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Commit Graph

236 Commits

Author SHA1 Message Date
Mattes D
180a43d097 Fixed MSVC warnings (#4400) 2019-09-27 16:51:44 +01:00
Bond-009
e0ca4d8399 Fix building with clang 8.0 (#4346) 2019-08-11 10:39:43 +01:00
Aplaus228
466d986e5e Change TakeDamageInfo::FinalDamage from int to float (#4359)
Closes #4357
2019-08-08 11:51:38 +01:00
peterbell10
4727ed2084 Add a formatting function for Vector3 (#4282)
* Vector3: Add custom fmt compatible formatter.

* cLuaState: Add fmt version of ApiParamError

* Use vector formatting in manual bindings

* Always log vectors with FLOG
2018-09-24 21:33:39 +01:00
peterbell10
ee84197014
Force all headers other than "Globals.h" to be included with relative paths (#4269)
Closes #4236

CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/".

#include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
2018-08-29 01:51:25 +01:00
bionext03
90d552a702 Add new flow direction calculating algorithm (#4160) 2018-07-27 10:01:53 +01:00
peterbell10
950aeffff8
CheckBasicStyle: Check number of empty lines between functions (#4267)
Add check for number of empty lines between functions and fix the corresponding failures
2018-07-26 22:24:36 +01:00
peterbell10
c94d7184eb Broadcast refactor (#4264)
* Move Broadcast functions from cChunkMap to cBroadcaster

- Remove cBroadcastInterface in favour of cBroadcaster.

- cChunk: Remove broadcast functions.

* resurect broadcast interface

* Absorb cBroadcaster into cWorld.
Removes the need for forwarding the function calls.

* Improve const-correctness

* Use Int8 instead of char

+ Comment `ForClients` functions

* Improve comments

* Broadcaster: Rename ForClients functions
2018-07-24 22:30:49 +01:00
changyong guo
01e72ddb65 Rewrite explosion knock back (#4251)
1. Base knockback on an entity's bounding box intersection with the explosion 
2. Armor blast protection reduces knockback
3. Don't apply knockback to players flying in creative mode

Fixes #4139
2018-07-23 10:24:00 +01:00
peterbell10
a4dbb5c582
Prefer static_cast to reinterpret_cast (#4223)
* Change reinterpret_cast -> static_cast wherever possible
* Remove more unnecessary `const_cast`s.

reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
2018-05-02 08:50:36 +01:00
peterbell10
4bf160d596 Update m_LastSentPosition in TeleportToCoords and DoMoveToWorld. (#4211) 2018-04-11 08:39:24 +01:00
peterbell10
d3c1c626f5
Deal with covered switches consistently (#4161)
* Fixes a number of "<function>: not all control paths return a value" warnings on MSVC.

* Introduces the UNREACHABLE global macro and uses it instead of conditionally compiled switch defaults.

* Move cNBTParseErrorCategory from FastNBT.h into FastNBT.cpp to prevent bad calls to message()
2018-02-04 23:07:12 +00:00
Bond-009
ec9e0eecf6 Calculate crit damage properly (#4154) 2018-01-17 21:12:24 +00:00
Alexander Harkness
07619d932d
Exp Orbs and Pickups are destroyed instantly by cacti. (#4136)
* Cactus detection code follows pattern set in #3996

* Pickups are now destroyed on cactus contact

* Add cactus detection and destruction to Exp Orbs

Remove checks for IsExpOrb() in cEntity::Tick()

Exp Orbs do not call super::Tick() and so this condition was
pointless.
2018-01-16 19:13:17 +00:00
Alexander Harkness
ad22922393 Rename cEntity swim states (#3996)
* Replace cEntity:m_IsSubmerged with m_IsHeadInWater
* Replace cEntity:m_IsSwimming with m_IsInWater
* Add API documentation for new symbols
* Apply SetSwimState to all entities, not just mobs and players
* Pickups now use IsOnFire to check if they are on fire before destruction

Fixes #3987
2018-01-14 18:44:45 +00:00
Alexander Harkness
6309c6a97f
improve rain simulation (#4017)
* Uses vanilla logic to decide which blocks rain falls through.
 * Rain falls infinitely above the world, and stops at y=0.
 * Entities will now be extinguished if they are under rain-blocking
blocks, and fire will now be extinguished by rain similarly.
 * Create IsWeatherWetAtXYZ to identify wetness at a particular location. 
 * Use new code for enderman rain detection.
 * Fixes issue #916
 * Disable warnings for global constructors in the fire simulator.
2017-12-26 21:25:57 +00:00
bibo38
532731e6f4 Fixed Clang 5.0 compile errors (#4085)
* Fixed Clang 5.0 compile errors

* Fixed wrong comment

* Only disable warnings in Clang 5 or higher

* Added a CMake condition for the Clang 5 no-zero-as-null-pointer-constant warning

* Now using the use_nullptr branch of the Cuberite specific SQLiteCpp fork
2017-12-21 11:36:58 +00:00
Fabian
0dd172b80f Store Health as a float (#4073)
* Fix #4024

* Fix clang error

* Add comment

* Fix behaviour

* Save Health as float

* Changed m_Health to float

* Remove redundant static_cast

* Fix casts
2017-11-22 13:47:52 +00:00
Alexander Harkness
a4c07d2f98 Adjust lava damage values (#4020)
Fixes isue #2925
2017-09-12 09:02:17 +01:00
peterbell10
e225b7f826 Replace ItemCallbacks with lambdas (#3993) 2017-09-11 23:20:49 +02:00
Alexander Harkness
4e7325c9e2 Fix crash for players out of the world. Fixes #4006 (#4007) 2017-09-10 17:45:18 +01:00
Alexander Harkness
e33eb529ad Fire effect now shown for creative and spectator mode players (#3998)
* Fire effect now shown for creative and spectator mode players

Fixes #3989

* Add documentation for IsFireproof
2017-09-07 09:59:08 +01:00
peterbell10
ef1f371dab Add cWorld::RemoveEntity and use in cEntity (#4003)
* Add cWorld::RemoveEntity and use in cEntity

* cEntity: Remove uneeded asserts from Destroy and DoMoveToWorld
2017-09-05 15:11:35 +01:00
LogicParrot
49c443896d Revert "Replace ItemCallbacks with lambdas (#3948)"
This reverts commit 496c337cdf.
2017-09-02 08:50:23 +01:00
Alexander Harkness
700bbdabf5 SetSwimState now takes into account head height
This affects m_IsSubmerged and IsSubmerged() for entities of all
types.

Also prevent squids from suffocating in water.
2017-09-01 14:50:02 +01:00
peterbell10
496c337cdf Replace ItemCallbacks with lambdas (#3948) 2017-09-01 13:04:50 +02:00
Lane Kolbly
1f9788a801 Added ShouldSendRespawn parameter to ScheduleMoveToWorld (#3979) 2017-08-30 02:35:53 +03:00
Bond-009
3c8712d871 Gives all entities the default airlevel on creation (#3942)
* Guardians don't take damage on land
* Squids suffocate on land
2017-08-25 14:44:36 +01:00
mathiascode
02775e52c4 Minor changes (#3909) 2017-08-24 11:19:40 +02:00
Lane Kolbly
af6963f40f Added check in cEntity::TickBurning for whether the entity is planning to change worlds. (#3943) 2017-08-22 15:05:13 +01:00
Bond-009
a262bacc9d Give arthropods slowness IV when hit with bane of arthropods (#3932) 2017-08-21 10:51:26 +02:00
Pablo Beltrán
b18f6637b6 Fully implemented leashes (#3798) 2017-08-21 10:46:41 +02:00
Tiger Wang
72d7027861 Merge pull request #3489 from cuberite/EntityOwnership
* Changed entity ownership model to use smart pointers
2017-08-18 11:17:56 +01:00
Lane Kolbly
4dd2af27e0 Added knockback to arrows, fixed knockback enchantment handling (#3900)
* Added knockback for arrows, fixed knockback enchantment handling.
2017-08-13 12:40:23 +01:00
Tiger Wang
4ef47aed62 Changed entity ownership model to use smart pointers 2017-08-07 19:24:16 +01:00
Lane Kolbly
87af95b67c Updated armor cover calculation. (#3858)
* Updated armor damage calculation.

+ Added lua docs, added casts from float to int.

* Changed verbage in docstring and comment.
2017-07-23 10:46:38 +01:00
Lane Kolbly
647d9082b8 If entity is a player, send relmove packets. 2017-07-12 12:12:56 +02:00
Bond-009
cf22bc4e60 Players in creative and spectator aren't affected by cacti (#3824) 2017-07-02 07:39:19 +02:00
Mattes D
885d80ccdb Entity: Replaced a mutexed counter with a std::atomic. (#3773) 2017-06-15 16:06:50 +01:00
peterbell10
360d8eade0 FastRandom rewrite (#3754) 2017-06-13 21:35:30 +02:00
Pablo Beltrán
2b699dc749 Avoid pickups to sink into blocks and disappear (#3739)
* Avoid pickups to sink into blocks and disappear
2017-06-04 06:35:02 +02:00
Mattes D
0551d78dff Fixed tracer usage in Entity physics handling. (#3720) 2017-05-28 20:56:17 +02:00
Mattes D
2c3c1f1527 Tracer replacement (#3704)
* Replaced cTracer usage with cLineBlockTracer.

* Exported new cLineBlockTracer utility functions to Lua API.
2017-05-11 13:34:36 +01:00
Marvin Kopf
dbdcb85346 Added a nullptr check to cEntity::IsA (#3659)
Fixes #3603
2017-04-01 23:15:08 +02:00
Bond-009
6fe863c2ad Fixed cactus detection and zombie pigman sword (#3584)
Fixes for issues #902 and #2917
2017-02-25 19:14:08 +01:00
mathiascode
efc7fed05b Updated links and docs (#3488) 2016-12-19 17:08:19 +01:00
Moritz Borcherding
b268db4caa Use cChunkDef::Height for Y coord comparison where applicable. 2016-09-27 14:32:20 +02:00
LogicParrot
c088f7ff0a Proper respawn packets on dimension travel 2016-08-29 11:16:06 +03:00
Mattes D
d1dee3c909 Fixed RasPi builds of unit tests.
On RasPi with gcc 4.8.2, the asserts wouldn't compile when tests were enabled.
Enforced the assumption that ASSERT code is generated only in Debug builds.
2016-08-04 20:47:53 +02:00
beeduck
db65e11d57 Fixes for boat entities (#3265)
protocol for vehicles now properly handled, protocol for boat paddles now properly handled, boats can no longer spawn underwater, boats now properly float, boat metadata now properly broadcasted.
2016-07-18 22:10:00 +02:00