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Commit Graph

16 Commits

Author SHA1 Message Date
Tiger Wang
37140ae578 Merge branch 'master' into portals
Conflicts:
	src/Blocks/WorldInterface.h
	src/ClientHandle.cpp
	src/ClientHandle.h
	src/Entities/Player.cpp
	src/Entities/Player.h
	src/Generating/FinishGen.cpp
	src/Protocol/Protocol.h
	src/Protocol/Protocol125.cpp
	src/Protocol/Protocol125.h
	src/Protocol/Protocol16x.cpp
	src/Protocol/Protocol16x.h
	src/Protocol/Protocol17x.cpp
	src/Protocol/Protocol17x.h
	src/Protocol/ProtocolRecognizer.cpp
	src/Protocol/ProtocolRecognizer.h
	src/Root.h
	src/World.cpp
2014-07-18 20:10:51 +01:00
madmaxoft
2423fbf2ef Normalized comments.
This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-17 22:15:34 +02:00
Tiger Wang
b9d4431f6f Fixed respawning
* Fixes #1103
2014-06-29 22:44:16 +01:00
Tiger Wang
29567c5610 Portals animate and delay correctly 2014-06-12 15:21:07 +01:00
Mattes D
af4a21ea06 Fixed deadlock when moving players to other worlds.
Fixes #1039, fixes #851
2014-06-08 21:58:30 +02:00
Tiger Wang
8bff3e5af2 Implemented end and nether portals 2014-05-31 22:28:51 +01:00
Mattes D
6492aa000b Merge pull request #909 from jfhumann/fixes
Bug fixes and optimizations.

We need to visit the API functions and check that they return only those values expected. `cWorld::CreateProjectile()` seems affected, too, by the same issue of ToLua returning extra values. In the cleanest form, these functions will need moving to ManualBindings.cpp
2014-04-22 13:34:32 +02:00
Mattes D
9f58046b5b Allow 1.6.4 Forge clients to log in.
Fixes #913.
2014-04-21 08:22:25 +02:00
jfhumann
013da806ec Did some static analysis, fixed some bugs and optimized a lot of code 2014-04-18 21:09:44 +02:00
madmaxoft
95fb90eaa6 Fixed 1.6.4 client crash on composite chat messages. 2014-04-06 22:28:41 +02:00
madmaxoft
4be894f060 More Clang warning fixes in the protocols. 2014-04-04 11:47:46 +02:00
madmaxoft
64d9390069 Rewritten player speeds to be relative unit-less.
Value of 1 means "default speed", 2 means "double the speed", 0.5 means "half the speed". This allows for easier plugins and is more future-proof.
2014-03-20 15:45:42 +01:00
Jan-Fabian Humann
f74ee8fb51 Adjusted style of switch/case 2014-03-09 10:55:06 +01:00
Jan-Fabian Humann
72f9c8b069 Changed if-else to switch-case 2014-03-08 19:26:32 +01:00
Jan-Fabian Humann
66970fe943 Split cClientHandle::HandleEntityAction() into three seperate functions HandleEntityCrouch, HandleEntityLeaveBed and HandleEntitySprinting. 2014-03-08 17:55:53 +01:00
Alexander Harkness
675b4aa878 Moved source to src 2013-11-24 14:19:41 +00:00