1
0
Commit Graph

126 Commits

Author SHA1 Message Date
Alexander Harkness
634c4d6770 Fixed the redstone simulator. 2014-04-07 17:12:06 +01:00
Tiger Wang
440b74af6c Fixed #859 2014-04-07 12:02:41 +01:00
Alexander Harkness
4082adbbad Fix some of the comments in the PR tycho just did. 2014-04-07 11:35:37 +01:00
Tycho
f5cb81eb1b Added support for redstone latching
fixes #856
2014-04-06 11:09:33 -07:00
Tiger Wang
b8fe024f9d Merge branch 'master' into awesometnt
Conflicts:
	src/ChunkMap.cpp
2014-03-18 20:49:08 +00:00
madmaxoft
89027cb675 Fixed double to float conversions. 2014-03-16 22:00:28 +01:00
Tiger Wang
e672988577 Merge remote-tracking branch 'origin/master' into awesometnt
Conflicts:
	src/Items/ItemLighter.h
	src/Simulator/IncrementalRedstoneSimulator.cpp
2014-03-10 18:59:11 +00:00
Tiger Wang
cc2d805238 Merge branch 'master' into awesometnt 2014-03-10 18:36:55 +00:00
Howaner
b37966fd21 Change TNT Fuse to ticks 2014-03-08 12:24:33 +01:00
Tiger Wang
53231bebd6 Added extra awesomeness to TNT
+ TNT now has a chance of flinging FallingBlock entities around
* Improved TNT damage
* Improved TNT spawning visuals
* Possible fix for 'SetSwimState failure' messages in debug
2014-03-05 22:12:48 +00:00
Mattes D
71ae689eb7 Merge pull request #746 from Howaner/Slabs
Add Trapdoor Functions to cWorld and fix Trapdoor Redstone Bugs
2014-03-03 20:52:08 +01:00
Howaner
e4b2502896 Add Trapdoor Functions to cWorld and fix Trapdoor Redstone Bugs 2014-03-02 16:01:37 +01:00
andrew
d73cdba1f6 g_BlockXXX => cBlockInfo::XXX 2014-03-01 21:34:19 +02:00
madmaxoft
ffc4691f48 Removed problematic utf8. 2014-02-20 22:17:01 +01:00
Howaner
337c4e5cd4 Bad UTF-8 o.O 2014-02-20 22:02:14 +01:00
Howaner
d47f421e2d Remove typeinfo import in IncrementalRedstoneSimulator 2014-02-20 21:00:16 +01:00
Howaner
4dd39f8cd6 Add Pressure Plate Sound 2014-02-20 19:21:04 +01:00
Howaner
69961fc4df Add Light weighted pressure plates 2014-02-20 19:07:32 +01:00
Tiger Wang
55a6306e2b Fixed a glaring bug with chunk cross-simulating
* A chunk's redstone blocks list is no longer touched if AddBlock was
being called with another chunk's coordinates
* Fixed chunk boundary checks
2014-02-16 00:45:14 +00:00
Tiger Wang
d273cc4142 Added a 'default:' for SimChunk()'s switch 2014-02-15 20:22:51 +00:00
Tiger Wang
c494d0f6f2 A fix and an improvement
* Fixed a special case with the wrong ChunkX/Z values being used to
calculate a relative position
* Simplified data structure adding and removing operations (no more
pointers!)
- Removed one character of whitespace :D
2014-02-15 19:56:45 +00:00
Tiger Wang
6eeeb2aa01 Sizeable speed improvements to redstone
+ Moved all simulator data into individual chunks
* Cleaned up parameters for functions and some code
* Fixed repeaters powering off faster than they power on

The main issue before was that, although the redstone simulator stored
blocks to be simulated in individual cChunks, other data, such as
powered lists, and etcetera, were global regardless of which chunk was
being simulated. Therefore, with worlds with lots of redstone, each tick
saw the ticking of chunks, which themselves iterated through the entire
dataset needlessly, creating LOTS of lag. Should be better now :)
2014-02-15 15:51:49 +00:00
Howaner
70a0dcb1eb Add more Sounds to Redstone Simulator 2014-02-15 16:30:28 +01:00
Howaner
87e79de4b7 Add Fence Gate to Redstone Simulator 2014-02-15 16:30:27 +01:00
Tiger Wang
a0a44b969e Improved pressure plates
+ Two (or more) pressure plates can be triggered at the same time
* Fixed issues caused by pressure plates not being in the sources list
2014-02-11 23:13:49 +00:00
STRWarrior
3a897844a0 Renamed cRedstoneManager to cRedstoneSimulator and renamed cRedstoneSimulator to cIncrementalRedstoneSimulator (Might change later). 2014-02-07 22:59:08 +01:00