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cuberite-2a/source/WaterSimulator.cpp
faketruth ba2a9b6b2c Added falling block entities. Sand and gravel now properly fall down
Implemented the PACKET_SPAWN_OBJECT packet
Made some things use BLOCKTYPE instead of char

Android: Requests WebAdmin port when pressing the configure button


git-svn-id: http://mc-server.googlecode.com/svn/trunk@915 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-30 16:37:44 +00:00

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C++

#include "Globals.h"
#include "WaterSimulator.h"
#include "Defines.h"
#include "World.h"
cWaterSimulator::cWaterSimulator(cWorld *a_World)
: cFluidSimulator(a_World)
{
m_FluidBlock = E_BLOCK_WATER;
m_StationaryFluidBlock = E_BLOCK_STATIONARY_WATER;
m_MaxHeight = 7;
m_FlowReduction = 1;
}
bool cWaterSimulator::IsAllowedBlock(BLOCKTYPE a_BlockID)
{
return IsBlockWater(a_BlockID);
}