madmaxoft
d6c4447022
Updated the API bindings.
2013-09-07 21:26:50 +02:00
madmaxoft
7938f18c57
Implemented loading more projectiles from MCA.
2013-09-07 21:26:17 +02:00
madmaxoft
06b01af017
Implemented ghast fireball and firecharge projectiles
2013-09-07 18:53:14 +02:00
madmaxoft
af694a516d
Debuggers plugin: Removed unneeded global
2013-09-07 18:33:15 +02:00
madmaxoft
3b1c83acf8
Renamed cWorld::DoExplosiontAt() to cWorld::DoExplosionAt()
2013-09-07 18:12:22 +02:00
madmaxoft
3f4718154b
Arrows have proper yaw and pitch when shot, and stop when they hit a block.
2013-09-07 17:14:37 +02:00
madmaxoft
5f8a46373d
Fixed a missing initialization in cMonster.
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This should fix commit ff762a7ece
's all-mobs burning.
2013-09-07 16:42:34 +02:00
madmaxoft
f300ed54e5
Implemented SteerVehicle packet.
2013-09-06 16:50:21 +01:00
madmaxoft
e8d1ed36c5
Moved daylight burning directly into cMonster.
2013-09-06 16:50:20 +01:00
madmaxoft
a80be25c92
Removed TimedWait from cEvent.
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Unsupported on MacOS.
2013-09-06 16:50:18 +01:00
madmaxoft
7aabc1f5d8
Fixed the Win nightbuild script naming ini files badly (thx Tigerw).
2013-09-06 16:50:17 +01:00
madmaxoft
67e8f75318
Implemented SteerVehicle packet.
2013-09-06 00:04:49 +02:00
Tiger Wang
178b5884fc
Further physics improvements [SEE DESC]
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This was mainly focused on pickups, but it works for other things too.
* Entities no longer clip through blocks positive-vertically (this fixes
pickup issues as well).
* Entities lie flat against a block when they hit it.
* Reduced entity (mainly pickup) block clipping in non vertical
directions.
2013-09-05 21:41:47 +01:00
madmaxoft
ff762a7ece
Moved daylight burning directly into cMonster.
2013-09-05 22:40:08 +02:00
madmaxoft
cdaa483778
Merge branch 'master' of git://github.com/tigerw/MCServer into tigerw-master
2013-09-05 17:44:22 +02:00
madmaxoft
6ff49ec3a8
Removed TimedWait from cEvent.
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Unsupported on MacOS.
2013-09-05 15:22:16 +02:00
madmaxoft
5c0039e7b0
Removed an unused include
2013-09-04 22:02:04 +02:00
madmaxoft
bd9956b35f
ProtoProxy: Improved logging for fixed-point numbers.
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"Absolute integers" and velocity are reported including their fractional part.
2013-09-04 20:42:37 +02:00
Tiger Wang
ad89a0d460
Pickups spawn with correct speed and position
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Added a comment-space as well.
2013-09-04 18:26:00 +01:00
Tiger Wang
6059c44dcb
Players toss a little further
2013-09-04 18:15:20 +01:00
Tiger Wang
fd35f6d707
Pickups are a little less jittery
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They also spawn closer to player mouth.
2013-09-04 18:13:46 +01:00
Tiger Wang
3300cfe491
Added better push out of entities
2013-09-04 17:52:15 +01:00
madmaxoft
c019e8f0c5
Fixed the Win nightbuild script naming ini files badly (thx Tigerw).
2013-09-03 14:55:07 +02:00
Tiger Wang
9c22cf1520
Fixed inconsistent meta naming
2013-09-03 12:33:54 +01:00
madmaxoft
4c24781a62
Added cEntity's gravity to the Lua API.
2013-09-03 10:20:56 +02:00
madmaxoft
2c5e566fe7
Implemented exact block hit position.
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Arrows now stick out of blocks at the exact position where they hit.
2013-09-03 09:41:31 +02:00
madmaxoft
f7d5894427
Added cArrowEntity's criticalness to the API.
2013-09-03 08:39:35 +02:00
madmaxoft
3a921955d9
Arrows deal damage based on their speed.
2013-09-03 08:37:15 +02:00
madmaxoft
e8b77ea2f5
Projectiles slow down in water and lava.
2013-09-02 21:56:55 +02:00
madmaxoft
7433b3723c
Projectiles don't collide with their creators.
2013-09-02 21:40:56 +02:00
madmaxoft
f5e0c8c77e
cBoundingBox: Only forward collisions are calculated.
2013-09-02 19:51:13 +02:00
Tiger Wang
f4414697af
Updated Core and Protection
2013-09-02 14:18:08 +01:00
Tiger Wang
20b64e18e4
Merge remote-tracking branch 'upstream/master'
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Conflicts:
source/Bindings.cpp
source/Entities/Entity.cpp
Updated from upsteam
2013-09-02 14:15:28 +01:00
Tiger Wang
b5c63d8fc5
Minecart enhancements [SEE DESC]
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Curved rails.
Better physics.
Better code as improved by xoft.
Stuff.
2013-09-02 12:01:49 +01:00
madmaxoft
a884fbb919
Arrows deal damage.
...
Still needs some tweaks, they hit the shooter most of the time.
2013-09-01 22:40:35 +02:00
madmaxoft
4f04724cfd
Made cBoundingBox class inclusive in both coord edges.
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Also added (a disabled) self-test to cBoundingBox.
2013-09-01 22:38:09 +02:00
madmaxoft
e35402c61a
Fixed an error in cBoundingBox's line-collision algorithm.
2013-09-01 20:39:22 +02:00
madmaxoft
0dec48d496
Added dtRangedAttack, fixed faulty StringTODamageType()
2013-09-01 20:06:49 +02:00
madmaxoft
5fccd67bad
Added line collision calculation to cBoundingBox.
2013-09-01 19:08:51 +02:00
madmaxoft
b12d2edb4e
Renamed BLOCK_FACE constants to use the new coord-wise names.
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The old names are still present, but deprecated.
2013-09-01 19:05:58 +02:00
STRWarrior
2765fce522
Exported BroadcastSoundEffect and BroadcastSoundParticleEffect to the Lua API
2013-09-01 05:53:11 -07:00
madmaxoft
f91ff9e68b
Added the cBoundingBox class.
2013-09-01 12:25:53 +02:00
madmaxoft
2a5b2e826a
AnvilStats: ignoring the world subfolder
2013-09-01 11:32:17 +02:00
madmaxoft
42ea85786a
Thrown ender pearls now teleport and hurt.
2013-08-30 23:48:03 +02:00
madmaxoft
79b79e5b77
AnvilStats: Added combined HeightBiome map
2013-08-30 23:32:27 +02:00
madmaxoft
105251a986
Merge branch 'Projectiles'
2013-08-30 20:49:33 +02:00
madmaxoft
7f4c880147
AnvilStats: Implemented a cImageComposingCallback class.
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This will ease the creation of callbacks that produce per-region images of stuff.
2013-08-30 20:46:16 +02:00
madmaxoft
b1f8b6e4c4
AnvilStats: Callbacks can now use CALLBACK_CONTINUE and CALLBACK_ABORT instead of bool return values.
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This makes the code slightly easier to understand.
2013-08-30 20:45:29 +02:00
madmaxoft
32bc969339
AnvilStats: Added the callback for region begin and end.
2013-08-30 19:38:21 +02:00
madmaxoft
1c5b571633
AnvilStats: Ignoring the build folders
2013-08-30 19:37:28 +02:00