49 -07:00
Tycho
862e219443
Added additional macros to support the MSVC size_t format and changed all formats to use the macros
2014-03-12 10:34:50 -07:00
Tycho
d904e89712
Merge branch 'Werror' into warnings
...
Conflicts:
src/Globals.h
2014-03-12 10:12:13 -07:00
Tycho
a584b7b3bc
Fixed printf format compatabilty
2014-03-12 10:09:08 -07:00
Tycho
3caa4a38b9
Merge branch 'master' into Werror
...
Conflicts:
src/Generating/PieceGenerator.cpp
2014-03-12 09:59:10 -07:00
madmaxoft
d545be9614
Fixed missing comment terminator.
2014-03-12 15:33:28 +01:00
Tycho
16b27c4b7a
Fixed a load of format string errors
2014-03-11 14:16:08 -07:00
Tycho
728870ed9d
Fixed Warnings in PieceGenerator
2014-03-11 12:35:44 -07:00
madmaxoft
26d7ed6612
Removed debugging output.
...
Kept it commented-out for later revisions, if needed.
2014-03-10 21:16:13 +01:00
madmaxoft
6c48075561
POCPieces: Added height.
...
Now the pieces connect in different heights, too, creating a true 3D maze.
2014-03-10 08:38:40 +01:00
madmaxoft
0e985293b5
A working POCPiece generator.
2014-03-09 22:04:29 +01:00
madmaxoft
1fdeabcf78
cPieceGenerator: New connectors are added to the free pool.
2014-03-09 19:30:38 +01:00
madmaxoft
b9190fc04e
PieceGenerator can connect two connectors of the same type.
...
Also added extensive debugging output and a test.
2014-03-09 15:24:12 +01:00
madmaxoft
e6305d29a5
Added the first skeleton code for PieceGenerator.
...
This is a WIP and won't work / isn't used at all.
2014-03-09 15:24:11 +01:00
Tycho
21e85b0745
Warnings
2014-03-07 11:15:04 -08:00