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Commit Graph

67 Commits

Author SHA1 Message Date
Tiger Wang
0d1804e439 Merge branch 'master' into redstoneimprovements
Conflicts:
	src/ClientHandle.cpp
	src/Entities/FallingBlock.cpp
	src/Mobs/AggressiveMonster.cpp
	src/Simulator/IncrementalRedstoneSimulator.cpp
2014-05-04 14:15:10 +01:00
madmaxoft
8ff7cf9262 Fixed a buffer overflow in cChunk:SetLight().
There are only half as many bytes for light than there are blocktypes.
2014-05-02 20:56:42 +02:00
Tiger Wang
bbc5faa723 Redstone simulator now directly accesses cChunk
* Redstone simulator performance improvements
* Added return values to some functions
* Minor fixes
2014-04-27 17:35:41 +01:00
Mattes D
1139b117c4 Merge pull request #863 from mc-server/chunkysparsing
Chunky sparsing
2014-04-26 15:12:10 +02:00
Tiger Wang
05f52192c9 Implemented comments 2014-04-25 21:22:43 +01:00
Tiger Wang
3397f9faec Fixed indent 2014-04-24 22:07:20 +01:00
Tiger Wang
acbd4e6503 Another small speed improvement? 2014-04-24 21:52:01 +01:00
Tiger Wang
ffce8d6907 Implemented suggestions 2014-04-24 21:49:56 +01:00
Mattes D
6492aa000b Merge pull request #909 from jfhumann/fixes
Bug fixes and optimizations.

We need to visit the API functions and check that they return only those values expected. `cWorld::CreateProjectile()` seems affected, too, by the same issue of ToLua returning extra values. In the cleanest form, these functions will need moving to ManualBindings.cpp
2014-04-22 13:34:32 +02:00
jfhumann
013da806ec Did some static analysis, fixed some bugs and optimized a lot of code 2014-04-18 21:09:44 +02:00
STRWarrior
875c2557c3 Implemented the skeleton code for the beacon.
There is no handling for the GUI. It can now check how big the pyramid is under the beacon.
2014-04-12 00:01:15 +02:00
Tycho
01546020fc Replaced all the .data() calls so the code compiles in VS2008 2014-04-10 12:12:36 -07:00
Tycho
18793ca568 Fixed missing - that caused all neighbour lookups to go to the chunkmap 2014-04-08 08:59:50 -07:00
Tiger Wang
f13cf1a021 Maybe speed improvements?
* Use a single index to determine from when to begin copying data
* Use heightmap to determine first nonair block
2014-04-07 20:57:14 +01:00
Tiger Wang
74c4789c6f Attempt to fix errors 2014-04-07 12:43:43 +01:00
Tiger Wang
a42d1f8517 Blocklight and skylight now compressed 2014-04-06 23:30:21 +01:00
Tiger Wang
3201d1bf16 Nibbletypes are compressed
+ Added nibble compression
* Fixed an off by one
2014-04-04 23:16:52 +01:00
Tiger Wang
15a0ceec26 Speed and memory improvements
* Changed array to be continuous, so no more layer splitting
2014-04-04 13:01:05 +01:00
Tiger Wang
e1ba51e6ca Merge remote-tracking branch 'origin/master' into chunkysparsing 2014-04-03 19:18:34 +01:00
Tiger Wang
d5faf5a38e Fixed some bugs
* Fixed undefined behaviour
* Fixed compression failure
2014-04-03 19:17:04 +01:00
Tiger Wang
357411a489 Performance improvements and chunk flipping fixed 2014-04-02 22:53:03 +01:00
worktycho
5260146f3c Merge pull request #838 from mc-server/lilypads
Lilypads
2014-03-30 15:17:35 +01:00
Tiger Wang
8ece214920 Fixed a potential crash 2014-03-28 22:51:39 +00:00
madmaxoft
bbebb3a2cd Fixed chunk neighbor-getting for long distances.
This fixes a server hang when teleporting to coords too far away.
2014-03-27 18:13:52 +01:00
Tiger Wang
945631ba06 Sort of implementation of chunk sparsing
Issues:
* Chunks are flipped
* Slow/inefficient/badly coded
* Only blocktypes are 'compressed'
2014-03-23 14:34:19 +00:00
Howaner
c2090c0d11 Add Lua Bindings for FlowerPotEntity.h and add documentation. 2014-03-07 11:44:16 +01:00
Howaner
787a71929c Add Flower Pots 2014-03-07 01:30:34 +01:00
andrew
d73cdba1f6 g_BlockXXX => cBlockInfo::XXX 2014-03-01 21:34:19 +02:00
madmaxoft
31d15f8654 Removed an unused member variable from cChunk. 2014-02-24 09:34:37 +01:00
Mattes D
87db4b6a90 Merge pull request #697 from Howaner/Skull
Add Skulls/Heads to MCServer
2014-02-19 22:12:38 +01:00
Howaner
d63ce62f3b Rename SkullEntity to MobHeadEntity 2014-02-19 14:45:09 +01:00
Howaner
52c41f8869 Add Heads completely 2014-02-18 21:40:02 +01:00
madmaxoft
803ea41236 Added cWorld:SetAreaBiome() API function.
Fixes #675.
2014-02-18 13:49:23 +01:00
Howaner
777041806f Add Skulls/Heads 2014-02-17 20:14:08 +01:00
madmaxoft
ea71bfa9b6 Initial ChunkStay code. 2014-02-08 21:55:21 +01:00
Tycho
b82fc394dd Changed Signiture of OnUpdate 2014-02-02 06:49:37 -08:00
Tycho
c6304b2b4f Changed pointers to references 2014-02-01 05:06:32 -08:00
Tycho
25ec7750aa Changed signitures of Several BLockHandler Methods
Changed the signitures of the following to use interfaces:
GetPlacementBlockTypeMeta
OnPlaced
OnPlacedByPlayer
OnDestroyed
OnNeighbourChanged
NeighbourChanged
OnUse
CanBeAt
Check
2014-01-31 15:17:41 -08:00
andrew
9a9b51a513 Basic command block implementation 2014-01-18 15:16:47 +02:00
madmaxoft
de4ac55398 Disabled excessive entity-related logging in Debug mode. 2014-01-16 20:31:06 +01:00
Tycho Bickerstaff
75abce905d fixed bad merge 2013-12-22 16:33:40 +00:00
Tycho Bickerstaff
a295e0c342 merged in changes 2013-12-22 16:22:25 +00:00
Tycho Bickerstaff
15a980a616 merged in warnings changes 2013-12-22 16:11:34 +00:00
STRWarrior
e9d1352f6e Implented BroadcastParticleEffect 2013-12-22 14:45:25 +01:00
Tycho Bickerstaff
94ca07cfbf Merge branch 'master' of github.com:mc-server/MCServer 2013-12-22 13:19:27 +00:00
Tycho Bickerstaff
b3046a09e5 Chunk is now warnings clean 2013-12-21 15:58:21 +00:00
madmaxoft
f5e6124ee0 Fixed the rest of constructor reorders. 2013-12-20 19:10:15 +01:00
madmaxoft
812375fab1 Attempt at fixing cChunkDef::Height signedness. 2013-12-20 16:15:39 +01:00
STRWarrior
c56af9a214 This adds the cWorld::BroadcastEntityEffect and cWorld::BroadcastRemoveEntityEffect functions. 2013-12-15 10:51:46 +01:00
Tiger Wang
95be80cdb5 Implemented note block playing and fixed wire
Game of Thrones music in Minecraft, here I come!
2013-12-14 16:52:22 +00:00