Made redstone lamps turn on when powered and turn off when not powered.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1620 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -161,6 +161,11 @@ void cRedstoneSimulator::RefreshTorchesAround(const Vector3i & a_BlockPos)
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m_World.SpawnPrimedTNT(a_BlockPos.x + 0.5, a_BlockPos.y + 0.5, a_BlockPos.z + 0.5, 4); // 4 seconds to boom
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m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_AIR, 0);
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}
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//Turn a redstone lamp on when it gets powered.
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if (m_World.GetBlock(a_BlockPos) == E_BLOCK_REDSTONE_LAMP_OFF)
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{
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m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_REDSTONE_LAMP_ON, 0);
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}
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//if (m_World.GetBlock(a_BlockPos) == E_BLOCK_DIRT)
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//{
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// m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0);
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@ -168,6 +173,11 @@ void cRedstoneSimulator::RefreshTorchesAround(const Vector3i & a_BlockPos)
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}
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else
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{
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//Turn a redstone lamp off when it gets powered.
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if (m_World.GetBlock(a_BlockPos) == E_BLOCK_REDSTONE_LAMP_ON)
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{
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m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_REDSTONE_LAMP_OFF, 0);
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}
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//if (m_World.GetBlock(a_BlockPos) == E_BLOCK_STONE)
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//{
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// m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_DIRT, 0);
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