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cuberite-2a/source/cRoot.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cRoot.h"
#include "cServer.h"
#include "cWorld.h"
#include "cWebAdmin.h"
#include "cFurnaceRecipe.h"
#include "cGroupManager.h"
#include "cRecipeChecker.h"
#include "cPluginManager.h"
#include "cMonsterConfig.h"
#include "cSleep.h"
#include "cThread.h"
#include "cFileFormatUpdater.h"
#include "cGenSettings.h"
#include "cRedstone.h"
#include "../iniFile/iniFile.h"
#include <iostream>
cRoot* cRoot::s_Root = 0;
typedef std::map< AString, cWorld* > WorldMap;
struct cRoot::sRootState
{
cWorld* pDefaultWorld;
WorldMap WorldsByName;
};
cRoot::cRoot()
: m_Server( 0 )
, m_MonsterConfig( 0 )
, m_GroupManager( 0 )
, m_RecipeChecker( 0 )
, m_FurnaceRecipe( 0 )
, m_WebAdmin( 0 )
, m_PluginManager( 0 )
, m_Log( 0 )
, m_bStop( false )
, m_bRestart( false )
, m_InputThread( 0 )
, m_pState( new sRootState )
{
s_Root = this;
}
cRoot::~cRoot()
{
s_Root = 0;
delete m_pState;
}
void cRoot::InputThread(void* a_Params)
{
cRoot& self = *(cRoot*)a_Params;
while( !(self.m_bStop || self.m_bRestart) )
{
std::string Command;
std::getline(std::cin, Command);
self.ServerCommand( Command.c_str() );
}
}
void cRoot::Start()
{
if( m_Log ) delete m_Log, m_Log = 0;
m_Log = new cMCLogger();
m_bStop = false;
while(!m_bStop)
{
m_bRestart = false;
LoadGlobalSettings();
cFileFormatUpdater::UpdateFileFormat();
LOG("Creating new server instance...");
m_Server = new cServer();
LOG("Starting server...");
cIniFile IniFile("settings.ini"); IniFile.ReadFile();
int Port = IniFile.GetValueI("Server", "Port", 25565 );
if(!m_Server->InitServer( Port ))
{
LOG("Failed to start server, shutting down.");
return;
}
cIniFile WebIniFile("webadmin.ini");
if( WebIniFile.ReadFile() )
{
if( WebIniFile.GetValueB("WebAdmin", "Enabled", false ) == true )
{
LOG("Creating WebAdmin...");
m_WebAdmin = new cWebAdmin(8080);
}
}
LOG("Loading settings...");
m_GroupManager = new cGroupManager();
m_RecipeChecker = new cRecipeChecker();
m_FurnaceRecipe = new cFurnaceRecipe();
LOG("Loading worlds...");
LoadWorlds();
LOG("Loading plugin manager...");
m_PluginManager = new cPluginManager(); // This should be last
m_PluginManager->ReloadPluginsNow();
LOG("Loading MonsterConfig...");
m_MonsterConfig = new cMonsterConfig;
// This sets stuff in motion
LOG("Starting Authenticator...");
m_Authenticator.Start();
LOG("Starting server...");
m_Server->StartListenThread();
//cHeartBeat* HeartBeat = new cHeartBeat();
LOG("Starting InputThread...");
m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
m_InputThread->Start( true );
LOG("Initialization done, server running now.");
while( !m_bStop && !m_bRestart ) // These are modified by external threads
{
cSleep::MilliSleep( 1000 );
}
delete m_InputThread; m_InputThread = 0;
// Deallocate stuffs
LOG("Shutting down server...");
m_Server->Shutdown(); // This waits for threads to stop and d/c clients
LOG("Stopping authenticator...");
m_Authenticator.Stop();
LOG("Stopping plugin manager...");
delete m_PluginManager; m_PluginManager = 0; // This should be first
LOG("Freeing MonsterConfig...");
delete m_MonsterConfig; m_MonsterConfig = 0;
LOG("Stopping WebAdmin...");
delete m_WebAdmin; m_WebAdmin = 0;
LOG("Unloading recipes...");
delete m_FurnaceRecipe; m_FurnaceRecipe = 0;
delete m_RecipeChecker; m_RecipeChecker = 0;
LOG("Forgetting groups...");
delete m_GroupManager; m_GroupManager = 0;
LOG("Unloading worlds...");
UnloadWorlds();
LOG("Destroying server...");
//delete HeartBeat; HeartBeat = 0;
delete m_Server; m_Server = 0;
LOG("Shutdown done.");
}
delete m_Log; m_Log = 0;
}
void cRoot::LoadGlobalSettings()
{
cIniFile IniFile("settings.ini");
if( IniFile.ReadFile() )
{
cRedstone::s_UseRedstone = IniFile.GetValueB("Redstone", "SimulateRedstone", true );
}
// I think this should be removed? I can't believe anybody is using it anyway
cIniFile GenSettings("terrain.ini");
if( GenSettings.ReadFile() )
{
#define READ_INI_TERRAIN_VAL( var, type ) cGenSettings::var = (type)GenSettings.GetValueF("Terrain", #var, cGenSettings::var )
READ_INI_TERRAIN_VAL( HeightFreq1, float );
READ_INI_TERRAIN_VAL( HeightFreq2, float );
READ_INI_TERRAIN_VAL( HeightFreq3, float );
READ_INI_TERRAIN_VAL( HeightAmp1, float );
READ_INI_TERRAIN_VAL( HeightAmp2, float );
READ_INI_TERRAIN_VAL( HeightAmp3, float );
}
else
{
#define SET_INI_TERRAIN_VAL( var ) GenSettings.SetValueF("Terrain", #var, cGenSettings::var )
SET_INI_TERRAIN_VAL( HeightFreq1 );
SET_INI_TERRAIN_VAL( HeightFreq2 );
SET_INI_TERRAIN_VAL( HeightFreq3 );
SET_INI_TERRAIN_VAL( HeightAmp1 );
SET_INI_TERRAIN_VAL( HeightAmp2 );
SET_INI_TERRAIN_VAL( HeightAmp3 );
GenSettings.WriteFile();
}
}
void cRoot::LoadWorlds()
{
cIniFile IniFile("settings.ini"); IniFile.ReadFile();
// First get the default world
AString DefaultWorldName = IniFile.GetValue("Worlds", "DefaultWorld", "world");
m_pState->pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
m_pState->pDefaultWorld->InitializeSpawn();
m_pState->WorldsByName[ DefaultWorldName ] = m_pState->pDefaultWorld;
// Then load the other worlds
unsigned int KeyNum = IniFile.FindKey("Worlds");
unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
if( NumWorlds > 0 )
{
for(unsigned int i = 0; i < NumWorlds; i++)
{
std::string ValueName = IniFile.GetValueName(KeyNum, i );
if( ValueName.compare("World") == 0 )
{
std::string WorldName = IniFile.GetValue(KeyNum, i );
if( WorldName.size() > 0 )
{
cWorld* NewWorld = new cWorld( WorldName.c_str() );
NewWorld->InitializeSpawn();
m_pState->WorldsByName[ WorldName ] = NewWorld;
}
}
}
}
}
void cRoot::UnloadWorlds()
{
for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
{
delete itr->second;
}
m_pState->WorldsByName.clear();
}
cWorld* cRoot::GetWorld()
{
return GetDefaultWorld();
}
cWorld* cRoot::GetDefaultWorld()
{
return m_pState->pDefaultWorld;
}
cWorld* cRoot::GetWorld( const AString & a_WorldName )
{
WorldMap::iterator itr = m_pState->WorldsByName.find( a_WorldName );
if( itr != m_pState->WorldsByName.end() )
return itr->second;
return 0;
}
void cRoot::TickWorlds( float a_Dt )
{
for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
{
itr->second->Tick( a_Dt );
}
}
void cRoot::ServerCommand( const char * a_Cmd )
{
LOG("Server console command: \"%s\"", a_Cmd );
m_Server->ServerCommand( a_Cmd );
if( strcmp(a_Cmd, "stop") == 0 )
{
m_bStop = true;
}
else if( strcmp( a_Cmd, "restart") == 0 )
{
m_bRestart = true;
}
}
void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
{
m_Server->KickUser(a_ClientID, a_Reason);
}
void cRoot::AuthenticateUser(int a_ClientID)
{
m_Server->AuthenticateUser(a_ClientID);
}
int cRoot::GetTotalChunkCount(void)
{
int res = 0;
for ( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
{
res += itr->second->GetNumChunks();
}
return res;
}
void cRoot::SaveAllChunks(void)
{
for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr)
{
itr->second->SaveAllChunks();
}
}
bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
{
for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr)
{
if (!itr->second->ForEachPlayer(a_Callback))
{
return false;
}
}
return true;
}