Added falling block entities. Sand and gravel now properly fall down
Implemented the PACKET_SPAWN_OBJECT packet Made some things use BLOCKTYPE instead of char Android: Requests WebAdmin port when pressing the configure button git-svn-id: http://mc-server.googlecode.com/svn/trunk@915 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
1d8921c151
commit
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@ -15,9 +15,18 @@
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#include "ToJava.h"
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#include "Root.h"
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#include "WebAdmin.h"
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#include <android/log.h>
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#ifdef _WIN32 // For IntelliSense parsing
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typedef void jobject;
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typedef int jint;
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typedef bool jboolean;
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typedef void JavaVM;
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typedef void JNIEnv;
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#endif
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cCriticalSection g_CriticalSection;
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JNIEnv* g_CurrentJNIEnv = 0;
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@ -61,7 +70,7 @@ cMainThread * pMainThread = NULL;
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jint JNI_OnLoad(JavaVM* vm, void* reserved)
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{
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__android_log_print(ANDROID_LOG_ERROR,"MCServer", "%s", "JNI_OnLoad JNI_OnLoad JNI_OnLoad JNI_OnLoad");
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//__android_log_print(ANDROID_LOG_ERROR,"MCServer", "%s", "JNI_OnLoad JNI_OnLoad JNI_OnLoad JNI_OnLoad");
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g_JavaVM = vm;
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return JNI_VERSION_1_4;
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}
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@ -72,20 +81,11 @@ extern "C" void Java_com_mcserver_MCServerActivity_NativeOnCreate( JNIEnv* env,
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g_CriticalSection.Lock();
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g_CurrentJNIEnv = env;
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g_JavaThread = thiz;
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//if( !cLogger::GetSingletonPtr() ) new cLogger();
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__android_log_print(ANDROID_LOG_ERROR,"MCServer", "%s", "Logging from C++!");
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//__android_log_print(ANDROID_LOG_ERROR,"MCServer", "%s", "Logging from C++!");
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g_CriticalSection.Unlock();
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//CallJavaFunction_Void_Void(g_JavaActivity, "TestTest" );
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//CallJavaFunction_Void_String(g_JavaThread, "AddToLog", "herpderpderp!!" );
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mkdir("/sdcard/mcserver", S_IRWXU | S_IRWXG | S_IRWXO);
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// __android_log_print(ANDROID_LOG_ERROR,"MCServer", "%s", "Before mainthread");
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// pMainThread = new cMainThread();
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// pMainThread->Start();
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// __android_log_print(ANDROID_LOG_ERROR,"MCServer", "%s", "AFter mainthread");
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pRoot = new cRoot();
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pRoot->Start();
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delete pRoot; pRoot = NULL;
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@ -107,8 +107,6 @@ extern "C" void Java_com_mcserver_MCServerActivity_NativeCleanUp( JNIEnv* env,
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{
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pRoot->ServerCommand("stop");
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}
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// pMainThread->Stop();
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// delete pMainThread; pMainThread = NULL;
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}
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@ -118,3 +116,15 @@ extern "C" jboolean Java_com_mcserver_MCServerActivity_NativeIsServerRunning( JN
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{
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return pRoot != NULL;
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}
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extern "C" jint Java_com_mcserver_MCServerActivity_NativeGetWebAdminPort( JNIEnv* env, jobject thiz )
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{
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if( pRoot != NULL && pRoot->GetWebAdmin() != NULL )
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{
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return pRoot->GetWebAdmin()->GetPort();
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}
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return 0;
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}
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@ -59,7 +59,7 @@ public class MCServerActivity extends Activity {
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((Button)findViewById(R.id.configure_server)).setOnClickListener( new View.OnClickListener() {
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public void onClick(View v) {
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Intent myIntent = new Intent(Intent.ACTION_VIEW, Uri.parse("http://localhost:8081/webadmin/"));
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Intent myIntent = new Intent(Intent.ACTION_VIEW, Uri.parse("http://localhost:" + NativeGetWebAdminPort() + "/webadmin/"));
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startActivity( myIntent );
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}
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});
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@ -251,6 +251,7 @@ public class MCServerActivity extends Activity {
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public native void NativeOnCreate();
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public native void NativeCleanUp();
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public native boolean NativeIsServerRunning();
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public native int NativeGetWebAdminPort();
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}
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@ -906,6 +906,14 @@
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RelativePath="..\source\Entity.h"
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>
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</File>
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<File
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RelativePath="..\source\FallingBlock.cpp"
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>
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</File>
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<File
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RelativePath="..\source\FallingBlock.h"
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>
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</File>
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<File
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RelativePath="..\source\FurnaceEntity.cpp"
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>
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@ -1483,6 +1483,14 @@ void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Blo
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void cClientHandle::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ)
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{
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m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_SpeedX, a_SpeedY, a_SpeedZ);
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}
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void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
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{
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@ -118,6 +118,7 @@ public:
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void SendWindowClose (char a_WindowID);
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void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots);
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void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
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void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ);
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const AString & GetUsername(void) const; //tolua_export
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@ -81,7 +81,7 @@ inline bool IsValidItem( int a_ItemID ) //tolua_export
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inline bool IsBlockWater(char a_BlockID)
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inline bool IsBlockWater(BLOCKTYPE a_BlockID)
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{
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return (a_BlockID == E_BLOCK_WATER || a_BlockID == E_BLOCK_STATIONARY_WATER);
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}
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@ -90,18 +90,18 @@ inline bool IsBlockWater(char a_BlockID)
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inline bool IsBlockLava(char a_BlockID)
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inline bool IsBlockLava(BLOCKTYPE a_BlockID)
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{
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return (a_BlockID == E_BLOCK_LAVA || a_BlockID == E_BLOCK_STATIONARY_LAVA);
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}
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inline bool IsBlockLiquid(char a_BlockID)
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inline bool IsBlockLiquid(BLOCKTYPE a_BlockID)
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{
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return IsBlockWater(a_BlockID) || IsBlockLava(a_BlockID);
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}
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inline bool IsBlockTypeOfDirt(char a_BlockID)
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inline bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockID)
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{
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switch (a_BlockID)
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{
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64
source/FallingBlock.cpp
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64
source/FallingBlock.cpp
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@ -0,0 +1,64 @@
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#include "Globals.h"
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#include "FallingBlock.h"
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#include "World.h"
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#include "ClientHandle.h"
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CLASS_DEFINITION( cFallingBlock, cEntity )
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cFallingBlock::cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType)
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: super( a_BlockPosition.x + 0.5f, a_BlockPosition.y + 0.5f, a_BlockPosition.z + 0.5f )
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, m_BlockType( a_BlockType )
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, m_OriginalPosition( a_BlockPosition )
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, m_SpeedY( 0 )
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{
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}
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cFallingBlock::~cFallingBlock()
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{
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}
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void cFallingBlock::Initialize(cWorld * a_World)
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{
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super::Initialize( a_World );
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a_World->BroadcastSpawn(*this);
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}
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void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle)
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{
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a_ClientHandle.SendSpawnObject(*this, 70, m_BlockType, 0, 0, 0);
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}
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void cFallingBlock::Tick(float a_Dt)
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{
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float MilliDt = a_Dt * 0.001f;
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m_SpeedY -= MilliDt * 9.8f;
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m_Pos.y += m_SpeedY * MilliDt;
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//GetWorld()->BroadcastTeleportEntity(*this); // Testing position
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Vector3i BlockPos( m_OriginalPosition.x, (int)(m_Pos.y-0.5), m_OriginalPosition.z );
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if( !IsPassable( GetWorld()->GetBlock( BlockPos ) ) )
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{
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Destroy();
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GetWorld()->SetBlock( BlockPos.x, BlockPos.y+1, BlockPos.z, m_BlockType, 0 );
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}
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}
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44
source/FallingBlock.h
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44
source/FallingBlock.h
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@ -0,0 +1,44 @@
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#pragma once
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#include "Entity.h"
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#include "Defines.h"
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class cPlayer;
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class cItem;
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class cFallingBlock : public cEntity
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{
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typedef cEntity super;
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public:
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CLASS_PROTOTYPE();
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cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType);
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~cFallingBlock();
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virtual void Initialize(cWorld * a_World) override;
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void Tick(float a_Dt) override;
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private:
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BLOCKTYPE m_BlockType;
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Vector3i m_OriginalPosition;
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float m_SpeedY;
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static bool IsPassable( BLOCKTYPE a_BlockType )
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{
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return a_BlockType == E_BLOCK_AIR || IsBlockLiquid( a_BlockType );
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}
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};
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@ -48,7 +48,7 @@ void cFireSimulator::Simulate( float a_Dt )
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}
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bool cFireSimulator::IsAllowedBlock( char a_BlockID )
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bool cFireSimulator::IsAllowedBlock( BLOCKTYPE a_BlockID )
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{
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return a_BlockID == E_BLOCK_FIRE
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|| IsBlockLava(a_BlockID);
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@ -78,12 +78,12 @@ void cFireSimulator::_AddBlock(int a_X, int a_Y, int a_Z)
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}
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bool cFireSimulator::IsForeverBurnable( char a_BlockID )
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bool cFireSimulator::IsForeverBurnable( BLOCKTYPE a_BlockID )
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{
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return a_BlockID == E_BLOCK_BLOODSTONE;
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}
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bool cFireSimulator::IsBurnable( char a_BlockID )
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bool cFireSimulator::IsBurnable( BLOCKTYPE a_BlockID )
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{
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return a_BlockID == E_BLOCK_PLANKS
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|| a_BlockID == E_BLOCK_LEAVES
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@ -95,7 +95,7 @@ bool cFireSimulator::IsBurnable( char a_BlockID )
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|| a_BlockID == E_BLOCK_VINES;
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}
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bool cFireSimulator::FiresForever( char a_BlockID )
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bool cFireSimulator::FiresForever( BLOCKTYPE a_BlockID )
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{
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return a_BlockID != E_BLOCK_FIRE;
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}
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cFireSimulator( cWorld* a_World );
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~cFireSimulator();
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virtual void Simulate( float a_Dt );
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virtual void Simulate( float a_Dt ) override;
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virtual bool IsAllowedBlock( char a_BlockID );
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virtual bool IsAllowedBlock( BLOCKTYPE a_BlockID ) override;
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virtual bool IsBurnable( char a_BlockID );
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virtual bool IsForeverBurnable( char a_BlockID );
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virtual bool FiresForever( char a_BlockID );
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virtual bool IsBurnable( BLOCKTYPE a_BlockID );
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virtual bool IsForeverBurnable( BLOCKTYPE a_BlockID );
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virtual bool FiresForever( BLOCKTYPE a_BlockID );
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protected:
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virtual void AddBlock(int a_X, int a_Y, int a_Z);
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virtual void AddBlock(int a_X, int a_Y, int a_Z) override;
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virtual void _AddBlock(int a_X, int a_Y, int a_Z);
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virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
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virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
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@ -436,7 +436,7 @@ void cFluidSimulator::Simulate( float a_Dt )
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bool cFluidSimulator::IsPassableForFluid(char a_BlockID)
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bool cFluidSimulator::IsPassableForFluid(BLOCKTYPE a_BlockID)
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{
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return a_BlockID == E_BLOCK_AIR
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|| a_BlockID == E_BLOCK_FIRE
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@ -448,7 +448,7 @@ bool cFluidSimulator::IsPassableForFluid(char a_BlockID)
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bool cFluidSimulator::IsStationaryBlock (char a_BlockID)
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bool cFluidSimulator::IsStationaryBlock (BLOCKTYPE a_BlockID)
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{
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return a_BlockID == m_StationaryFluidBlock;
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}
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@ -457,7 +457,7 @@ bool cFluidSimulator::IsStationaryBlock (char a_BlockID)
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bool cFluidSimulator::CanWashAway( char a_BlockID )
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bool cFluidSimulator::CanWashAway( BLOCKTYPE a_BlockID )
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{
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switch( a_BlockID )
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{
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@ -476,7 +476,7 @@ bool cFluidSimulator::CanWashAway( char a_BlockID )
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bool cFluidSimulator::IsSolidBlock( char a_BlockID )
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bool cFluidSimulator::IsSolidBlock( BLOCKTYPE a_BlockID )
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{
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return !(a_BlockID == E_BLOCK_AIR
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|| a_BlockID == E_BLOCK_FIRE
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@ -29,11 +29,11 @@ public:
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//Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard)
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Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
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virtual bool IsAllowedBlock( char a_BlockID ) = 0;
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virtual bool IsStationaryBlock( char a_BlockID);
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virtual bool IsPassableForFluid( char a_BlockID );
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bool CanWashAway( char a_BlockID );
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bool IsSolidBlock(char a_BlockID);
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virtual bool IsAllowedBlock( BLOCKTYPE a_BlockID ) = 0;
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virtual bool IsStationaryBlock( BLOCKTYPE a_BlockID);
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virtual bool IsPassableForFluid( BLOCKTYPE a_BlockID );
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bool CanWashAway( BLOCKTYPE a_BlockID );
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bool IsSolidBlock(BLOCKTYPE a_BlockID);
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protected:
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virtual void AddBlock( int a_X, int a_Y, int a_Z);
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char GetHighestLevelAround( int a_X, int a_Y, int a_Z );
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@ -47,8 +47,8 @@ protected:
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FluidData* m_Data;
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//Customize
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char m_FluidBlock;
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char m_StationaryFluidBlock;
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BLOCKTYPE m_FluidBlock;
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BLOCKTYPE m_StationaryFluidBlock;
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char m_MaxHeight;
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char m_FlowReduction;
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@ -14,7 +14,7 @@ cLavaSimulator::cLavaSimulator(cWorld *a_World)
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}
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bool cLavaSimulator::IsAllowedBlock(char a_BlockID)
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bool cLavaSimulator::IsAllowedBlock(BLOCKTYPE a_BlockID)
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{
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return IsBlockLava(a_BlockID);
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}
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@ -6,7 +6,7 @@ class cLavaSimulator : public cFluidSimulator
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public:
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cLavaSimulator( cWorld* a_World );
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virtual bool IsAllowedBlock( char a_BlockID );
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virtual bool IsAllowedBlock( BLOCKTYPE a_BlockID ) override;
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};
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@ -85,6 +85,7 @@ public:
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virtual void SendWindowClose (char a_WindowID) = 0;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
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virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) = 0;
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/// Returns the ServerID used for authentication through session.minecraft.net
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virtual AString GetAuthServerID(void) = 0;
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@ -52,7 +52,7 @@ enum
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PACKET_PLAYER_SPAWN = 0x14,
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PACKET_PICKUP_SPAWN = 0x15,
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PACKET_COLLECT_PICKUP = 0x16,
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PACKET_ADD_VEHICLE = 0x17,
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PACKET_SPAWN_OBJECT = 0x17,
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PACKET_SPAWN_MOB = 0x18,
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PACKET_DESTROY_ENTITY = 0x1d,
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PACKET_ENTITY = 0x1e,
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@ -794,6 +794,29 @@ void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
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void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_SPAWN_OBJECT);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte(a_ObjectType);
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WriteInt ((int)(a_Entity.GetPosX() * 32));
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WriteInt ((int)(a_Entity.GetPosY() * 32));
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WriteInt ((int)(a_Entity.GetPosZ() * 32));
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WriteInt (a_ObjectData);
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if( a_ObjectData != 0 )
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{
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WriteShort( a_SpeedX );
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WriteShort( a_SpeedY );
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WriteShort( a_SpeedZ );
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}
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Flush();
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}
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AString cProtocol125::GetAuthServerID(void)
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{
|
||||
// http://wiki.vg/wiki/index.php?title=Session&oldid=2262
|
||||
|
@ -69,6 +69,7 @@ public:
|
||||
virtual void SendWindowClose (char a_WindowID) override;
|
||||
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
|
||||
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
|
||||
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) override;
|
||||
|
||||
virtual AString GetAuthServerID(void) override;
|
||||
|
||||
|
@ -495,6 +495,16 @@ void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_SpeedX, a_SpeedY, a_SpeedZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
AString cProtocolRecognizer::GetAuthServerID(void)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
|
@ -80,6 +80,7 @@ public:
|
||||
virtual void SendWindowClose (char a_WindowID) override;
|
||||
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
|
||||
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
|
||||
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) override;
|
||||
|
||||
virtual AString GetAuthServerID(void) override;
|
||||
|
||||
|
@ -10,10 +10,10 @@ public:
|
||||
cRedstoneSimulator( cWorld* a_World );
|
||||
~cRedstoneSimulator();
|
||||
|
||||
virtual void Simulate( float a_Dt );
|
||||
virtual bool IsAllowedBlock( char a_BlockID ) { return true; }
|
||||
virtual void Simulate( float a_Dt ) override;
|
||||
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockID ) override { return true; }
|
||||
|
||||
virtual void WakeUp( int a_X, int a_Y, int a_Z );
|
||||
virtual void WakeUp( int a_X, int a_Y, int a_Z ) override;
|
||||
|
||||
enum eRedstoneDirection
|
||||
{
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "Vector3i.h"
|
||||
#include "BlockID.h"
|
||||
#include "Defines.h"
|
||||
|
||||
#include "FallingBlock.h"
|
||||
|
||||
|
||||
|
||||
@ -19,12 +19,20 @@ cSandSimulator::cSandSimulator( cWorld* a_World )
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cSandSimulator::~cSandSimulator()
|
||||
{
|
||||
delete m_Buffer;
|
||||
delete m_Blocks;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cSandSimulator::Simulate( float a_Dt )
|
||||
{
|
||||
m_Buffer->clear();
|
||||
@ -33,31 +41,39 @@ void cSandSimulator::Simulate( float a_Dt )
|
||||
for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr )
|
||||
{
|
||||
Vector3i Pos = *itr;
|
||||
char BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z);
|
||||
BLOCKTYPE BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z);
|
||||
if(!IsAllowedBlock(BlockID))
|
||||
continue;
|
||||
|
||||
char BottomBlock = m_World->GetBlock( Pos.x, Pos.y - 1, Pos.z );
|
||||
BLOCKTYPE BottomBlock = m_World->GetBlock( Pos.x, Pos.y - 1, Pos.z );
|
||||
|
||||
if( IsPassable(BottomBlock) )
|
||||
{
|
||||
cFallingBlock * FallingBlock = new cFallingBlock( Pos, BlockID );
|
||||
FallingBlock->Initialize( m_World );
|
||||
m_World->SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 );
|
||||
m_World->SetBlock( Pos.x, Pos.y - 1, Pos.z, BlockID, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
bool cSandSimulator::IsAllowedBlock( char a_BlockID )
|
||||
|
||||
|
||||
|
||||
bool cSandSimulator::IsAllowedBlock( BLOCKTYPE a_BlockID )
|
||||
{
|
||||
return a_BlockID == E_BLOCK_SAND
|
||||
|| a_BlockID == E_BLOCK_GRAVEL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z)
|
||||
{
|
||||
if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z))) //This should save very much time because it doesn´t have to iterate through all blocks
|
||||
if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z)))
|
||||
return;
|
||||
|
||||
Vector3i Block(a_X, a_Y, a_Z);
|
||||
@ -71,21 +87,16 @@ void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z)
|
||||
}
|
||||
|
||||
m_Blocks->push_back(Block);
|
||||
|
||||
}
|
||||
|
||||
bool cSandSimulator::IsPassable( char a_BlockID )
|
||||
|
||||
|
||||
|
||||
|
||||
bool cSandSimulator::IsPassable( BLOCKTYPE a_BlockID )
|
||||
{
|
||||
return a_BlockID == E_BLOCK_AIR
|
||||
|| IsBlockWater(a_BlockID)
|
||||
|| IsBlockLava(a_BlockID)
|
||||
|| a_BlockID == E_BLOCK_FIRE;
|
||||
|
||||
}
|
||||
|
||||
void cSandSimulator::WakeUp( int a_X, int a_Y, int a_Z )
|
||||
{
|
||||
//Nothing else needs to be simulated :D (Bugs not included :s)
|
||||
AddBlock( a_X, a_Y+1, a_Z );
|
||||
AddBlock( a_X, a_Y, a_Z );
|
||||
}
|
||||
|
@ -21,14 +21,13 @@ public:
|
||||
cSandSimulator( cWorld* a_World );
|
||||
~cSandSimulator();
|
||||
|
||||
virtual void Simulate( float a_Dt );
|
||||
virtual void WakeUp( int a_X, int a_Y, int a_Z );
|
||||
virtual void Simulate( float a_Dt ) override;
|
||||
|
||||
virtual bool IsAllowedBlock( char a_BlockID );
|
||||
virtual bool IsPassable( char a_BlockID );
|
||||
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockID ) override;
|
||||
virtual bool IsPassable( BLOCKTYPE a_BlockID );
|
||||
|
||||
protected:
|
||||
virtual void AddBlock(int a_X, int a_Y, int a_Z);
|
||||
virtual void AddBlock(int a_X, int a_Y, int a_Z) override;
|
||||
|
||||
typedef std::list <Vector3i> BlockList;
|
||||
BlockList * m_Blocks;
|
||||
|
@ -11,7 +11,7 @@ public:
|
||||
virtual void Simulate( float a_Dt ) = 0;
|
||||
virtual void WakeUp( int a_X, int a_Y, int a_Z );
|
||||
|
||||
virtual bool IsAllowedBlock( char a_BlockID ) = 0;
|
||||
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockID ) = 0;
|
||||
|
||||
protected:
|
||||
virtual void AddBlock(int a_X, int a_Y, int a_Z) = 0;
|
||||
|
@ -15,7 +15,7 @@ cWaterSimulator::cWaterSimulator(cWorld *a_World)
|
||||
}
|
||||
|
||||
|
||||
bool cWaterSimulator::IsAllowedBlock(char a_BlockID)
|
||||
bool cWaterSimulator::IsAllowedBlock(BLOCKTYPE a_BlockID)
|
||||
{
|
||||
return IsBlockWater(a_BlockID);
|
||||
}
|
||||
|
@ -6,6 +6,6 @@ class cWaterSimulator : public cFluidSimulator
|
||||
public:
|
||||
cWaterSimulator( cWorld* a_World );
|
||||
|
||||
virtual bool IsAllowedBlock( char a_BlockID );
|
||||
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockID ) override;
|
||||
|
||||
};
|
@ -43,6 +43,8 @@ public:
|
||||
PluginList GetPlugins() { return m_Plugins; }
|
||||
|
||||
static void Request_Handler(webserver::http_request* r);
|
||||
|
||||
int GetPort() { return m_Port; }
|
||||
private:
|
||||
|
||||
#ifdef _WIN32
|
||||
|
Loading…
Reference in New Issue
Block a user