madmaxoft@gmail.com
acc4be8034
Another possible deadlock in cClientHandle averted. Hope this is the one.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@810 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-31 16:26:03 +00:00
madmaxoft@gmail.com
f5fe723b2a
Added a basic protocol recognizer and the base for 1.3.2 protocol.
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Also fixed a few type-related warnings.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@805 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-30 09:56:59 +00:00
madmaxoft@gmail.com
fa93c0cf54
cProtocol handles the initial handshake up to player login
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@804 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-30 08:19:19 +00:00
madmaxoft@gmail.com
f1d62b77cd
Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@802 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-29 21:02:39 +00:00
madmaxoft@gmail.com
1651fcd980
Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@800 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-28 21:59:49 +00:00
madmaxoft@gmail.com
66f4c9e0c0
Cut out all packet handling to a separate cProtocol descendant
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@796 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-27 17:31:16 +00:00
madmaxoft@gmail.com
d97ad781b4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@795 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-26 21:01:07 +00:00
madmaxoft@gmail.com
a83420491f
Fixed compilation problem on Linux (FS case sensitivity sux)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@791 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-26 16:20:08 +00:00
madmaxoft@gmail.com
7157ebc061
cWorld doesn't use cPackets.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@789 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-25 21:46:18 +00:00
madmaxoft@gmail.com
bb25ba4977
Removed cPackets from cChunk.
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Also decoupled a possible deadlock in player login code.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@788 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-25 17:52:08 +00:00
madmaxoft@gmail.com
f0fc0edd21
cPickup doesn't use cPackets.
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Also, Lua API change, OnCollectItem -> OnCollectPickup; first param is cPlayer to match other callbacks.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@786 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-24 09:49:00 +00:00
madmaxoft@gmail.com
e92b9e7ecb
Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-24 07:58:26 +00:00
madmaxoft@gmail.com
674fe1e955
Window, Chest, Furnace and Pawn are not using cPackets at all
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@762 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19 21:14:45 +00:00
madmaxoft@gmail.com
427e582d5f
Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@761 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19 19:42:32 +00:00
madmaxoft@gmail.com
eb3ed1aec1
Another handful of packets rewritten.
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Also changed cItem::m_ItemID into m_ItemType of type short. Easier handling. m_ItemID kept for compatibility reasons (Lua-interface etc.)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@756 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19 11:51:17 +00:00
madmaxoft@gmail.com
1b5eaa92b5
Chat packet handled in the new way; fixed missing packet sending for inventory slot.
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Again, API change! cPlugin:OnChat() has had its parameters swapped, to match all the other callbacks - Player first, Message second
git-svn-id: http://mc-server.googlecode.com/svn/trunk@751 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-18 10:38:15 +00:00
madmaxoft@gmail.com
2691e8daed
Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.
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This breaks plugin API! Plugins need to modify their hook functions to match those used in the Core plugin
git-svn-id: http://mc-server.googlecode.com/svn/trunk@750 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-18 09:56:28 +00:00
madmaxoft@gmail.com
70a4ca5bc1
Packets now parse themselves from a cByteBuffer object (1st part of packeting rewrite, http://forum.mc-server.org/showthread.php?tid=524 )
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@744 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-17 10:18:07 +00:00
cedeel@gmail.com
92c59963f8
Attempt to bring sanity to newlines across systems.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14 13:06:06 +00:00
madmaxoft@gmail.com
0e236c03f9
Bonemeal is consumed in survival mode when used on growable blocks
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@582 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-09 11:32:34 +00:00
madmaxoft@gmail.com
876014b8e8
Bonemeal works on crops, melons, pumpkins, saplings and grass. Plant growing has been refactored into separate functions callable from Lua, too.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@573 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-07 21:07:21 +00:00
madmaxoft@gmail.com
b73fba7c08
Updated version text to include 1.2.5; ChunkSender doesn't serialize chunk packets for chunks without a client
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@480 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-07 18:52:40 +00:00
faketruth
ae3fa2b622
Moved the commands /coords /viewdistance and /regeneratechunks from cServer.cpp to the Core plugin
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@457 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-04-11 12:16:13 +00:00
madmaxoft@gmail.com
c51a4b9469
Added the "/regeneratechunk" command that regenerates either current chunk or a chunk specified with x, z parameters. TODO: permissions - we don't want guests erasing our chunks!
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@454 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-04-10 11:22:11 +00:00
madmaxoft@gmail.com
05252babc6
Added the supported client version to banner; shamelessly added myself to the authors list ;)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@436 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-26 18:09:10 +00:00
madmaxoft@gmail.com
5783437436
Added the new 1.2.4's PlayerAbilities packet; restructures packet files for less files, more dense.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@431 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-24 13:28:53 +00:00
madmaxoft@gmail.com
0b24efeb00
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@411 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-14 20:56:09 +00:00
madmaxoft
d0a606959b
Fixed a few warnings, lifted up the block interactinos limit to 20 (10 was not enough for Creative mode)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@407 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-13 09:28:24 +00:00
madmaxoft@gmail.com
af44154ff5
Not sending chunks to the client twice
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@399 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-11 10:48:20 +00:00
madmaxoft@gmail.com
e7731242c1
Using references instead of pointers for sending packets
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@394 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-10 21:34:47 +00:00
faketruth
f43b65cf53
cClientHandles have a unique ID now to distinguish them
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cAuthenticator uses unique client ID for authentication
Changed the kick function used by cAuthenticator to take a client ID instead of name, so the correct user is kicked
Using callback reference instead of pointer in GetChunkData and affiliates
GetChunkData returns false when failed, and true when succeeded
Renamed entity type enums to something prettier
Exposed some functions to Lua
git-svn-id: http://mc-server.googlecode.com/svn/trunk@388 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-09 13:42:28 +00:00
madmaxoft@gmail.com
4d65ffffc0
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@365 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-05 16:41:57 +00:00
madmaxoft@gmail.com
0e33c919dd
Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@328 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-26 00:36:51 +00:00
madmaxoft@gmail.com
bf19f7ae9c
Made the viewdistance settable by users and default in settings.ini. The default is 9.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@326 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-23 22:51:03 +00:00
madmaxoft@gmail.com
510133bd35
Chunk coords mostly "upgraded" to include the Y coord for future compatibility
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@285 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-17 17:56:25 +00:00
madmaxoft@gmail.com
4f17362aeb
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-13 21:47:03 +00:00
madmaxoft@gmail.com
c82c636d8c
cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@244 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-08 10:02:46 +00:00
admin@omencraft.com
debd0ea559
Fixed a bug in source/cClientHandle.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@231 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-04 19:40:48 +00:00
madmaxoft@gmail.com
b8be8a4df0
cClientHandle: split packet handling into separate functions for clarity
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@229 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-03 14:33:40 +00:00
madmaxoft@gmail.com
f86d796295
cClientHandle: gotten rid of the obnoxious m_pState, now using direct members instead
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@228 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-02 21:13:24 +00:00
madmaxoft@gmail.com
48d30d6ab4
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
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Global player-kicking function (cServer, cRoot);
More char * -> AString conversion
git-svn-id: http://mc-server.googlecode.com/svn/trunk@221 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-01 22:38:03 +00:00
faketruth
50a7722242
Terrain generation is synchronous again, async generation has bugs.
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Made some funky smart pointer things for chunks.
Fixed a bug where the client would override the player position on the server and back again, resulting in sending too many chunks to the client which it doesn't even need.
Fixed some compiler warnings in cPickup.cpp
git-svn-id: http://mc-server.googlecode.com/svn/trunk@164 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-19 18:12:39 +00:00
mtilden@gmail.com
03f86ad3fc
- Added chicken to eating
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- Increased max interactions again, seems to be fine now for even the fastest clickers.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@142 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28 11:27:36 +00:00
mtilden@gmail.com
59af89235b
- Added basic ping handling.
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Not sure what's up with the MC client, though. It doesn't seem to end up giving good results like the KA packet return is hanging and waiting for other things to process instead of being handled on its own to give a true result.
Feel free to update if there's any way to deliver truer results.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@133 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 18:39:06 +00:00
mtilden@gmail.com
417571424b
Slightly cleaner block change interactions static in header
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@130 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 16:27:22 +00:00
faketruth
eb942797b8
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
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Changed isValidItem to IsValidItem in Core.lua
git-svn-id: http://mc-server.googlecode.com/svn/trunk@126 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 21:54:08 +00:00
mtilden@gmail.com
a85ea1c9ac
- Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@116 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 02:35:49 +00:00
faketruth
2892a844d4
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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Chunks are now generated before the player is able to see them. This is done because after a chunks is done generating, some blocks might still need to be set (parts of trees from neighboring chunk), causing more bandwidth to be used (each changed block needs to be sent to clients again) and (fps) lagging the clients when changing a lot of blocks. Calculating ahead fixes these issues.
Separated the placing of foliage (trees and stuff) when generated chunks into a new function GenerateFoliage()
Cleaned up the VS2010 project, now using some VS2010 specific functions like dependencies on projects (no need for setting library dependencies manually). VS2010 project now compiles way faster in Release by using multi threading.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@103 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-24 23:34:30 +00:00
admin@omencraft.com
458b3bf5e3
Put view distance back to 13. Didn't mean to change that.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@92 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-12 05:48:29 +00:00
admin@omencraft.com
750f9ab74f
Found and fixed a bug not letting users place blocks in water or lava.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@91 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-11 00:21:52 +00:00