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Commit Graph

19 Commits

Author SHA1 Message Date
Alexander Harkness
b4aa19f329
Item durability loss now depends on the item used. (#4123)
Armour durability also no longer changes when it
is used to break blocks or attack mobs.

Fixes #4119
2018-01-05 11:28:06 +00:00
Lane Kolbly
30c8470a52 Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)
* Made BroadcastSoundEffect take vector parameters.

* Added docs for new vectored methods

* Removed old code

* Fixed lua warnings

* Made old BroadcastSoundEffect not an override.

* m_Block to m_BlockPos, used Vector3d constructor where prettier.

* a_Block to a_BlockPos

* Changed thunderbolt a_Block to a_BlockPos
2017-09-19 15:12:54 +01:00
Bond-009
104f9e127b Changed some int parameters to vector parameters (#3937) 2017-09-07 10:25:34 +02:00
Lukas Pioch
07f25253a2 Removed unneeded includes (#3902) 2017-08-06 20:57:44 +01:00
mathiascode
dae2adde65 Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
LogicParrot
ca6ef58b1e Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Samuel Barney
804805d35a Silenced and fixed many warning messages across multiple files. 2015-07-29 09:49:30 -06:00
Mattes D
c13b1931ff More style checking.
Spaces around some operators are checked.
2015-05-09 12:58:54 +02:00
Mattes D
de8e5ea8e4 Placing a fluid from bucket calls plugin hooks.
Ref.: #1857.
2015-04-14 10:49:01 +02:00
Howaner
d529971e27 Changed BroadcastSoundEffect function to take floating pos. 2014-07-13 02:08:02 +02:00
Tiger Wang
b8fe024f9d Merge branch 'master' into awesometnt
Conflicts:
	src/ChunkMap.cpp
2014-03-18 20:49:08 +00:00
Howaner
ccc29c7c6c Add fireball interact 2014-03-14 23:52:51 +01:00
Tiger Wang
e672988577 Merge remote-tracking branch 'origin/master' into awesometnt
Conflicts:
	src/Items/ItemLighter.h
	src/Simulator/IncrementalRedstoneSimulator.cpp
2014-03-10 18:59:11 +00:00
Howaner
b37966fd21 Change TNT Fuse to ticks 2014-03-08 12:24:33 +01:00
Tiger Wang
53231bebd6 Added extra awesomeness to TNT
+ TNT now has a chance of flinging FallingBlock entities around
* Improved TNT damage
* Improved TNT spawning visuals
* Possible fix for 'SetSwimState failure' messages in debug
2014-03-05 22:12:48 +00:00
Tiger Wang
8fbb936b63 Fixed TNT fizzing everywhere 2014-02-15 15:53:02 +00:00
Tycho
8464f689ea Improved Type safety of eBlockFace
May Fix #640
2014-02-04 10:59:05 -08:00
madmaxoft
22d101034f Fixed flint&steel failure on the Y world edges. 2014-01-24 08:53:49 +01:00
Alexander Harkness
675b4aa878 Moved source to src 2013-11-24 14:19:41 +00:00