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Light the nether portal when switching dimensions (#5062)

* Fixes #5007
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cflep 2020-12-01 02:02:19 +01:00 committed by GitHub
parent 98cf4025ce
commit 5aad42a4d0
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1 changed files with 1 additions and 1 deletions

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@ -264,7 +264,7 @@ void cNetherPortalScanner::BuildNetherPortal(Vector3i a_Location, Direction a_Di
}
// Fill the frame (place a fire in the bottom)
m_World.SetBlock(x + 1, y + 1, z + 1, E_BLOCK_FIRE, 0);
m_World.PlaceBlock(Vector3<int>(x + 1, y + 1, z + 1), E_BLOCK_FIRE, 0);
}