More dropspenser redstone interaction fixes.
Now the dropspensers are correctly powered off, unless they had been powered by a redstone torch directly next to them. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1525 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -549,6 +549,13 @@ int cRedstoneSimulator::UnPowerBlock(const Vector3i & a_BlockPos, const Vector3i
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break;
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}
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case E_BLOCK_DISPENSER:
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case E_BLOCK_DROPPER:
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{
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m_RefreshDropSpensers.push_back(a_BlockPos);
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break;
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}
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case E_BLOCK_REDSTONE_TORCH_ON:
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{
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return 2;
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