Tiger Wang
cea3a8e7e8
Cauldrons fill
2014-05-29 16:58:40 +01:00
Tiger Wang
0d1804e439
Merge branch 'master' into redstoneimprovements
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Conflicts:
src/ClientHandle.cpp
src/Entities/FallingBlock.cpp
src/Mobs/AggressiveMonster.cpp
src/Simulator/IncrementalRedstoneSimulator.cpp
2014-05-04 14:15:10 +01:00
madmaxoft
8ff7cf9262
Fixed a buffer overflow in cChunk:SetLight().
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There are only half as many bytes for light than there are blocktypes.
2014-05-02 20:56:42 +02:00
Tiger Wang
bbc5faa723
Redstone simulator now directly accesses cChunk
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* Redstone simulator performance improvements
* Added return values to some functions
* Minor fixes
2014-04-27 17:35:41 +01:00
Mattes D
1139b117c4
Merge pull request #863 from mc-server/chunkysparsing
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Chunky sparsing
2014-04-26 15:12:10 +02:00
Tiger Wang
05f52192c9
Implemented comments
2014-04-25 21:22:43 +01:00
Tiger Wang
3397f9faec
Fixed indent
2014-04-24 22:07:20 +01:00
Tiger Wang
acbd4e6503
Another small speed improvement?
2014-04-24 21:52:01 +01:00
Tiger Wang
ffce8d6907
Implemented suggestions
2014-04-24 21:49:56 +01:00
Mattes D
6492aa000b
Merge pull request #909 from jfhumann/fixes
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Bug fixes and optimizations.
We need to visit the API functions and check that they return only those values expected. `cWorld::CreateProjectile()` seems affected, too, by the same issue of ToLua returning extra values. In the cleanest form, these functions will need moving to ManualBindings.cpp
2014-04-22 13:34:32 +02:00
jfhumann
013da806ec
Did some static analysis, fixed some bugs and optimized a lot of code
2014-04-18 21:09:44 +02:00
STRWarrior
875c2557c3
Implemented the skeleton code for the beacon.
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There is no handling for the GUI. It can now check how big the pyramid is under the beacon.
2014-04-12 00:01:15 +02:00
Tycho
01546020fc
Replaced all the .data() calls so the code compiles in VS2008
2014-04-10 12:12:36 -07:00
Tycho
18793ca568
Fixed missing - that caused all neighbour lookups to go to the chunkmap
2014-04-08 08:59:50 -07:00
Tiger Wang
f13cf1a021
Maybe speed improvements?
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* Use a single index to determine from when to begin copying data
* Use heightmap to determine first nonair block
2014-04-07 20:57:14 +01:00
Tiger Wang
74c4789c6f
Attempt to fix errors
2014-04-07 12:43:43 +01:00
Tiger Wang
a42d1f8517
Blocklight and skylight now compressed
2014-04-06 23:30:21 +01:00
Tiger Wang
3201d1bf16
Nibbletypes are compressed
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+ Added nibble compression
* Fixed an off by one
2014-04-04 23:16:52 +01:00
Tiger Wang
15a0ceec26
Speed and memory improvements
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* Changed array to be continuous, so no more layer splitting
2014-04-04 13:01:05 +01:00
Tiger Wang
e1ba51e6ca
Merge remote-tracking branch 'origin/master' into chunkysparsing
2014-04-03 19:18:34 +01:00
Tiger Wang
d5faf5a38e
Fixed some bugs
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* Fixed undefined behaviour
* Fixed compression failure
2014-04-03 19:17:04 +01:00
Tiger Wang
357411a489
Performance improvements and chunk flipping fixed
2014-04-02 22:53:03 +01:00
worktycho
5260146f3c
Merge pull request #838 from mc-server/lilypads
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Lilypads
2014-03-30 15:17:35 +01:00
Tiger Wang
8ece214920
Fixed a potential crash
2014-03-28 22:51:39 +00:00
madmaxoft
bbebb3a2cd
Fixed chunk neighbor-getting for long distances.
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This fixes a server hang when teleporting to coords too far away.
2014-03-27 18:13:52 +01:00
Tiger Wang
945631ba06
Sort of implementation of chunk sparsing
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Issues:
* Chunks are flipped
* Slow/inefficient/badly coded
* Only blocktypes are 'compressed'
2014-03-23 14:34:19 +00:00
Howaner
c2090c0d11
Add Lua Bindings for FlowerPotEntity.h and add documentation.
2014-03-07 11:44:16 +01:00
Howaner
787a71929c
Add Flower Pots
2014-03-07 01:30:34 +01:00
andrew
d73cdba1f6
g_BlockXXX => cBlockInfo::XXX
2014-03-01 21:34:19 +02:00
madmaxoft
31d15f8654
Removed an unused member variable from cChunk.
2014-02-24 09:34:37 +01:00
Mattes D
87db4b6a90
Merge pull request #697 from Howaner/Skull
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Add Skulls/Heads to MCServer
2014-02-19 22:12:38 +01:00
Howaner
d63ce62f3b
Rename SkullEntity to MobHeadEntity
2014-02-19 14:45:09 +01:00
Howaner
52c41f8869
Add Heads completely
2014-02-18 21:40:02 +01:00
madmaxoft
803ea41236
Added cWorld:SetAreaBiome() API function.
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Fixes #675 .
2014-02-18 13:49:23 +01:00
Howaner
777041806f
Add Skulls/Heads
2014-02-17 20:14:08 +01:00
madmaxoft
ea71bfa9b6
Initial ChunkStay code.
2014-02-08 21:55:21 +01:00
Tycho
b82fc394dd
Changed Signiture of OnUpdate
2014-02-02 06:49:37 -08:00
Tycho
c6304b2b4f
Changed pointers to references
2014-02-01 05:06:32 -08:00
Tycho
25ec7750aa
Changed signitures of Several BLockHandler Methods
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Changed the signitures of the following to use interfaces:
GetPlacementBlockTypeMeta
OnPlaced
OnPlacedByPlayer
OnDestroyed
OnNeighbourChanged
NeighbourChanged
OnUse
CanBeAt
Check
2014-01-31 15:17:41 -08:00
andrew
9a9b51a513
Basic command block implementation
2014-01-18 15:16:47 +02:00
madmaxoft
de4ac55398
Disabled excessive entity-related logging in Debug mode.
2014-01-16 20:31:06 +01:00
Tycho Bickerstaff
75abce905d
fixed bad merge
2013-12-22 16:33:40 +00:00
Tycho Bickerstaff
a295e0c342
merged in changes
2013-12-22 16:22:25 +00:00
Tycho Bickerstaff
15a980a616
merged in warnings changes
2013-12-22 16:11:34 +00:00
STRWarrior
e9d1352f6e
Implented BroadcastParticleEffect
2013-12-22 14:45:25 +01:00
Tycho Bickerstaff
94ca07cfbf
Merge branch 'master' of github.com:mc-server/MCServer
2013-12-22 13:19:27 +00:00
Tycho Bickerstaff
b3046a09e5
Chunk is now warnings clean
2013-12-21 15:58:21 +00:00
madmaxoft
f5e6124ee0
Fixed the rest of constructor reorders.
2013-12-20 19:10:15 +01:00
madmaxoft
812375fab1
Attempt at fixing cChunkDef::Height signedness.
2013-12-20 16:15:39 +01:00
STRWarrior
c56af9a214
This adds the cWorld::BroadcastEntityEffect and cWorld::BroadcastRemoveEntityEffect functions.
2013-12-15 10:51:46 +01:00