Alexander Harkness
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45012b72e7
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Wolves don't spawn in rivers.
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2015-05-24 07:28:17 +01:00 |
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Safwat Halaby
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042c08d7e3
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Merge pull request #2107 from mc-server/cow-waterspawn
Cows no longer spawn over water.
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2015-05-23 22:11:34 +03:00 |
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Lukas Pioch
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e30b2ed487
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Fixed missing overrides and added a ignore flag for reserved macro for clang version 3.6 and higher.
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2015-05-23 16:28:37 +02:00 |
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Alexander Harkness
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abf6ac3148
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Cows and rabbits no longer spawn over water.
Fixes #2080
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2015-05-23 10:38:57 +01:00 |
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Lukas Pioch
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a75106aea7
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Fix the health of animals
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2015-05-18 06:36:52 +02:00 |
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Mattes D
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846d16315a
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CheckBasicStyle: checks spaces around * and &.
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2015-05-09 12:58:55 +02:00 |
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Mattes D
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c13b1931ff
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More style checking.
Spaces around some operators are checked.
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2015-05-09 12:58:54 +02:00 |
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Mattes D
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0ff7514351
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Merge pull request #1879 from mc-server/DynamicThreshold
Changed Nether composition to change the threshold from a cubic noise
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2015-04-21 23:09:27 +02:00 |
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STRWarrior
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c5189aaf9c
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Changed default MaxThreshold value
There is now really a difference between open and dense parts
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2015-04-21 16:30:18 +02:00 |
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STRWarrior
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cc67a8bde9
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Calculate threshold for each column in a chunk instead for the whole chunk
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2015-04-21 16:01:27 +02:00 |
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STRWarrior
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3b74107bf3
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Changed Nether composition to change the threshold from a cubic noise
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2015-04-20 18:03:25 +02:00 |
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STRWarrior
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423bbbdbe1
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Fixed typo in NetherForts initialization
The S in NetherForts was missing
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2015-04-19 20:53:25 +02:00 |
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STRWarrior
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f17f0fa3bd
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GlowStone: Changed order of initialization of member variables
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2015-04-19 20:08:51 +02:00 |
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STRWarrior
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f1558c6015
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Fixed style
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2015-04-19 19:59:27 +02:00 |
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STRWarrior
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e7542f676d
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Added GlowStone finisher
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2015-04-19 19:45:18 +02:00 |
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Mattes D
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f1ef7f57ff
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Merge pull request #1775 from tommysanterre/terrainheightfix
Correct all world height validations.
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2015-03-23 12:25:22 +01:00 |
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worktycho
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d02c908670
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Merge pull request #1786 from mc-server/pipelineSyntax
Added pipelining syntax for generators
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2015-03-21 21:08:33 +00:00 |
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worktycho
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7089b68030
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Style fixes
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2015-03-21 19:45:01 +00:00 |
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Tommy Santerre
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3f6d823aa4
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Correct world height validations.
Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1).
Allow generation of world of flat height = 255
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2015-03-19 20:32:17 -04:00 |
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tycho
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430cbb8c83
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Changed pipeline character from >> to |
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2015-03-11 10:42:45 +00:00 |
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tycho
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8646e95b6f
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Fixed style and removed false positives
Relaxed the rules for < followed by an && and removed rule for < following an &&
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2015-03-11 10:39:49 +00:00 |
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Tycho
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ff785188f9
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Fixed Sequence Generator for IntGen
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2015-03-10 22:19:03 +00:00 |
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STRWarrior
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d19f2a472b
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Added parenthesis around the comparisons
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2015-03-08 15:22:01 +01:00 |
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STRWarrior
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2bbfd0341f
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Added proper trees to Mesa biomes
Mesa only has small apple trees.
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2015-03-08 13:30:21 +01:00 |
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STRWarrior
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134246fb15
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Added grass/course dirt layer on MesaPlateauF(M)
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2015-03-08 13:29:49 +01:00 |
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Tiger Wang
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3d81b0093e
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Merge pull request #1784 from mc-server/SteppyHeiGen
Added Steppy height generator.
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2015-03-06 11:53:12 +00:00 |
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STRWarrior
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db2a406c13
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Removed trailing whitespace
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2015-03-01 20:09:44 +01:00 |
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STRWarrior
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3d3735a378
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Replaced IntNoiseXX with IntNoiseXXInt
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2015-03-01 20:08:05 +01:00 |
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STRWarrior
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e63f9bdc1a
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Replaced cFinishGenPtr with std::make_shared
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2015-03-01 20:06:44 +01:00 |
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Tycho
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bdea6c92b3
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Fixed Style
Still fails CheckBasicStyle.lua dua to issue with rvalue references and templates
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2015-03-01 14:51:07 +00:00 |
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Tycho
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3f61255fe1
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Added pipelining syntax for generators
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2015-03-01 14:27:01 +00:00 |
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Mattes D
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d2e1ed3a3b
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Steppy HeiGen: Fixed Linux compilation.
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2015-03-01 12:40:53 +01:00 |
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Mattes D
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780a9ae9d1
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Added Steppy height generator.
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2015-03-01 12:13:39 +01:00 |
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STRWarrior
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0394acfc0c
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Made the minimum vine level configurable
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2015-02-28 22:40:13 +01:00 |
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STRWarrior
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19d7ec51a0
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Implemented a vines finisher that creates vines in jungle biomes
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2015-02-28 22:37:33 +01:00 |
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STRWarrior
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ac2c88b451
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Ice finisher uses GetSnowStartHeight instead of specific biomes
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2015-02-25 19:22:44 +01:00 |
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STRWarrior
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ba3eaf9223
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Snow finisher uses GetSnowStartHeight instead of specific biomes
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2015-02-25 19:12:53 +01:00 |
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Mattes D
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6ec5e8caa7
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Replaced atoi() with StringToInteger().
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2015-01-27 14:53:32 +01:00 |
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Kirill Kirilenko
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ce2d3280ca
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Fixed defect #43665 in Coverity list.
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2015-01-23 19:06:27 +03:00 |
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Kirill Kirilenko
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0288e90e0b
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Fixed defect #73101 in Coverity list.
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2015-01-23 19:06:26 +03:00 |
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Kirill Kirilenko
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2557eab957
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Fixed defect #43671 in Coverity list.
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2015-01-23 19:06:25 +03:00 |
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Mattes D
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ccdf03daaf
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Refactored all player block placing to go through hooks.
Fixes #1618.
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2014-12-24 07:20:17 +01:00 |
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Mattes D
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fe00c99c95
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cEndGen: Fixed unitialized member variables.
Fixes CID 43671.
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2014-12-21 21:59:44 +01:00 |
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Mattes D
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c9697083e5
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cNoise3DComposable: Fixed unitialized member variables.
Fixes CID 43665.
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2014-12-21 21:56:34 +01:00 |
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STRWarrior
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00bee25b4b
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WormNestCaves occasionally generates sandstone around the cave
Only when the block around the cave is sand.
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2014-12-13 15:38:37 +01:00 |
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Mattes D
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781b3303a5
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Merge pull request #1657 from mc-server/PrepareChunk
Prepare chunk
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2014-12-11 17:06:18 +01:00 |
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Mattes D
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09453619e6
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Fixed DungeonRooms edges not generating sometimes.
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2014-12-11 11:16:11 +01:00 |
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Mattes D
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fcd3d1bfed
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Added a cWorld:PrepareChunk function.
It prepares the chunk - loads or generates it and lights it.
The spawn prepare process uses this function.
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2014-12-10 22:35:16 +01:00 |
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Mattes D
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d00ebd7ee7
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Merge pull request #1555 from mc-server/c++11
C++11
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2014-12-07 15:01:36 +01:00 |
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STRWarrior
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ba99107591
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Reduced river height
Rivers would exceed the water height quite often
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2014-12-07 12:03:52 +01:00 |
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