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Commit Graph

100 Commits

Author SHA1 Message Date
12xx12
32ee1708a2
Adding wolf breading and moving breeding functionality to cMonster (#4951)
* added wolf breading

* mpoved breeding to monster

* checkstyle

* fixed my IDE "helping"

* removed magic number
and fixed faster aging

* added flooring to age manipulation

* fixed copiler error

* fixed typo

* moved tps to Defines.h

* removed the TPS constant from the lua API exposure

* added inline constexpr
added explanation

* fixed broken build

* "fixed" build

Co-authored-by: 12xx12 <12xx12100@gmail.com>
2020-10-09 20:49:25 +00:00
Mattes D
9ee47e5999 Using Super. 2020-04-16 20:07:48 +00:00
mathiascode
d5c58c6b17 Tweak attack ranges 2020-04-02 09:30:50 +02:00
Mat
9ddf433ae7
Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Mat
7d4934534e
Stabilise MoveToWorld (#4004)
* Stabilise MoveToWorld

* Fix comments and deprecate ScheduleMoveToWorld

* Enhanced thread safety for m_WorldChangeInfo

* Return unique_ptr from cAtomicUniquePtr::exchange

* cWorld now calls entity cEntity::OnAddToWorld and cEntity::OnRemoveFromWorld.

Allows broadcasting entities added to the world from the world's tick thread.
This also factors out some common code from cEntity::DoMoveToWorld and cEntity::Initialize.

As a consequence, cEntity::Destroy(false) (i.e. Destroying the entity without broadcasting) is impossible.
This isn't used anywhere in Cuberite so it's now deprecated.

* Update entity position after removing it from the world.
Fixes broadcasts being sent to the wrong chunk.

* Fix style

* cEntity: Update LastSentPosition when sending spawn packet

* Add Wno-deprecated-declarations to the lua bindings

* Kill uses of ScheduleMoveToWorld
2020-03-05 12:52:34 +02:00
Muhammad Kaisar Arkhan
73689024f0 Add BurnsInDaylight to Lua API and Monsters.ini (#4295)
* Monster.h: Export SetBurnsInDaylight

This commit also adds BurnsInDaylight to check if the Monster burns in daylight
or not.

Closes https://github.com/cuberite/cuberite/issues/4294

* MonsterConfig.cpp: Add BurnsInDaylight

Closes https://github.com/cuberite/cuberite/issues/4294
2018-09-24 21:32:47 +01:00
peterbell10
e88b3fa2fe New movement system for leashed entities (#4147)
* New movement system for leashed entities
Entities are accelerated towards the leashed to entity as if by a spring.
 * Mobs now pathfind close to but not directly to the leashing entity.
* Also minor comment changes
2018-01-17 21:40:58 +00:00
Lukas Pioch
b55e5f5ad1 Use ref instead of pointer 2017-08-24 14:36:29 +02:00
Safwat Halaby
c1b1cb87a1 Removed outdated pathfinder comment (#3955) 2017-08-23 22:05:33 +03:00
Pablo Beltrán
b18f6637b6 Fully implemented leashes (#3798) 2017-08-21 10:46:41 +02:00
Tiger Wang
72d7027861 Merge pull request #3489 from cuberite/EntityOwnership
* Changed entity ownership model to use smart pointers
2017-08-18 11:17:56 +01:00
Lukas Pioch
743a50014a Replaced includes with forward declarations 2017-08-13 12:31:10 +01:00
Tiger Wang
4ef47aed62 Changed entity ownership model to use smart pointers 2017-08-07 19:24:16 +01:00
Lukas Pioch
07f25253a2 Removed unneeded includes (#3902) 2017-08-06 20:57:44 +01:00
peterbell10
759618b035 Remove double includes part 2 (#3890) 2017-08-03 15:34:19 +02:00
Lukas Pioch
0397535fa7 Removed unused forward declarations (#3888) 2017-08-03 15:10:29 +02:00
Mattes D
0551d78dff Fixed tracer usage in Entity physics handling. (#3720) 2017-05-28 20:56:17 +02:00
Lukas Pioch
fc49ace897 Spawn eggs works again 2017-05-22 18:10:12 +02:00
Lukas Pioch
e35ac1bfb9 Clang 5.0 fixes
- Added override keyword
- Removed inherited member variables
2017-05-21 12:19:06 +02:00
Pablo Beltrán
2359611c57 Don't destroy monster when last target type is a player (#3721)
In current Cuberite version if you are pursued by monsters you just have to disconnect and connect again to get rid of them. If no other player is in your chunk monsters will get destroyed.
2017-05-21 10:29:06 +02:00
bibo38
cb640ffea4 Spectators added (#2852) 2016-10-12 14:38:45 +02:00
Mattes D
2622a8622a APIDump: Reformatted the docs to include type information.
Also fixed a bit of documentation in the CPP source.
2016-09-12 23:21:15 +02:00
LogicParrot
4aade202e0 cMonster::m_Target safety across worlds 2016-02-03 22:50:17 +02:00
LogicParrot
d344e574de Spiders now friendly at daylight, new cChunk functions 2016-01-21 08:21:29 +02:00
LogicParrot
21df3cb0d8 Fix mob attack interval 2016-01-12 14:20:17 +02:00
LogicParrot
359e772dee Tamed wolf assists owner (attack / defence) 2016-01-12 11:47:59 +02:00
Safwat Halaby
dfeced18b2 PF - "Special blocks" handling 2015-12-24 06:20:16 +02:00
Gargaj
66e6589883 blockheight mechanism 2015-12-13 15:16:15 +01:00
Safwat Halaby
8a5df43e6c Decoupled cMonster and path recalc logic, re-implemented recalc 2015-12-13 07:13:34 +02:00
Gargaj
4ae3b64b07 implement breeding 2015-11-29 20:14:28 +01:00
Julian Laubstein
48f84cc3e9 changed mob age from char to int 2015-11-16 14:13:44 +01:00
Safwat Halaby
db40172b64 Partial revert of #2446 2015-09-28 08:52:08 +03:00
Tiger Wang
baf3a07804 Fixed a position bug in the pathfinder 2015-08-22 17:06:08 +01:00
Mattes D
6e4122e551 Unified the doxy-comment format. 2015-07-31 16:49:10 +02:00
hallucino
9c85ed5864 Spawn baby mobs 2015-07-16 22:49:55 +02:00
Hallucino
53207d3f18 Support ageable mobs
Move ageable stuff in Monster directly
2015-07-14 22:41:31 +02:00
tycho
4956e8700d Merge branch 'master' into PreventNewWarnings
Conflicts:
	src/Entities/ArrowEntity.cpp
2015-05-29 00:12:56 +01:00
SafwatHalaby
f1540173da AI - Sane Skeleton 2015-05-28 19:19:56 +03:00
tycho
77f1f58c0a Make -Werror disabling file only
Ad fix a load of warnings
2015-05-19 19:32:10 +01:00
SafwatHalaby
29e31c5be9 Pathfinder - approximated paths when original destination unreachable 2015-05-17 19:36:52 +03:00
Mattes D
c13b1931ff More style checking.
Spaces around some operators are checked.
2015-05-09 12:58:54 +02:00
wiseoldman95
b8aa38b18d (duplicate) AI - Livestock escape fixed, water jumping fixed 2015-05-06 17:23:07 +03:00
wiseoldman95
304bc4eca4 AI - More conservative use of ResetPathFinding, fixed minor swimming / jumping bug 2015-05-05 12:51:58 +03:00
Tiger Wang
a509cf00ef Entity improvements
•Pathfinder improvements
•Fixes #1217
•Fixes #1933

Merge remote-tracking branch 'SafwatHalaby/water2' into fixes
2015-05-03 23:58:12 +01:00
wiseoldman95
d68b75a679 AI - Improved Mob Jumping 2015-05-03 14:24:24 +03:00
Tiger Wang
9226bdbd4c Merge pull request #1925 from SafwatHalaby/PathFinder_Optimze
Pathfinder optimization
2015-05-02 16:50:42 +01:00
wiseoldman95
3586f25853 AI - Better daylight handling 2015-05-02 14:32:33 +03:00
wiseoldman95
16b6fc9b5d PathFinding - Chunk querying optimization and improve cPath::IsSolid 2015-05-02 14:16:16 +03:00
wiseoldman95
1b0e21e0b2 A* Pathfinding and better monster AI 2015-05-01 13:18:47 +03:00
Tycho
bfe1960191 Converted Monster to std::chrono 2015-01-16 14:38:21 +00:00