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309 Commits

Author SHA1 Message Date
Mat 388c96bbe2
Don't include folder itself in AutoAPI.zip 2020-05-08 20:48:53 +03:00
Alexander Harkness 9c51c54e91
Update Core 2020-05-08 11:52:25 +01:00
mBornand 1565d9b3ce
Use Vector3 for cLineBlockTracer and cBlockTracer (#4715)
* cLineBlockTracer uses Vector
2020-05-08 10:04:07 +01:00
DrButcher 258318ab98
Buttons can now be triggered by arrows. (#4670)
* Buttons can now be triggered by arrows.
2020-05-03 21:05:32 +01:00
Alexander Harkness 994036a3b8
Add cEntity::GetBoundingBox, and use where appropriate. (#4711)
* Add cEntity::GetBoundingBox, and use where appropriate.
2020-05-03 21:04:33 +01:00
Lukas Pioch 6fb7b914eb Corrected furnace recipes for log 2020-04-25 12:27:27 +01:00
Lukas Pioch cb64e99377
Added check for item damage (#4681)
* Added check for item damage

Co-authored-by: Mattes D <github@xoft.cz>
2020-04-19 16:36:31 +00:00
Tiger Wang 63adc6d7dc Add API documentation for repeater metadata constants 2020-04-18 16:51:29 +01:00
Mattes D a55f61548e
Extended Vector3 (#4666) 2020-04-18 11:44:35 +02:00
Mattes D 26ac146f41
More Vector3 in cBlockHandler (#4644)
* cBlockHandler.OnUpdate uses Vector3 params.

Also slightly changed how block ticking works.
2020-04-17 10:36:37 +01:00
Mattes D c9a9b3c9d0
Bindings: Allow coercion between Vector3 subtypes. (#4646)
In manually bound functions, allows one to use any Vector3<T> value, as well as a {x, y, z} table, in Lua as any Vector3<T> parameter.
Has example in Debuggers' /vector command.
Unfortunately doesn't work in auto-bindings.
2020-04-14 16:43:21 +02:00
Mattes D fb05ea7cf7 Fixed entity teleport for just-spawned entities.
Includes a test code in the Debuggers plugin - throwing a cake-as-fallingblock.
2020-04-12 13:34:24 +02:00
Alexander Harkness b9c9698d87
Update Core 2020-04-10 12:18:37 +01:00
Mattes D 2cb85a1bcb API docs: Fixed eMonsterType relocation. 2020-04-10 08:19:43 +02:00
Bond-009 8438def87e
Add Zombie Villagers 2020-04-10 00:50:45 +01:00
Mattes D bdedab15c9
Falling blocks can now be spawned at any position. (#4620)
* Falling blocks can now be spawned at any position.

* Added a /cake command to Debuggers that throws a cake in a nice slow arc.

* Fixed regular falling blocks.
2020-04-09 20:25:20 +00:00
Mat 3eaab73540
Potion changes (#4601)
* Correct protocol translation for potions

* Update brewing recipes
2020-04-04 14:16:36 +00:00
Mat 60bcc06f43
Implement wither skeletons (#4563) 2020-04-04 13:44:17 +02:00
mathiascode fdee483781 Update Core 2020-04-03 19:02:15 +03:00
Mat 2e615914ea
WebAdmin logo improvements (#4604) 2020-04-03 15:41:29 +00:00
Mattes D a765e71325
Removed the obsolete cTracer class. (#4594) 2020-04-03 12:50:08 +00:00
Alexander Harkness f2810db380
Update Core 2020-04-02 17:24:10 +01:00
Alexander Harkness cdc452916e
Replace buckets to the selected hotbar slot, rather than the first available. (#4580)
* Replace buckets to the selected hotbar slot, rather than the first available.

Replicates vanilla behaviour, as well as being more logical.

* Refactor cInventory::AddItem. Behaviour is now documented

* Add new cInventory::ReplaceOneEquippedItem and ::SetEquippedItem methods

* Return empty potion to the same slot after drinking

* Replace buckets correctly in other situations, not simply water and lava

Uses the new ReplaceOneEquippedItem method

* Correct collecting water from source block with bottle

* Add cPlayer::ReplaceOneEquippedItemTossRest method

* Handle stacked filled buckets (in theory)

Use new cPlayer::ReplaceOneEquippedItemTossRest method
2020-04-02 12:42:15 +00:00
mathiascode d5c58c6b17 Tweak attack ranges 2020-04-02 09:30:50 +02:00
Alexander Harkness 9210501af5
Prevent player from being destroyed by plugins (#4584)
* Prevent player from being destroyed by plugins

Add manual binding, bails out with error message if attempted
entity to destroy is player.

* Improve warnings and documentation, remove automatic binding

* Remove old and unnecessary deprecated function
2020-03-31 11:39:23 +00:00
Mattes D b4060be3a4
Added a /boom command to Debuggers. (#4592) 2020-03-31 11:25:44 +00:00
Mat 5eb1ba3bcc
Lua API for spectating entities (#4518) 2020-03-30 21:35:37 +02:00
Bond-009 ea386eaab1
Lock hopper when powered by redstone (#4347)
* Lock hopper when powered by redstone

* Add to manual bindings

* Add hopper API documentation

Co-authored-by: Mat <mail@mathias.is>
2020-03-27 12:03:28 +00:00
Mat 2b32bb0b19
Decrease attack cooldown for monsters (#4542)
* Decrease attack cooldown for monsters

* Nerf some mobs

* Decimal points
2020-03-26 20:11:43 +02:00
Alexander Harkness d18e134e7e
Update Core 2020-03-26 17:11:13 +00:00
Mat 782619e3f8
Send respawn packet by default (#4540) 2020-03-24 14:54:12 +00:00
Alexander Harkness 746160c1e5
Update Core 2020-03-24 12:31:29 +00:00
Alexander Harkness 605cf774f9 Update .gitignore; new files added to APIDump are no longer ignored 2020-03-23 12:37:11 +00:00
Alexander Harkness ad1872f8cc Add missing documentation file. 2020-03-23 12:24:31 +00:00
Alexander Harkness 0a68994f48 Manual merge of #4498.
Credit to @MeMuXin

Closes #4498
2020-03-23 12:18:12 +00:00
Mat c968f1f7da
TNT position fixes (#4519)
* TNT position fixes

* Don't add offset to explosion spawn coords

* Don't make other entities push TNT

* Correct initial TNT speed

* Fix typo

* Improvements

* Revert unwanted change

* Style fixes

* Update format
2020-03-22 17:33:36 +02:00
mathiascode dbca823e65 Update Core 2020-03-22 12:45:17 +02:00
Alexander Harkness 0d444b62c9 Updated core, fixes #4520 2020-03-22 00:57:58 +00:00
Alexander Harkness 0e694ae257 Update Core 2020-03-21 11:33:35 +00:00
mathiascode 47d9550f2e Update Core 2020-03-17 02:13:51 +02:00
Mat 7d4934534e
Stabilise MoveToWorld (#4004)
* Stabilise MoveToWorld

* Fix comments and deprecate ScheduleMoveToWorld

* Enhanced thread safety for m_WorldChangeInfo

* Return unique_ptr from cAtomicUniquePtr::exchange

* cWorld now calls entity cEntity::OnAddToWorld and cEntity::OnRemoveFromWorld.

Allows broadcasting entities added to the world from the world's tick thread.
This also factors out some common code from cEntity::DoMoveToWorld and cEntity::Initialize.

As a consequence, cEntity::Destroy(false) (i.e. Destroying the entity without broadcasting) is impossible.
This isn't used anywhere in Cuberite so it's now deprecated.

* Update entity position after removing it from the world.
Fixes broadcasts being sent to the wrong chunk.

* Fix style

* cEntity: Update LastSentPosition when sending spawn packet

* Add Wno-deprecated-declarations to the lua bindings

* Kill uses of ScheduleMoveToWorld
2020-03-05 12:52:34 +02:00
mathiascode ddc92ec034 Update ProtectionAreas 2020-02-27 19:45:38 +02:00
mathiascode 2bd42d2639 Update submodules 2020-02-24 00:29:00 +02:00
Mat e290cb4e9b
Remove unused file in Unix executable list 2020-02-10 21:54:52 +02:00
Mattes D 859f8d2849 Improved the UpgradeBlockTypePalette. 2020-01-13 22:42:18 +01:00
Mattes D 4aef80b47e Added temporary block type mapping for 1.13+ protocols. 2020-01-07 06:53:17 +01:00
Mat dd665f092f
Clean up server folder for Android (#4448) 2020-01-02 17:59:07 +02:00
Mat 586a618640
Remove lang folder (#4445) 2019-12-30 16:02:11 +02:00
Mat 8af92acc1c
Change outdated support link 2019-12-30 03:53:29 +02:00
Mattes D 2d6f6a574d BlockTypePalette: Load from TSV or original reports' JSON. 2019-12-28 22:43:35 +01:00