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Commit Graph

351 Commits

Author SHA1 Message Date
STRWarrior
2f59a93f2a Re-added empty line. 2013-12-25 22:10:27 +01:00
STRWarrior
59b80c84fa This generates gravel in Extreme Hills M biomes. 2013-12-25 22:08:41 +01:00
Mattes D
abbb82d442 Merge pull request #471 from mc-server/Fishing_Catapult
You are now able to sweep mobs to your position using fishing rods.
2013-12-25 11:48:26 -08:00
madmaxoft
77aaa5c367 Merge branch 'fixes&features' of git://github.com/tonibm19/MCServer 2013-12-25 19:50:18 +01:00
madmaxoft
c2befd9777 Fixed block area height check.
The block area couldn't be read up to chunk height.
2013-12-25 19:39:07 +01:00
tonibm19
4cee3d8fe3 (Hopefully) fixed if conditions 2013-12-25 19:32:45 +01:00
STRWarrior
5eacf327b7 Fixed Parentheses. 2013-12-25 18:14:00 +01:00
STRWarrior
17a84111ce You are now able to sweep mobs to your position using fishing rods. 2013-12-25 17:26:17 +01:00
Tiger Wang
548273c8f7 Preliminary mobile entity saving
* Fixes #252
* Alleviates #380
+ Adds mob saving
* Fixed some debug !ASSERTs
2013-12-25 16:07:52 +00:00
tonibm19
6b6b6e7498 Implemented xoft suggestion (partly)
I only get it working in first condition. It seems it's not compatible with else if...
2013-12-25 16:59:26 +01:00
tonibm19
258bb45880 BLOCKTYPE... 2013-12-24 19:31:32 +01:00
tonibm19
96c94a79a7 Fixed compilation 2013-12-24 19:25:34 +01:00
tonibm19
e3f89400d8 Implemented xoft suggestion 2013-12-24 19:13:18 +01:00
tonibm19
276f7dae5c Using BLOCKTYPE instead of int 2013-12-24 19:08:22 +01:00
tonibm19
59f8068cf4 Fixed comments 2013-12-24 18:41:49 +01:00
tonibm19
85fc1478fa Changed a little how detection works and added comments. 2013-12-24 18:37:09 +01:00
tonibm19
c06388aa4a Storing Y -1 and -2 blocks in a variable 2013-12-24 18:07:33 +01:00
Tiger Wang
9e5e415674 Merge pull request #469 from mc-server/Android_Update
Android update
2013-12-24 08:20:55 -08:00
STRWarrior
b424877448 Fixed getting configure button going to port 0. 2013-12-24 14:44:24 +01:00
Alexander Harkness
200f37c41f removed the function def also 2013-12-24 13:26:54 +00:00
Alexander Harkness
e1d3b201bd Finally removed the function. 2013-12-24 13:25:58 +00:00
tonibm19
5e24577373 Using parenthesis 2013-12-24 12:35:40 +01:00
tonibm19
84bfffcc15 Fixed a possible crash 2013-12-24 12:23:20 +01:00
Alexander Harkness
8c91f7062a fixed compile? 2013-12-24 10:36:06 +00:00
Alexander Harkness
af6389ea7a finally removed them all? 2013-12-24 10:30:36 +00:00
Alexander Harkness
8674c6800f updated another file... 2013-12-24 10:29:18 +00:00
Alexander Harkness
b397dc438b Updated MakeColour's defenition in the header. 2013-12-24 10:24:08 +00:00
Alexander Harkness
085008ff8c Update as per xoft's instructions. 2013-12-24 10:17:44 +00:00
Alexander Harkness
be79d12966 Update chat colours
@madmaxoft, is this right? fixes #467
2013-12-24 10:14:33 +00:00
madmaxoft
5bbe72bc90 Replaced esCreeper with esMonster.
Any monster will be able to explode, and also this fixes #425.
2013-12-23 22:36:22 +01:00
tonibm19
99ade2fa12 Improved iron golem detection algorithm
- You need to make it like in vanilla
- Only used blocks are removed
2013-12-23 12:00:08 +01:00
tonibm19
c6946fb8c4 Some fixes (SEE DESC)
-Added missing mobs (wither, enderdragon and iron golem) to type to string list.
-Wither and iron golem can now spawn
2013-12-23 10:32:49 +01:00
tonibm19
b95ee2d230 You can now spawn iron golems.
You can spawn them like in vanilla.
2013-12-23 10:26:45 +01:00
STRWarrior
5af74fe77c Fixed bug where snowgolems could replace non-solid blocks to snow blocks. 2013-12-22 21:12:34 +01:00
STRWarrior
5a9b26d322 Snow golems die in hot biomes and leave a snow trail. 2013-12-22 20:40:07 +01:00
STRWarrior
4115724736 You can spawn snow golems with snow blocks and pumpkins. 2013-12-22 20:15:56 +01:00
STRWarrior
488d7ddd7d EnderDragons and SnowGolems are able to spawn. 2013-12-22 20:15:09 +01:00
STRWarrior
05c670dc50 Fixed cacus breaking when next to any non-air block. 2013-12-22 18:37:56 +01:00
STRWarrior
318dc76fc9 Made the lure enchantment work. 2013-12-22 16:03:11 +01:00
madmaxoft
dfa81829fe Fixed signedness warning in cItemGrid. 2013-12-22 15:45:45 +01:00
STRWarrior
5f18abaa27 Fixed compiler warning. 2013-12-22 15:30:47 +01:00
STRWarrior
8d51c22b36 Fishing underground is slower and fishing while raining is faster. 2013-12-22 15:22:50 +01:00
STRWarrior
caccf72b46 Fixed compiler warnings. 2013-12-22 14:54:07 +01:00
STRWarrior
9de847c9b1 Countdown time is between 100 and 900 ticks. 2013-12-22 14:51:19 +01:00
STRWarrior
7a299f1ba6 Fishing now uses a countdown instead of a random number each tick. 2013-12-22 14:48:22 +01:00
STRWarrior
e9d1352f6e Implented BroadcastParticleEffect 2013-12-22 14:45:25 +01:00
STRWarrior
c676216791 Using regular assignments. 2013-12-21 22:20:54 +01:00
STRWarrior
76ff71810a Once again better Y direction for the items given when fishing. 2013-12-21 20:42:43 +01:00
STRWarrior
f244dbfb12 You are now able to get different items from fishing. 2013-12-21 19:58:52 +01:00
madmaxoft
abd1ca4fef Bindings regen script updated.
The Bindings.cpp / .h files are no longer stored in the git repo.
2013-12-21 19:30:16 +01:00