BlockArea: Added the GetBounds function.
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@ -638,17 +638,30 @@ return
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Returns =
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{
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{
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Name = "BLOCKTYPE",
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Name = "BlockType",
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Type = "number",
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},
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{
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Name = "NIBBLETYPE",
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Name = "BlockMeta",
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Type = "number",
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},
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},
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Notes = "Returns the block type and meta at the specified absolute coords",
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},
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GetBounds =
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{
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Params = {},
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Returns =
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{
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{
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Name = "Bounds",
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Type = "cCuboid",
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}
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},
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Notes = "Returns the {{cCuboid|cuboid}} that specifies the original coords of the world from which the area was read. Basically constructs a {{cCuboid}} out of GetOrigin() and GetOrigin() + GetCoordRange().",
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},
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GetCoordRange =
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{
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Returns =
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@ -1952,6 +1952,18 @@ void cBlockArea::GetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTY
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cCuboid cBlockArea::GetBounds(void) const
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{
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return cCuboid(
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m_Origin.x, m_Origin.y, m_Origin.z,
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m_Origin.x + m_Size.x - 1, m_Origin.y + m_Size.y - 1, m_Origin.z + m_Size.z - 1
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);
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}
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size_t cBlockArea::CountNonAirBlocks(void) const
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{
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// Check if blocktypes are valid:
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@ -119,10 +119,12 @@ public:
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// TODO: Write() is not too good an interface: if it fails, there's no way to repeat only for the parts that didn't write
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// A better way may be to return a list of cBlockAreas for each part that didn't succeed writing, so that the caller may try again
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/** Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all. */
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/** Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all.
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Doesn't wake up the simulators. */
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bool Write(cForEachChunkProvider & a_ForEachChunkProvider, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas | baBlockEntities);
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/** Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all. */
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/** Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all.
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Doesn't wake up the simulators. */
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bool Write(cForEachChunkProvider & a_ForEachChunkProvider, const Vector3i & a_MinCoords, int a_DataTypes = baTypes | baMetas | baBlockEntities);
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// tolua_begin
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@ -321,6 +323,8 @@ public:
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// tolua_begin
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cCuboid GetBounds(void) const;
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int GetSizeX(void) const { return m_Size.x; }
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int GetSizeY(void) const { return m_Size.y; }
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int GetSizeZ(void) const { return m_Size.z; }
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