Added a 'default:' for SimChunk()'s switch
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@ -311,6 +311,7 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
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HandlePressurePlate(a_X, dataitr->y, a_Z, dataitr->Data);
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break;
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}
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default: LOGD("Unhandled block (!) or unimplemented redstone block: %s", ItemToString(dataitr->Data).c_str()); break;
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}
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++dataitr;
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}
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