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@ -161,8 +161,8 @@ void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha
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WriteInt (a_BlockX);
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WriteShort((short)a_BlockY);
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WriteInt (a_BlockZ);
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WriteByte (a_Byte1);
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WriteByte (a_Byte2);
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WriteChar (a_Byte1);
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WriteChar (a_Byte2);
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Flush();
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}
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@ -209,12 +209,12 @@ void cProtocol125::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV
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WriteByte (PACKET_MULTI_BLOCK);
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WriteInt (a_ChunkX);
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WriteInt (a_ChunkZ);
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WriteShort((unsigned short)a_Changes.size());
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WriteUInt (sizeof(int) * a_Changes.size());
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WriteShort((short)a_Changes.size());
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WriteUInt ((UInt32)(sizeof(int) * a_Changes.size()));
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for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
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{
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unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12);
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unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4);
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UInt32 Coords = ((UInt32)itr->y) | ((UInt32)(itr->z << 8)) | ((UInt32)(itr->x << 12));
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UInt32 Blocks = ((UInt32)itr->BlockMeta) | ((UInt32)(itr->BlockType << 4));
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WriteUInt(Coords << 16 | Blocks);
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}
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Flush();
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@ -325,8 +325,8 @@ void cProtocol125::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_ENTITY_EFFECT);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte (a_EffectID);
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WriteByte (a_Amplifier);
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WriteByte ((Byte)a_EffectID);
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WriteByte ((Byte)a_Amplifier);
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WriteShort(a_Duration);
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Flush();
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}
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@ -357,7 +357,7 @@ void cProtocol125::SendEntityHeadLook(const cEntity & a_Entity)
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_ENT_HEAD_LOOK);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte((char)((a_Entity.GetHeadYaw() / 360.f) * 256));
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WriteChar((char)((a_Entity.GetHeadYaw() / 360.f) * 256));
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Flush();
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}
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@ -372,8 +372,8 @@ void cProtocol125::SendEntityLook(const cEntity & a_Entity)
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_ENT_LOOK);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte((char)((a_Entity.GetYaw() / 360.f) * 256));
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WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
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WriteChar((char)((a_Entity.GetYaw() / 360.f) * 256));
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WriteChar((char)((a_Entity.GetPitch() / 360.f) * 256));
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Flush();
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}
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@ -421,9 +421,9 @@ void cProtocol125::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_ENT_REL_MOVE);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte(a_RelX);
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WriteByte(a_RelY);
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WriteByte(a_RelZ);
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WriteChar(a_RelX);
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WriteChar(a_RelY);
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WriteChar(a_RelZ);
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Flush();
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}
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@ -438,11 +438,11 @@ void cProtocol125::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_ENT_REL_MOVE_LOOK);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte(a_RelX);
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WriteByte(a_RelY);
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WriteByte(a_RelZ);
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WriteByte((char)((a_Entity.GetYaw() / 360.f) * 256));
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WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
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WriteChar(a_RelX);
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WriteChar(a_RelY);
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WriteChar(a_RelZ);
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WriteChar((char)((a_Entity.GetYaw() / 360.f) * 256));
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WriteChar((char)((a_Entity.GetPitch() / 360.f) * 256));
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Flush();
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}
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@ -455,7 +455,7 @@ void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status)
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_ENT_STATUS);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte(a_Status);
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WriteChar(a_Status);
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Flush();
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}
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@ -488,7 +488,7 @@ void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc
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WriteDouble (a_BlockY);
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WriteDouble (a_BlockZ);
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WriteFloat (a_Radius);
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WriteInt (a_BlocksAffected.size());
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WriteInt ((Int32)a_BlocksAffected.size());
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int BlockX = (int)a_BlockX;
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int BlockY = (int)a_BlockY;
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int BlockZ = (int)a_BlockZ;
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@ -513,7 +513,7 @@ void cProtocol125::SendGameMode(eGameMode a_GameMode)
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_CHANGE_GAME_STATE);
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WriteByte(3);
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WriteByte((char)a_GameMode);
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WriteChar((char)a_GameMode);
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Flush();
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}
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@ -538,7 +538,7 @@ void cProtocol125::SendHealth(void)
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_UPDATE_HEALTH);
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WriteShort((short)m_Client->GetPlayer()->GetHealth());
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WriteShort(m_Client->GetPlayer()->GetFoodLevel());
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WriteShort((short)m_Client->GetPlayer()->GetFoodLevel());
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WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
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Flush();
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}
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@ -551,7 +551,7 @@ void cProtocol125::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_INVENTORY_SLOT);
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WriteByte (a_WindowID);
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WriteChar (a_WindowID);
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WriteShort(a_SlotNum);
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WriteItem (a_Item);
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Flush();
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@ -600,17 +600,14 @@ void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo
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WriteByte (PACKET_ITEM_DATA);
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WriteShort(E_ITEM_MAP);
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WriteShort(a_ID);
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WriteShort(3 + a_Length);
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WriteShort((short)a_ID);
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WriteShort((short)(3 + a_Length));
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WriteByte(0);
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WriteByte(a_X);
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WriteByte(a_Y);
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WriteChar((char)a_X);
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WriteChar((char)a_Y);
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for (unsigned int i = 0; i < a_Length; ++i)
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{
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WriteByte(a_Colors[i]);
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}
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SendData((const char *)a_Colors, a_Length);
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Flush();
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}
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@ -625,16 +622,16 @@ void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor
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WriteByte (PACKET_ITEM_DATA);
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WriteShort(E_ITEM_MAP);
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WriteShort(a_ID);
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WriteShort(1 + (3 * a_Decorators.size()));
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WriteShort((short)a_ID);
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WriteShort((short)(1 + (3 * a_Decorators.size())));
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WriteByte(1);
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for (cMapDecoratorList::const_iterator it = a_Decorators.begin(); it != a_Decorators.end(); ++it)
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{
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WriteByte((it->GetType() << 4) | (it->GetRot() & 0xf));
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WriteByte(it->GetPixelX());
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WriteByte(it->GetPixelZ());
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WriteByte((Byte)(it->GetType() << 4) | (it->GetRot() & 0xf));
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WriteByte((Byte)it->GetPixelX());
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WriteByte((Byte)it->GetPixelZ());
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}
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Flush();
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@ -651,7 +648,7 @@ void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
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WriteByte (PACKET_PICKUP_SPAWN);
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WriteInt (a_Pickup.GetUniqueID());
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WriteShort (a_Pickup.GetItem().m_ItemType);
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WriteByte (a_Pickup.GetItem().m_ItemCount);
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WriteChar (a_Pickup.GetItem().m_ItemCount);
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WriteShort (a_Pickup.GetItem().m_ItemDamage);
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WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
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WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
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@ -669,7 +666,7 @@ void cProtocol125::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_ANIMATION);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte(a_Animation);
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WriteChar(a_Animation);
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Flush();
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}
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@ -763,8 +760,8 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
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WriteInt ((int)(a_Player.GetPosX() * 32));
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WriteInt ((int)(a_Player.GetPosY() * 32));
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WriteInt ((int)(a_Player.GetPosZ() * 32));
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WriteByte ((char)((a_Player.GetYaw() / 360.f) * 256));
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WriteByte ((char)((a_Player.GetPitch() / 360.f) * 256));
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WriteChar ((char)((a_Player.GetYaw() / 360.f) * 256));
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WriteChar ((char)((a_Player.GetPitch() / 360.f) * 256));
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WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
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Flush();
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}
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|
@ -790,9 +787,9 @@ void cProtocol125::SendPluginMessage(const AString & a_Channel, const AString &
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void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
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{
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|
cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_REMOVE_ENTITY_EFFECT);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte (a_EffectID);
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WriteByte(PACKET_REMOVE_ENTITY_EFFECT);
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WriteInt (a_Entity.GetUniqueID());
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WriteChar((char)a_EffectID);
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Flush();
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}
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@ -806,7 +803,7 @@ void cProtocol125::SendRespawn(void)
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WriteByte (PACKET_RESPAWN);
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WriteInt ((int)(m_Client->GetPlayer()->GetWorld()->GetDimension()));
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WriteByte (2); // TODO: Difficulty; 2 = Normal
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WriteByte ((char)m_Client->GetPlayer()->GetGameMode());
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WriteChar ((char)m_Client->GetPlayer()->GetGameMode());
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WriteShort (256); // Current world height
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WriteString("default");
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}
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@ -837,7 +834,7 @@ void cProtocol125::SendExperienceOrb(const cExpOrb & a_ExpOrb)
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WriteInt((int) a_ExpOrb.GetPosX());
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WriteInt((int) a_ExpOrb.GetPosY());
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WriteInt((int) a_ExpOrb.GetPosZ());
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WriteShort(a_ExpOrb.GetReward());
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|
WriteShort((short)a_ExpOrb.GetReward());
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|
Flush();
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|
}
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@ -878,7 +875,7 @@ void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
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cCSLock Lock(m_CSPacket);
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|
WriteByte (PACKET_SPAWN_MOB);
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|
WriteInt (a_Mob.GetUniqueID());
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|
WriteByte (a_Mob.GetMobType());
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|
WriteByte ((Byte)a_Mob.GetMobType());
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|
WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
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|
WriteByte (0);
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|
WriteByte (0);
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|
@ -903,7 +900,7 @@ void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
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|
cCSLock Lock(m_CSPacket);
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|
|
|
WriteByte(PACKET_SPAWN_OBJECT);
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|
|
|
|
WriteInt (a_Entity.GetUniqueID());
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|
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|
|
WriteByte(a_ObjectType);
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|
|
WriteChar(a_ObjectType);
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|
|
|
WriteInt ((int)(a_Entity.GetPosX() * 32));
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|
|
WriteInt ((int)(a_Entity.GetPosY() * 32));
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|
|
|
WriteInt ((int)(a_Entity.GetPosZ() * 32));
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|
@ -928,7 +925,7 @@ void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
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|
|
cCSLock Lock(m_CSPacket);
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|
|
WriteByte (PACKET_SPAWN_OBJECT);
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|
|
|
|
WriteInt (a_Vehicle.GetUniqueID());
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|
|
|
|
WriteByte (a_VehicleType);
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|
|
|
WriteChar (a_VehicleType);
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|
|
|
|
WriteInt ((int)(a_Vehicle.GetPosX() * 32));
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|
|
|
|
WriteInt ((int)(a_Vehicle.GetPosY() * 32));
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|
WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
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|
|
@ -966,8 +963,8 @@ void cProtocol125::SendTeleportEntity(const cEntity & a_Entity)
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|
|
WriteInt ((int)(floor(a_Entity.GetPosX() * 32)));
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|
|
|
WriteInt ((int)(floor(a_Entity.GetPosY() * 32)));
|
|
|
|
|
WriteInt ((int)(floor(a_Entity.GetPosZ() * 32)));
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|
|
|
|
WriteByte ((char)((a_Entity.GetYaw() / 360.f) * 256));
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|
|
|
|
WriteByte ((char)((a_Entity.GetPitch() / 360.f) * 256));
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|
|
|
|
WriteChar ((char)((a_Entity.GetYaw() / 360.f) * 256));
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|
|
|
|
WriteChar ((char)((a_Entity.GetPitch() / 360.f) * 256));
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|
|
|
|
Flush();
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|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1042,7 +1039,7 @@ void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
|
|
|
|
|
WriteInt (a_Entity.GetUniqueID());
|
|
|
|
|
WriteByte(0); // Unknown byte only 0 has been observed
|
|
|
|
|
WriteInt (a_BlockX);
|
|
|
|
|
WriteByte(a_BlockY);
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|
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|
|
WriteByte((Byte)a_BlockY);
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WriteInt (a_BlockZ);
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Flush();
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}
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@ -1086,7 +1083,7 @@ void cProtocol125::SendWholeInventory(const cWindow & a_Window)
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cCSLock Lock(m_CSPacket);
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cItems Slots;
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a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
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SendWindowSlots(a_Window.GetWindowID(), Slots.size(), &(Slots[0]));
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SendWindowSlots(a_Window.GetWindowID(), (int)Slots.size(), &(Slots[0]));
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}
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@ -1103,7 +1100,7 @@ void cProtocol125::SendWindowClose(const cWindow & a_Window)
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_WINDOW_CLOSE);
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WriteByte(a_Window.GetWindowID());
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WriteChar(a_Window.GetWindowID());
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Flush();
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}
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@ -1120,10 +1117,10 @@ void cProtocol125::SendWindowOpen(const cWindow & a_Window)
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}
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_WINDOW_OPEN);
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WriteByte (a_Window.GetWindowID());
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WriteByte (a_Window.GetWindowType());
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WriteChar (a_Window.GetWindowID());
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WriteByte ((Byte)a_Window.GetWindowType());
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WriteString(a_Window.GetWindowTitle());
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WriteByte (a_Window.GetNumNonInventorySlots());
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WriteByte ((Byte)a_Window.GetNumNonInventorySlots());
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Flush();
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}
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@ -1135,7 +1132,7 @@ void cProtocol125::SendWindowProperty(const cWindow & a_Window, short a_Property
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_WINDOW_PROPERTY);
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WriteByte (a_Window.GetWindowID());
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WriteChar (a_Window.GetWindowID());
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WriteShort(a_Property);
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WriteShort(a_Value);
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Flush();
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@ -1527,7 +1524,7 @@ int cProtocol125::ParsePluginMessage(void)
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HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ChannelName);
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HANDLE_PACKET_READ(ReadBEShort, short, Length);
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AString Data;
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if (!m_ReceivedData.ReadString(Data, Length))
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if (!m_ReceivedData.ReadString(Data, (size_t)Length))
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{
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m_ReceivedData.CheckValid();
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return PARSE_INCOMPLETE;
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@ -1688,7 +1685,7 @@ void cProtocol125::SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad)
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void cProtocol125::SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items)
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{
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WriteByte (PACKET_INVENTORY_WHOLE);
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WriteByte (a_WindowID);
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WriteChar (a_WindowID);
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WriteShort((short)a_NumItems);
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for (int j = 0; j < a_NumItems; j++)
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@ -1718,7 +1715,7 @@ void cProtocol125::WriteItem(const cItem & a_Item)
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return;
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}
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WriteByte (a_Item.m_ItemCount);
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WriteChar (a_Item.m_ItemCount);
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WriteShort(a_Item.m_ItemDamage);
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|
if (cItem::IsEnchantable(a_Item.m_ItemType))
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|
@ -1765,7 +1762,7 @@ int cProtocol125::ParseItem(cItem & a_Item)
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|
}
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|
|
// TODO: Enchantment not implemented yet!
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|
|
if (!m_ReceivedData.SkipRead(EnchantNumBytes))
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|
if (!m_ReceivedData.SkipRead((size_t)EnchantNumBytes))
|
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|
|
|
{
|
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|
|
return PARSE_INCOMPLETE;
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|
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|
|
}
|
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|
@ -1850,7 +1847,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
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|
|
case cMonster::mtCreeper:
|
|
|
|
|
{
|
|
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|
|
WriteByte(0x10);
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|
|
WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up?
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|
|
WriteChar(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up?
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|
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|
|
WriteByte(0x11);
|
|
|
|
|
WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged?
|
|
|
|
|
break;
|
|
|
|
@ -1920,9 +1917,9 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
|
|
|
|
|
|
|
|
|
|
WriteByte(0x10);
|
|
|
|
|
Byte SheepMetadata = 0;
|
|
|
|
|
SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); // Fur colour
|
|
|
|
|
SheepMetadata = (Byte)((const cSheep &)a_Mob).GetFurColor();
|
|
|
|
|
|
|
|
|
|
if (((const cSheep &)a_Mob).IsSheared()) // Is sheared?
|
|
|
|
|
if (((const cSheep &)a_Mob).IsSheared())
|
|
|
|
|
{
|
|
|
|
|
SheepMetadata |= 0x16;
|
|
|
|
|
}
|
|
|
|
@ -1954,7 +1951,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
|
|
|
|
|
case cMonster::mtWither:
|
|
|
|
|
{
|
|
|
|
|
WriteByte(0x54); // Int at index 20
|
|
|
|
|
WriteInt(((const cWither &)a_Mob).GetNumInvulnerableTicks());
|
|
|
|
|
WriteInt((Int32)((const cWither &)a_Mob).GetNumInvulnerableTicks());
|
|
|
|
|
WriteByte(0x66); // Float at index 6
|
|
|
|
|
WriteFloat((float)(a_Mob.GetHealth()));
|
|
|
|
|
break;
|
|
|
|
@ -1965,11 +1962,11 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
|
|
|
|
|
WriteByte(0x10);
|
|
|
|
|
if (a_Mob.GetMobType() == cMonster::mtSlime)
|
|
|
|
|
{
|
|
|
|
|
WriteByte(((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
|
|
|
|
|
WriteByte((Byte)((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
WriteByte(((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
|
|
|
|
|
WriteByte((Byte)((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
@ -2008,7 +2005,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
|
|
|
|
|
WriteInt(Flags);
|
|
|
|
|
|
|
|
|
|
WriteByte(0x13);
|
|
|
|
|
WriteByte(((const cHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.)
|
|
|
|
|
WriteByte((Byte)((const cHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.)
|
|
|
|
|
|
|
|
|
|
WriteByte(0x54);
|
|
|
|
|
int Appearance = 0;
|
|
|
|
@ -2020,6 +2017,10 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
|
|
|
|
|
WriteInt(((const cHorse &)a_Mob).GetHorseArmour()); // Horshey armour
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
default:
|
|
|
|
|
{
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|