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Implement Dropspenser Hook (#4903)

* Implement Dropspenser Hook

Implemented a hook for dropspensing.
HOOK_DROPSPENSE

When plugin callback returns true then dropspense is cancelled

* Update src/Bindings/PluginManager.h

Co-authored-by: peterbell10 <peterbell10@live.co.uk>

* Create OnDropSpense.lua

* Fix indent

* Forgot include

Forgot to include the plugin manager. Although now im confused why it was working on my end without including the plugin manager

* Update plugins.lua with dropspense

* fix typos

* haha notepad++ go brr

Co-authored-by: peterbell10 <peterbell10@live.co.uk>
This commit is contained in:
KrystilizeNevaDies 2020-09-22 01:31:45 +10:00 committed by GitHub
parent 0a1bf06c6f
commit 23bca00831
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 69 additions and 4 deletions

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@ -790,6 +790,10 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
{
Notes = "Called when a hopper is pushing an item into the container it is aimed at.",
},
HOOK_DROPSPENSE =
{
Notes = "Called when a {{cDropSpenserEntity|DropSpenser}} is dropspensing an {{cItem|item}}.",
},
HOOK_KILLED =
{
Notes = "Called when an entity has been killed.",

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@ -0,0 +1,26 @@
return
{
HOOK_DROPSPENSE =
{
CalledWhen = "A dispenser or dropper is about to dispense/drop an item.",
DefaultFnName = "OnDropSpense", -- also used as pagename
Desc = [[
This callback is called whenever a {{cDropSpenserEntity|dropspenser}} dropspenses an {{cItem|item}}. A plugin may decide to disallow
the move by returning true.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "World where the dropspenser resides" },
{ Name = "DropSpenser", Type = "{{cDropSpenserEntity}}", Notes = "The dropspenser that is pulling the item" },
{ Name = "SlotNum", Type = "number", Notes = "The slot of the dropspensed item in the dropspenser's {{cItemGrid|internal storage}}" },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. If the function
returns true, no other callback is called for this event and the dropspenser will not dropspense the item.
]],
}, -- HOOK_DROPSPENSE
}

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@ -66,6 +66,7 @@ public:
virtual bool OnHandshake (cClientHandle & a_Client, const AString & a_Username) = 0;
virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) = 0;
virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) = 0;
virtual bool OnDropSpense (cWorld & a_World, cDropSpenserEntity & a_DropSpenser, int a_SlotNum) = 0;
virtual bool OnKilled (cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage) = 0;
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) = 0;
virtual bool OnLogin (cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username) = 0;

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@ -523,6 +523,15 @@ bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper,
bool cPluginLua::OnDropSpense(cWorld & a_World, cDropSpenserEntity & a_DropSpenser, int a_SlotNum)
{
return CallSimpleHooks(cPluginManager::HOOK_DROPSPENSE, &a_World, &a_DropSpenser, a_SlotNum);
}
bool cPluginLua::OnKilled(cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage)
{
cOperation op(*this);

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@ -87,6 +87,7 @@ public:
virtual bool OnHandshake (cClientHandle & a_Client, const AString & a_Username) override;
virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) override;
virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override;
virtual bool OnDropSpense (cWorld & a_World, cDropSpenserEntity & a_DropSpenser, int a_SlotNum) override;
virtual bool OnKilled (cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage) override;
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) override;
virtual bool OnLogin (cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username) override;

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@ -613,6 +613,19 @@ bool cPluginManager::CallHookHopperPushingItem(cWorld & a_World, cHopperEntity &
bool cPluginManager::CallHookDropSpense(cWorld & a_World, cDropSpenserEntity & a_DropSpenser, int a_SlotNum)
{
return GenericCallHook(HOOK_DROPSPENSE, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnDropSpense(a_World, a_DropSpenser, a_SlotNum);
}
);
}
bool cPluginManager::CallHookKilled(cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage)
{
return GenericCallHook(HOOK_KILLED, [&](cPlugin * a_Plugin)

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@ -18,6 +18,7 @@ class cClientHandle;
class cCommandOutputCallback;
class cCraftingGrid;
class cCraftingRecipe;
class cDropSpenserEntity;
class cEntity;
class cHopperEntity;
class cItems;
@ -101,6 +102,7 @@ public:
HOOK_HANDSHAKE,
HOOK_HOPPER_PULLING_ITEM,
HOOK_HOPPER_PUSHING_ITEM,
HOOK_DROPSPENSE,
HOOK_KILLED,
HOOK_KILLING,
HOOK_LOGIN,
@ -249,7 +251,8 @@ public:
bool CallHookHandshake (cClientHandle & a_ClientHandle, const AString & a_Username);
bool CallHookHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum);
bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum);
bool CallHookKilled (cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage);
bool CallHookDropSpense (cWorld & a_World, cDropSpenserEntity & a_DropSpenser, int a_SlotNum);
bool CallHookKilled (cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage);
bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI);
bool CallHookLogin (cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username);
bool CallHookLoginForge (cClientHandle & a_Client, AStringMap & a_Mods);
@ -457,4 +460,3 @@ private:

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@ -6,6 +6,7 @@
#include "Globals.h"
#include "DropSpenserEntity.h"
#include "../Bindings/PluginManager.h"
#include "../EffectID.h"
#include "../Entities/Player.h"
#include "../Chunk.h"
@ -80,8 +81,16 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
int RandomSlot = m_World->GetTickRandomNumber(SlotsCnt - 1);
int SpenseSlot = OccupiedSlots[RandomSlot];
if (cPluginManager::Get()->CallHookDropSpense(*m_World, *this, SpenseSlot))
{
// Plugin disagrees with the move
return;
}
// DropSpense the item, using the specialized behavior in the subclasses:
DropSpenseFromSlot(a_Chunk, OccupiedSlots[RandomSlot]);
DropSpenseFromSlot(a_Chunk, SpenseSlot);
// Broadcast a smoke and click effects:
NIBBLETYPE Meta = a_Chunk.GetMeta(GetRelPos());

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@ -95,7 +95,7 @@ bool cHopperEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cHopperEntity::SendTo(cClientHandle & a_Client)
{
// The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance
// All the actual handling is in the cWindow UI code that gets called when the hopper is rclked
// All the actual handling is in the cWindow UI code that gets called when the hopper is right-clicked
UNUSED(a_Client);
}