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94 Commits

Author SHA1 Message Date
mBornand 1565d9b3ce
Use Vector3 for cLineBlockTracer and cBlockTracer (#4715)
* cLineBlockTracer uses Vector
2020-05-08 10:04:07 +01:00
Alexander Harkness 994036a3b8
Add cEntity::GetBoundingBox, and use where appropriate. (#4711)
* Add cEntity::GetBoundingBox, and use where appropriate.
2020-05-03 21:04:33 +01:00
Tiger Wang 0b9b7bc1a8 Unify entity spawn packet sending 2020-04-30 23:04:56 +01:00
Tiger Wang 246acb19f9 Delet SpawnObject params
* Fix #4679

awkward...
2020-04-19 23:29:52 +01:00
Tiger Wang 9d124e6b0a More arrow patches
* Further reduce instances of appearing black
* Fix packet send and get arrows to more reliably lodge in blocks clientside
* Fix hit detection failing at chunk boundaries
+ Use delegating constructors
2020-04-19 20:08:24 +01:00
Mattes D 9ee47e5999 Using Super. 2020-04-16 20:07:48 +00:00
Mattes D 01b8ed5295
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2020-04-03 08:57:01 +02:00
Mattes D 365cbc6e1c
Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
peterbell10 4727ed2084 Add a formatting function for Vector3 (#4282)
* Vector3: Add custom fmt compatible formatter.

* cLuaState: Add fmt version of ApiParamError

* Use vector formatting in manual bindings

* Always log vectors with FLOG
2018-09-24 21:33:39 +01:00
peterbell10 d3c1c626f5
Deal with covered switches consistently (#4161)
* Fixes a number of "<function>: not all control paths return a value" warnings on MSVC.

* Introduces the UNREACHABLE global macro and uses it instead of conditionally compiled switch defaults.

* Move cNBTParseErrorCategory from FastNBT.h into FastNBT.cpp to prevent bad calls to message()
2018-02-04 23:07:12 +00:00
peterbell10 e225b7f826 Replace ItemCallbacks with lambdas (#3993) 2017-09-11 23:20:49 +02:00
Bond-009 104f9e127b Changed some int parameters to vector parameters (#3937) 2017-09-07 10:25:34 +02:00
LogicParrot 49c443896d Revert "Replace ItemCallbacks with lambdas (#3948)"
This reverts commit 496c337cdf.
2017-09-02 08:50:23 +01:00
peterbell10 496c337cdf Replace ItemCallbacks with lambdas (#3948) 2017-09-01 13:04:50 +02:00
peterbell10 3687ef397c Cleanup Vector3 constructors and Abs 2017-08-28 13:48:07 +01:00
Tiger Wang 4ef47aed62 Changed entity ownership model to use smart pointers 2017-08-07 19:24:16 +01:00
Mattes D 2c3c1f1527 Tracer replacement (#3704)
* Replaced cTracer usage with cLineBlockTracer.

* Exported new cLineBlockTracer utility functions to Lua API.
2017-05-11 13:34:36 +01:00
bibo38 cb640ffea4 Spectators added (#2852) 2016-10-12 14:38:45 +02:00
LogicParrot 4e33569110 Fixed cProjectileEntity double destroy bug (#3397) 2016-10-09 17:22:34 +02:00
LogicParrot 90be4e7efd Entities now bail out of ticks if destroyed (#3363) 2016-09-03 14:31:27 +03:00
Mattes D d1dee3c909 Fixed RasPi builds of unit tests.
On RasPi with gcc 4.8.2, the asserts wouldn't compile when tests were enabled.
Enforced the assumption that ASSERT code is generated only in Debug builds.
2016-08-04 20:47:53 +02:00
LogicParrot 439b3304f4 Improved tamed wolf pack cooperation and projectile reactions 2016-01-22 21:16:27 +02:00
LogicParrot 8c12227687 Fix crash when tamed wolf is hit by arrows 2016-01-16 16:37:37 +02:00
LogicParrot 359e772dee Tamed wolf assists owner (attack / defence) 2016-01-12 11:47:59 +02:00
Mattes D 6e4122e551 Unified the doxy-comment format. 2015-07-31 16:49:10 +02:00
tycho dae9e5792a Made -Weverything an error. 2015-05-24 12:56:56 +01:00
tycho 77f1f58c0a Make -Werror disabling file only
Ad fix a load of warnings
2015-05-19 19:32:10 +01:00
DevToaster 45c84ea933 Changed air drag units to 'interpolated ticks' per second 2015-03-31 11:03:35 -04:00
DevToaster d315534b76 Adjusted projectile physics 2015-03-30 20:07:19 -04:00
DevToaster c743c7fd0c Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
Mattes D e5a7a730ed Merge pull request #1826 from mc-server/UnifyPacketizer
Unify packetizer
2015-03-24 13:09:41 +01:00
Mattes D cc069ccb2a Changed cEntity::m_UniqueID to UInt32. 2015-03-21 15:18:17 +01:00
Tiger Wang 60a52288d8 Improved arrow in-flight and block-hit appearance
* Fixes #1495
2015-03-20 22:32:32 +00:00
Tycho 2a9664d6ca Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2015-01-11 21:12:26 +00:00
Tiger Wang a26541a7c3 En masse NULL -> nullptr replace 2014-10-22 20:12:49 -07:00
Mattes D eeb580a74e Functions in cPluginManager get references instead of pointers. 2014-10-15 19:09:09 +02:00
Jaume Aloy 596203e692 Fixes
- Changed m_TicksLeftBurning > 0 for IsOnFire()
- Tried to do the changes in BlockHandler.cpp
- Removed m_Creator in ArrowEntity
- Added m_Enchantments in ProjectileEntity CreatorData
- Added blank lines between functions
2014-08-19 17:57:32 +02:00
archshift 0298d34406 Moved potion static functions to EntityEffect to create splash potions through world 2014-07-26 03:48:16 -07:00
archshift 726312602d Added m_TicksAlive to entities, allows projectiles to hit their creators 2014-07-20 01:43:07 -07:00
madmaxoft 2423fbf2ef Normalized comments.
This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-17 22:15:34 +02:00
madmaxoft 8e946da8ac Merge branch 'master' into potions 2014-07-15 09:01:32 +02:00
worktycho 4a6d606f74 Made CreateProjectile a pointer 2014-07-13 15:16:49 +01:00
archshift 8cbd43e043 Added splash potions to NBT serialization and retrieval 2014-07-11 18:58:11 -07:00
archshift e824cd09b3 Merge remote-tracking branch 'origin/master' into potions
Conflicts:
	src/Entities/Player.cpp
	src/Entities/ProjectileEntity.cpp
2014-07-09 23:28:27 -07:00
Tiger Wang 7c7501abc5 Added extra space before comments 2014-07-07 21:14:15 +01:00
Tiger Wang 460d6bd0cb Changed everything to callbacks 2014-07-05 22:59:22 +01:00
Tiger Wang f4e11d194e Crash and compile fix 2014-07-04 22:07:26 +01:00
Tiger Wang f4e3c01a71 Various fixed
* Fixed potential invalid pointer dereferencing, fixes #1117
* Fixed ender pearls not being loaded properly
2014-07-04 16:49:24 +01:00
Tiger Wang 536cb62f1c An unification of code style 2014-06-28 21:14:10 +01:00
Tiger Wang 33cc1f2a50 Fixed multiple issues with projectiles
* Fixed arrows not being collectable/not truly hitting a block/not
lodging into blocks/not going in far enough
* Fixed projectiles not playing their block hit animation owning to
being destroyed too quickly
2014-06-22 20:44:01 +01:00