Tiger Wang
3640f2c482
Redstone fixes [SEE DESC]
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Fixed pistons not correctly powering down
Fixed dispensers not correctly powering down
Fixed droppers not correctly power down
Fixed TNT not correctly powering up
Fixed redstone lamps not correctly powering up
Fixed redstone lamps not correctly powering down
2013-08-25 11:45:47 +01:00
madmaxoft
1a7912744f
Moved entities into the Entities subfolder.
2013-08-19 11:39:13 +02:00
nielsbreu@gmail.com
c8fc397b43
Made redstone lamps turn on when powered and turn off when not powered.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1620 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-22 11:45:41 +00:00
nielsbreu@gmail.com
5a18b9b6b7
TNT changes to primed TNT when powered by redstone.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1618 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-22 08:42:49 +00:00
madmaxoft@gmail.com
3ee5236284
Removed cLadder, cSign, cStairs, cTorch and cVine classes, moved their functionality into the appropriate BlockHandlers / ItemHandlers
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1555 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-04 19:22:14 +00:00
madmaxoft@gmail.com
9be27992e2
Moved BlockEntities to a separate folder
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1527 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-28 19:12:47 +00:00
madmaxoft@gmail.com
5c1439e11c
More dropspenser redstone interaction fixes.
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Now the dropspensers are correctly powered off, unless they had been powered by a redstone torch directly next to them.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1525 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-28 18:45:51 +00:00
madmaxoft@gmail.com
f321cf52cc
Added a forgotten change to make dropspensers activate only once on redstone activation
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Fixes rev 1521 functionality
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1524 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-28 18:18:38 +00:00
madmaxoft@gmail.com
9b8dff31e6
DropSpensers: Fixed activation when receiving redstone signal. Now only one item is dropspensed.
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Fix for FS #378 , http://www.mc-server.org/support/index.php?do=details&task_id=378
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1521 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-27 17:28:42 +00:00
madmaxoft@gmail.com
5c3235ecdc
Implemented droppers
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Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-26 14:39:04 +00:00
madmaxoft@gmail.com
7593707713
Pickups are now being saved into Anvil.
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Also changed cEntity rotation datatype to double
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-09 14:35:43 +00:00
madmaxoft@gmail.com
4e8fd2c084
Redstone simulator: adding a block now checks if the neighbors are redstone-related; if not, the block is ignored.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1247 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-03 15:06:01 +00:00
madmaxoft@gmail.com
619ec8b247
Converted simulators to take cWorld reference instead of a pointer
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1228 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-28 13:39:20 +00:00
madmaxoft@gmail.com
2588f5a605
Simulators now have direct access to the cChunk object in the WakeUp() call
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1227 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-28 07:42:45 +00:00
luksor111@gmail.com
575abe8691
Dispensers can dispense items and liquids now
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1105 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-26 17:16:33 +00:00
madmaxoft@gmail.com
af66f8ebae
Fixed a crash in redstone simulator when destroying blocks in Y < 2
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1084 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-20 13:56:42 +00:00
madmaxoft@gmail.com
7f5bb5c3e3
RedstoneSimulator refactoring to use cWorld::GetBlockTypeMeta() as much as possible
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1076 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-16 07:07:30 +00:00
madmaxoft@gmail.com
b1777fa867
Levers (patch contributed by Keyboard)
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http://forum.mc-server.org/showthread.php?tid=649
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1075 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-16 05:52:45 +00:00
madmaxoft@gmail.com
b65a22fc1f
Fixed boolean comparison.
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Don't compare booleans to false / true, use them directly.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1048 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-16 16:03:56 +00:00
madmaxoft@gmail.com
f7da7c2536
Preparation for multiple fluid simulators.
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Moved all simulators into a subfolder.
Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator.
Moved original fluid simulation into cClassicFluidSimulator.
Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-13 09:53:28 +00:00