Light the nether portal when switching dimensions (#5062)
* Fixes #5007
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@ -264,7 +264,7 @@ void cNetherPortalScanner::BuildNetherPortal(Vector3i a_Location, Direction a_Di
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}
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// Fill the frame (place a fire in the bottom)
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m_World.SetBlock(x + 1, y + 1, z + 1, E_BLOCK_FIRE, 0);
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m_World.PlaceBlock(Vector3<int>(x + 1, y + 1, z + 1), E_BLOCK_FIRE, 0);
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}
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