Lukas Pioch
38080c7cac
Update DispenserEntity.cpp
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Removed unneeded cast
2020-04-25 12:27:39 +01:00
Lukas Pioch
91ab938166
Fixed spawning of mobs from dispenser
2020-04-25 12:27:39 +01:00
Mattes D
9ee47e5999
Using Super.
2020-04-16 20:07:48 +00:00
Mattes D
01b8ed5295
Pulled the BlockID and BlockInfo headers from Globals.h. ( #4591 )
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The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2020-04-03 08:57:01 +02:00
Mat
49dd645aa6
Don't remove items twice ( #4524 )
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* Don't remove items twice
2020-03-22 12:17:04 +02:00
Mattes D
61904af626
Moved growing from cWorld / cChunk to cBlockHandler descendants.
2019-10-28 10:45:43 +01:00
Mattes D
365cbc6e1c
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
peterbell10
950aeffff8
CheckBasicStyle: Check number of empty lines between functions ( #4267 )
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Add check for number of empty lines between functions and fix the corresponding failures
2018-07-26 22:24:36 +01:00
Bond-009
104f9e127b
Changed some int parameters to vector parameters ( #3937 )
2017-09-07 10:25:34 +02:00
Mattes D
0dd1cd750b
BlockEntities: Support cloning self.
2017-06-16 14:11:28 +02:00
Lukas Pioch
73a3c4e3be
Exported boat
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- NBT: Added saving / loading of material
- Added the material in the item handler of the boat
- Drop the correct boat if destroyed
- APIDoc: Added desc and functions
2017-05-24 19:02:18 +02:00
Bond-009
9c9734282d
Fireworks can be fired from a dispenser
2017-03-22 11:35:14 +01:00
QUSpilPrgm
33cd7f4e75
- Add a activation flag to droppers and dispensers. Previously droppers and dispensers shot items with every block update.
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- Fixes a range check inside cIncrementalRedstoneSimulator::Simulate
2016-06-15 10:33:49 +02:00
QUSpilPrgm
706257f8fb
Update Dispensers and let them act more like in Vanilla
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- Added code to make bonemeal, potions, minecarts, XP bottles and boats work inside dispensers
- Dispensers are now able to place TNT if the block is transparent but not air
- Added return value that indicates the success of pumpkin, melon, sugarcane and cactus growing functions
- Changed return value of "GrowRipePlant" so that it actually indicates if the block was able to grow
- Fixed "GrowSugarcane" and "GrowCactus" in "GrowRipePlant" so that it only grows them a single block
2016-06-03 15:45:49 +02:00
hallucino
9c85ed5864
Spawn baby mobs
2015-07-16 22:49:55 +02:00
Mattes D
cc069ccb2a
Changed cEntity::m_UniqueID to UInt32.
2015-03-21 15:18:17 +01:00
Tiger Wang
a26541a7c3
En masse NULL -> nullptr replace
2014-10-22 20:12:49 -07:00
Steven Riehl
856764dee8
convert old style casts to fix warnings
2014-10-11 20:39:55 -06:00
Tiger Wang
d1814d2d67
Merge remote-tracking branch 'origin/master' into chestcarts
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Conflicts:
src/Entities/Minecart.cpp
2014-09-27 18:40:00 +01:00
Tycho
a3f940f47c
Removed more unessicary includes
2014-09-26 18:13:19 +01:00
worktycho
411c69b420
Merge pull request #1419 from mc-server/redstoneTests
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Added test mocking to IncrementalRedstoneSimulator
2014-09-26 16:04:26 +01:00
Howaner
67fe834499
Fixed dispender direction bug
2014-09-25 18:37:36 +02:00
Tycho
6e7c0e33b5
Added first test to show the object can be created
2014-09-17 18:40:10 +01:00
Tiger Wang
3e74113427
Implemented Chest Minecarts
2014-09-12 23:18:02 +01:00
madmaxoft
220e6f5880
DispenserEntity code cleanup after PR merge.
2014-06-11 19:46:24 +02:00
JoannisO
720ae4f757
- Fixed a lot of alignment
2014-06-05 12:26:27 +02:00
JoannisO
852e162f95
- Removed the code that removed fireworks from a dispenser even thought
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they weren't launched.
2014-06-04 12:40:01 +02:00
JoannisO
e5b345a9c9
- Fixed variable names in a function.
2014-06-04 12:37:51 +02:00
JoannisO
2c103a713e
- Fixed a lot of astethics
2014-06-04 12:35:45 +02:00
JoannisO
7993caa553
- Fixed an issue where there were 2 "DispChunk"-s in the same function.
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Resused the initial one.
2014-06-03 19:43:15 +02:00
JoannisO
c0716bfcf6
- Fixed a bug where I didn't return anything in the GetShootVector
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function. This was however passed as "working" by GCC.
2014-06-03 19:39:56 +02:00
JoannisO
2ecf425c39
- Fixed a bug where I used the FireCharge ITEM instead of the Projectile
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ENUM
2014-06-03 18:19:06 +02:00
JoannisO
daae75b30b
- Cleaned up the code massively
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- Stopped using cChunk in the GetShootVector class. Parameter is now the
Metadata of the block
- Stopped using cChunk in the SpawnProjectileFromDispenser method now
using coordinates and finding the chunk by itself.
- Removed the matrix calculations from GetShootVector.
2014-06-03 17:21:38 +02:00
Joannis
545478802b
- Added doxy comments and exported to lua
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- Manipulation of the ShootVector is not to be done by the function that
wants to spawn a projectile.
2014-06-03 09:26:14 +02:00
JoannisO
b436359237
- Changed the name of the ProjectileLookVector method.
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Note: I still think the new name is unclear. Any other suggestions are
welcome.
2014-05-31 16:08:15 +02:00
JoannisO
ab633c8bd6
- Prefixed all args with "a_"
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- Added braces around the cases.
2014-05-29 20:19:36 +02:00
JoannisO
427bddc189
- Removed breaks. I thought it wouldn't compile without them but the
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issue was appearantly solved with an earlier commit.
2014-05-28 15:16:45 +02:00
JoannisO
4bc02781af
- Fixed an issue where dispensers would only shoot arrows (appearantly
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some commits didn't come through)
- Cleaned up the code according to suggestions.
2014-05-28 14:34:33 +02:00
Joannis
e5fd782524
- Implemented vertical dispensing for projectiles.
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- Fixed some terrible commit issues on my side.
2014-05-28 09:10:09 +02:00
Joannis
1128dc783f
- Fixed the ampersands and asterisks to fit the format.
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- Fixed the method "SpawnProjectileFromDispenser" to use CamelCasing.
2014-05-27 11:08:06 +02:00
JoannisO
74801f5647
- Added support for more types of projectiles in the Dispenser
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- Improved the method of spawning projectiles in the world
- Added another method for spawning the projectiles
2014-05-26 14:47:04 +02:00
JoannisO
c9c2a4f479
Added Arrow- and FireCharge-Dispensing to DispenserEntity.
2014-05-26 08:44:16 +02:00
jfhumann
f48d43f050
Fixed Flint and Steel, reverted Minecart change, renamed a parameter name
2014-04-19 20:51:52 +02:00
jfhumann
013da806ec
Did some static analysis, fixed some bugs and optimized a lot of code
2014-04-18 21:09:44 +02:00
Howaner
ccc29c7c6c
Add fireball interact
2014-03-14 23:52:51 +01:00
Howaner
b37966fd21
Change TNT Fuse to ticks
2014-03-08 12:24:33 +01:00
Alexander Harkness
675b4aa878
Moved source to src
2013-11-24 14:19:41 +00:00