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16 Commits

Author SHA1 Message Date
Mattes D b8fbba5eb9 Added PieceStructures generator. 2015-12-01 10:35:07 +01:00
Mattes D 2467d29a4e Moved all Noise-related files into a separate folder. 2014-11-18 12:07:08 +01:00
madmaxoft 5e198c6730 Basic style fixes. 2014-07-17 22:50:58 +02:00
madmaxoft ff99373237 cPieceGenerator chooses starting pieces based on weights.
Fixes #1033.
2014-05-27 22:05:50 +02:00
madmaxoft 1a742a2b52 Added support for Miners' Village.
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors.
Fixes #1027.
2014-05-25 23:50:16 +02:00
madmaxoft 6aa7df367f Villages have min and max density setting.
Also made roads use 3+9 scheme, instead of 3+5, for the house connectors.

Fixes #1020.
2014-05-22 21:47:56 +02:00
madmaxoft a7e52e51dc Village roads are drawn properly. 2014-05-17 22:26:09 +02:00
madmaxoft 7004043c61 Village houses are height-adjusted onto the terrain. 2014-05-17 21:54:04 +02:00
madmaxoft 9542b0b875 Changed cPieceGenerator to support pairings.
Fixes #982.
2014-05-05 23:05:30 +02:00
madmaxoft b5ea5fbf90 Added support for per-piece per-placement weights in cPieceGenerator.
Ref.: #753.
2014-04-15 12:57:52 +02:00
Tycho cd6ab5617c Fixed xofts issues 2014-03-14 06:11:49 -07:00
Tycho 728870ed9d Fixed Warnings in PieceGenerator 2014-03-11 12:35:44 -07:00
madmaxoft 0e985293b5 A working POCPiece generator. 2014-03-09 22:04:29 +01:00
madmaxoft 1fdeabcf78 cPieceGenerator: New connectors are added to the free pool. 2014-03-09 19:30:38 +01:00
madmaxoft b9190fc04e PieceGenerator can connect two connectors of the same type.
Also added extensive debugging output and a test.
2014-03-09 15:24:12 +01:00
madmaxoft e6305d29a5 Added the first skeleton code for PieceGenerator.
This is a WIP and won't work / isn't used at all.
2014-03-09 15:24:11 +01:00