* fixed network
fixed explosion
fixed ticking
added network broadcast to Setter method
added nullptr protection
using macros in 1.10 Protocol_1_10.cpp
revealed functions to LUA API
small fixups, typos, less functions used
fixed more doc
readded info that saving is done only if the beam is displayed
made the constructor transfer all needed members
fixed wrong commit
removed default parameters on SpawnEnderCrystal
fixed wrong metadata
moved call to destroy in the right place
fixed some typos
Fixed Ender Crystal
* fixed documentation
* fixed doc and added proper error message
* Parameters, arrows
* Parameters
Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Implement Dropspenser Hook
Implemented a hook for dropspensing.
HOOK_DROPSPENSE
When plugin callback returns true then dropspense is cancelled
* Update src/Bindings/PluginManager.h
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* Create OnDropSpense.lua
* Fix indent
* Forgot include
Forgot to include the plugin manager. Although now im confused why it was working on my end without including the plugin manager
* Update plugins.lua with dropspense
* fix typos
* haha notepad++ go brr
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
- Removed the calculation in the noteblock block entity
I did the calculation in python if anyone is interested where the numbers are from
Co-authored-by: 12xx12 <12xx12100@gmail.com>
* Falling blocks can now be spawned at any position.
* Added a /cake command to Debuggers that throws a cake in a nice slow arc.
* Fixed regular falling blocks.
* Replace cWorld::FindClosesPlayer with cWorld::DoWithClosestPlayer
* Implement experience reward splitting into the orb sizes used in vanilla
* Modified speed calculation in cExpOrb::Tick to make the orbs fly towards the player
Fixes#4216
* Smelting Exp
Smelting now gives experience
* Furnace.txt update
Exp rewards are entered in furnace.txt, Reward calculation is now done
is the furnaceentity class
* furnace.txt update
Changed alignment tabs to spaces
Included documentation of exp in recipe
* Updated StringToFloat
changed strtod to strtof
* Explicit Float to Int
* Reworked Smelting Rewards
* No C casts
-Adds new function to the api
-Sets reward counter to 0 in furnace constructor
* Style and exp lock removed
-Fixed style mistakes accoring to PR notes
-XP isn't locked to a single player anymore
* No Smelter API
-Removed SetLastSmelter and GetLastSmelter
-Fixed comments
-Fixed log reward amounts
* Uses vanilla logic to decide which blocks rain falls through.
* Rain falls infinitely above the world, and stops at y=0.
* Entities will now be extinguished if they are under rain-blocking
blocks, and fire will now be extinguished by rain similarly.
* Create IsWeatherWetAtXYZ to identify wetness at a particular location.
* Use new code for enderman rain detection.
* Fixes issue #916
* Disable warnings for global constructors in the fire simulator.
* Made BroadcastSoundEffect take vector parameters.
* Added docs for new vectored methods
* Removed old code
* Fixed lua warnings
* Made old BroadcastSoundEffect not an override.
* m_Block to m_BlockPos, used Vector3d constructor where prettier.
* a_Block to a_BlockPos
* Changed thunderbolt a_Block to a_BlockPos
* Added bed entity
* Export cBedEntity to lua
* Set color of bed through item damage value
* Added bed entity to APIDoc
* NBT: Added loading and saving
* Crafting recipes for the colored beds
- NBT: Added saving / loading of material
- Added the material in the item handler of the boat
- Drop the correct boat if destroyed
- APIDoc: Added desc and functions