1
0
Fork 0
Commit Graph

40 Commits

Author SHA1 Message Date
peterbell10 950aeffff8
CheckBasicStyle: Check number of empty lines between functions (#4267)
Add check for number of empty lines between functions and fix the corresponding failures
2018-07-26 22:24:36 +01:00
Bond-009 104f9e127b Changed some int parameters to vector parameters (#3937) 2017-09-07 10:25:34 +02:00
Mattes D 0dd1cd750b BlockEntities: Support cloning self. 2017-06-16 14:11:28 +02:00
Lukas Pioch 73a3c4e3be Exported boat
- NBT: Added saving / loading of material
- Added the material in the item handler of the boat
- Drop the correct boat if destroyed
- APIDoc: Added desc and functions
2017-05-24 19:02:18 +02:00
Bond-009 9c9734282d Fireworks can be fired from a dispenser 2017-03-22 11:35:14 +01:00
QUSpilPrgm 33cd7f4e75 - Add a activation flag to droppers and dispensers. Previously droppers and dispensers shot items with every block update.
- Fixes a range check inside cIncrementalRedstoneSimulator::Simulate
2016-06-15 10:33:49 +02:00
QUSpilPrgm 706257f8fb Update Dispensers and let them act more like in Vanilla
- Added code to make bonemeal, potions, minecarts, XP bottles and boats work inside dispensers
- Dispensers are now able to place TNT if the block is transparent but not air
- Added return value that indicates the success of pumpkin, melon, sugarcane and cactus growing functions
- Changed return value of "GrowRipePlant" so that it actually indicates if the block was able to grow
- Fixed "GrowSugarcane" and "GrowCactus" in "GrowRipePlant" so that it only grows them a single block
2016-06-03 15:45:49 +02:00
hallucino 9c85ed5864 Spawn baby mobs 2015-07-16 22:49:55 +02:00
Mattes D cc069ccb2a Changed cEntity::m_UniqueID to UInt32. 2015-03-21 15:18:17 +01:00
Tiger Wang a26541a7c3 En masse NULL -> nullptr replace 2014-10-22 20:12:49 -07:00
Steven Riehl 856764dee8 convert old style casts to fix warnings 2014-10-11 20:39:55 -06:00
Tiger Wang d1814d2d67 Merge remote-tracking branch 'origin/master' into chestcarts
Conflicts:
	src/Entities/Minecart.cpp
2014-09-27 18:40:00 +01:00
Tycho a3f940f47c Removed more unessicary includes 2014-09-26 18:13:19 +01:00
worktycho 411c69b420 Merge pull request #1419 from mc-server/redstoneTests
Added test mocking to IncrementalRedstoneSimulator
2014-09-26 16:04:26 +01:00
Howaner 67fe834499 Fixed dispender direction bug 2014-09-25 18:37:36 +02:00
Tycho 6e7c0e33b5 Added first test to show the object can be created 2014-09-17 18:40:10 +01:00
Tiger Wang 3e74113427 Implemented Chest Minecarts 2014-09-12 23:18:02 +01:00
madmaxoft 220e6f5880 DispenserEntity code cleanup after PR merge. 2014-06-11 19:46:24 +02:00
JoannisO 720ae4f757 - Fixed a lot of alignment 2014-06-05 12:26:27 +02:00
JoannisO 852e162f95 - Removed the code that removed fireworks from a dispenser even thought
they weren't launched.
2014-06-04 12:40:01 +02:00
JoannisO e5b345a9c9 - Fixed variable names in a function. 2014-06-04 12:37:51 +02:00
JoannisO 2c103a713e - Fixed a lot of astethics 2014-06-04 12:35:45 +02:00
JoannisO 7993caa553 - Fixed an issue where there were 2 "DispChunk"-s in the same function.
Resused the initial one.
2014-06-03 19:43:15 +02:00
JoannisO c0716bfcf6 - Fixed a bug where I didn't return anything in the GetShootVector
function. This was however passed as "working" by GCC.
2014-06-03 19:39:56 +02:00
JoannisO 2ecf425c39 - Fixed a bug where I used the FireCharge ITEM instead of the Projectile
ENUM
2014-06-03 18:19:06 +02:00
JoannisO daae75b30b - Cleaned up the code massively
- Stopped using cChunk in the GetShootVector class. Parameter is now the
Metadata of the block
- Stopped using cChunk in the SpawnProjectileFromDispenser method now
using coordinates and finding the chunk by itself.
- Removed the matrix calculations from GetShootVector.
2014-06-03 17:21:38 +02:00
Joannis 545478802b - Added doxy comments and exported to lua
- Manipulation of the ShootVector is not to be done by the function that
wants to spawn a projectile.
2014-06-03 09:26:14 +02:00
JoannisO b436359237 - Changed the name of the ProjectileLookVector method.
Note: I still think the new name is unclear. Any other suggestions are
welcome.
2014-05-31 16:08:15 +02:00
JoannisO ab633c8bd6 - Prefixed all args with "a_"
- Added braces around the cases.
2014-05-29 20:19:36 +02:00
JoannisO 427bddc189 - Removed breaks. I thought it wouldn't compile without them but the
issue was appearantly solved with an earlier commit.
2014-05-28 15:16:45 +02:00
JoannisO 4bc02781af - Fixed an issue where dispensers would only shoot arrows (appearantly
some commits didn't come through)
- Cleaned up the code according to suggestions.
2014-05-28 14:34:33 +02:00
Joannis e5fd782524 - Implemented vertical dispensing for projectiles.
- Fixed some terrible commit issues on my side.
2014-05-28 09:10:09 +02:00
Joannis 1128dc783f - Fixed the ampersands and asterisks to fit the format.
- Fixed the method "SpawnProjectileFromDispenser" to use CamelCasing.
2014-05-27 11:08:06 +02:00
JoannisO 74801f5647 - Added support for more types of projectiles in the Dispenser
- Improved the method of spawning projectiles in the world
- Added another method for spawning the projectiles
2014-05-26 14:47:04 +02:00
JoannisO c9c2a4f479 Added Arrow- and FireCharge-Dispensing to DispenserEntity. 2014-05-26 08:44:16 +02:00
jfhumann f48d43f050 Fixed Flint and Steel, reverted Minecart change, renamed a parameter name 2014-04-19 20:51:52 +02:00
jfhumann 013da806ec Did some static analysis, fixed some bugs and optimized a lot of code 2014-04-18 21:09:44 +02:00
Howaner ccc29c7c6c Add fireball interact 2014-03-14 23:52:51 +01:00
Howaner b37966fd21 Change TNT Fuse to ticks 2014-03-08 12:24:33 +01:00
Alexander Harkness 675b4aa878 Moved source to src 2013-11-24 14:19:41 +00:00