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Changed if-else to switch-case

This commit is contained in:
Jan-Fabian Humann 2014-03-08 19:26:32 +01:00
parent 66970fe943
commit 72f9c8b069
3 changed files with 33 additions and 39 deletions

View File

@ -1376,25 +1376,23 @@ int cProtocol125::ParseEntityAction(void)
HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_PACKET_READ(ReadChar, char, ActionID);
if (ActionID == 1) // Crouch
switch (ActionID)
{
case 1: // Crouch
m_Client->HandleEntityCrouch(EntityID, true);
}
else if (ActionID == 2) // Uncrouch
{
break;
case 2: // Uncrouch
m_Client->HandleEntityCrouch(EntityID, false);
}
else if (ActionID == 3) // Leave Bed
{
break;
case 3: // Leave Bed
m_Client->HandleEntityLeaveBed(EntityID);
}
else if (ActionID == 4) // Start sprinting
{
break;
case 4: // Start sprinting
m_Client->HandleEntitySprinting(EntityID, true);
}
else if (ActionID == 5) // Stop sprinting
{
break;
case 5: // Stop sprinting
m_Client->HandleEntitySprinting(EntityID, false);
break;
}
return PARSE_OK;

View File

@ -185,25 +185,23 @@ int cProtocol161::ParseEntityAction(void)
HANDLE_PACKET_READ(ReadChar, char, ActionID);
HANDLE_PACKET_READ(ReadBEInt, int, UnknownHorseVal);
if (ActionID == 1) // Crouch
switch (ActionID)
{
case 1: // Crouch
m_Client->HandleEntityCrouch(EntityID, true);
}
else if (ActionID == 2) // Uncrouch
{
break;
case 2: // Uncrouch
m_Client->HandleEntityCrouch(EntityID, false);
}
else if (ActionID == 3) // Leave Bed
{
break;
case 3: // Leave Bed
m_Client->HandleEntityLeaveBed(EntityID);
}
else if (ActionID == 4) // Start sprinting
{
break;
case 4: // Start sprinting
m_Client->HandleEntitySprinting(EntityID, true);
}
else if (ActionID == 5) // Stop sprinting
{
break;
case 5: // Stop sprinting
m_Client->HandleEntitySprinting(EntityID, false);
break;
}
return PARSE_OK;

View File

@ -1733,25 +1733,23 @@ void cProtocol172::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Action);
HANDLE_READ(a_ByteBuffer, ReadBEInt, int, JumpBoost);
if (Action == 1) // Crouch
switch (Action)
{
case 1: // Crouch
m_Client->HandleEntityCrouch(PlayerID, true);
}
else if (Action == 2) // Uncrouch
{
break;
case 2: // Unchrouch
m_Client->HandleEntityCrouch(PlayerID, false);
}
else if (Action == 3) // Leave Bed
{
break;
case 3: // Leave Bed
m_Client->HandleEntityLeaveBed(PlayerID);
}
else if (Action == 4) // Start sprinting
{
break;
case 4: // Start sprinting
m_Client->HandleEntitySprinting(PlayerID, true);
}
else if (Action == 5) // Stop sprinting
{
break;
case 5: // Stop sprinting
m_Client->HandleEntitySprinting(PlayerID, false);
break;
}
}