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Commit Graph

17 Commits

Author SHA1 Message Date
12xx12
3daf253b7f
Some emplace_back replacements (#5149)
* replace push_back with emplace_back when a new object was created in the function call
2021-03-07 16:31:43 +00:00
Tiger Wang
868cd94ee9
Prepare ChunkData for BlockState storage (#5105)
* Rename ChunkData Creatable test

* Add missing Y-check in RedstoneWireHandler

* Remove ChunkDef.h dependency in Scoreboard

* Prepare ChunkData for BlockState storage

+ Split chunk block, meta, block & sky light storage
+ Load the height map from disk
- Reduce duplicated code in ChunkData
- Remove saving MCSBiomes, there aren't any
- Remove the allocation pool, ref #4315, #3864

* fixed build

* fixed test

* fixed the debug compile

Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com>
2021-03-05 14:03:55 +01:00
cflep
5aad42a4d0
Light the nether portal when switching dimensions (#5062)
* Fixes #5007
2020-12-01 01:02:19 +00:00
Tiger Wang
61aff2af12 Correct world access in NetherPortalScanner 2020-04-19 21:43:14 +01:00
Tiger Wang
50893667db MoveToWorld must always be provided a world 2020-04-18 19:51:30 +01:00
Tiger Wang
e98f93a079 Only store IDs across ticks 2020-04-18 19:51:30 +01:00
Mattes D
01b8ed5295
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2020-04-03 08:57:01 +02:00
Mat
782619e3f8
Send respawn packet by default (#4540) 2020-03-24 14:54:12 +00:00
Mat
7d4934534e
Stabilise MoveToWorld (#4004)
* Stabilise MoveToWorld

* Fix comments and deprecate ScheduleMoveToWorld

* Enhanced thread safety for m_WorldChangeInfo

* Return unique_ptr from cAtomicUniquePtr::exchange

* cWorld now calls entity cEntity::OnAddToWorld and cEntity::OnRemoveFromWorld.

Allows broadcasting entities added to the world from the world's tick thread.
This also factors out some common code from cEntity::DoMoveToWorld and cEntity::Initialize.

As a consequence, cEntity::Destroy(false) (i.e. Destroying the entity without broadcasting) is impossible.
This isn't used anywhere in Cuberite so it's now deprecated.

* Update entity position after removing it from the world.
Fixes broadcasts being sent to the wrong chunk.

* Fix style

* cEntity: Update LastSentPosition when sending spawn packet

* Add Wno-deprecated-declarations to the lua bindings

* Kill uses of ScheduleMoveToWorld
2020-03-05 12:52:34 +02:00
DaPorkchop_
10b60971f5 Make Nether portals spawn the player inside of them (#4325)
Currently the player is spawned immediately in front of them.

Simply changing `cNetherPortalScanner::OutOffset` to 0.5 wasn't enough, as the player would always be spawned on top of the portal, however checking for non-solid blocks instead of air fixes this.
2019-04-18 14:54:55 +01:00
peterbell10
4727ed2084 Add a formatting function for Vector3 (#4282)
* Vector3: Add custom fmt compatible formatter.

* cLuaState: Add fmt version of ApiParamError

* Use vector formatting in manual bindings

* Always log vectors with FLOG
2018-09-24 21:33:39 +01:00
peterbell10
950aeffff8
CheckBasicStyle: Check number of empty lines between functions (#4267)
Add check for number of empty lines between functions and fix the corresponding failures
2018-07-26 22:24:36 +01:00
Bond-009
b9fdaf8a94 Use clang-tidy to check more code conventions (#4214)
* Create clang-tidy.sh
* Add clang-tidy to circle.yml
* Fixed some naming violations

Fixes #4164
2018-05-06 18:07:34 +01:00
Lukas Pioch
4691bc5a29 Removed double includes (#3885) 2017-08-02 19:57:20 +01:00
Lane Kolbly
9d620a20a0 Work on NetherPortalScanner. Setup portal scanner to reset PortalCooldown. Changed where player is spawned. Added a_InitSpawn flag to CreateAndInitializeWorld. 2015-06-13 16:09:43 -05:00
Mattes D
f0ee0b8ce8 NetherPortalScanner: Fixed type conversion warnings. 2015-06-13 08:46:05 +02:00
Lane Kolbly
73b6a44d5f Implemented nether portal scanning code. 2015-06-09 18:23:57 -05:00