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// ProtocolRecognizer.h
// Interfaces to the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple
// protocol versions and redirects everything to them
# pragma once
# include "Protocol.h"
# include "../ByteBuffer.h"
// Adjust these if a new protocol is added or an old one is removed:
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# define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9"
# define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4, 5"
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class cProtocolRecognizer :
public cProtocol
{
typedef cProtocol super ;
public :
enum
{
PROTO_VERSION_1_2_5 = 29 ,
PROTO_VERSION_1_3_2 = 39 ,
PROTO_VERSION_1_4_2 = 47 ,
PROTO_VERSION_1_4_4 = 49 ,
PROTO_VERSION_1_4_6 = 51 ,
PROTO_VERSION_1_5_0 = 60 ,
PROTO_VERSION_1_5_2 = 61 ,
PROTO_VERSION_1_6_1 = 73 ,
PROTO_VERSION_1_6_2 = 74 ,
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PROTO_VERSION_1_6_3 = 77 ,
PROTO_VERSION_1_6_4 = 78 ,
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PROTO_VERSION_NEXT ,
PROTO_VERSION_LATEST = PROTO_VERSION_NEXT - 1 , ///< Automatically assigned to the last protocol version, this serves as the default for PrimaryServerVersion
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// These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols
PROTO_VERSION_1_7_2 = 4 ,
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PROTO_VERSION_1_7_6 = 5 ,
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} ;
cProtocolRecognizer ( cClientHandle * a_Client ) ;
virtual ~ cProtocolRecognizer ( ) ;
/// Translates protocol version number into protocol version text: 49 -> "1.4.4"
static AString GetVersionTextFromInt ( int a_ProtocolVersion ) ;
/// Called when client sends some data:
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virtual void DataReceived ( const char * a_Data , size_t a_Size ) override ;
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/// Sending stuff to clients (alphabetically sorted):
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virtual void SendAttachEntity ( const cEntity & a_Entity , const cEntity * a_Vehicle ) override ;
virtual void SendBlockAction ( int a_BlockX , int a_BlockY , int a_BlockZ , char a_Byte1 , char a_Byte2 , BLOCKTYPE a_BlockType ) override ;
virtual void SendBlockBreakAnim ( int a_EntityID , int a_BlockX , int a_BlockY , int a_BlockZ , char a_Stage ) override ;
virtual void SendBlockChange ( int a_BlockX , int a_BlockY , int a_BlockZ , BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta ) override ;
virtual void SendBlockChanges ( int a_ChunkX , int a_ChunkZ , const sSetBlockVector & a_Changes ) override ;
virtual void SendChat ( const AString & a_Message ) override ;
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virtual void SendChat ( const cCompositeChat & a_Message ) override ;
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virtual void SendChunkData ( int a_ChunkX , int a_ChunkZ , cChunkDataSerializer & a_Serializer ) override ;
virtual void SendCollectPickup ( const cPickup & a_Pickup , const cPlayer & a_Player ) override ;
virtual void SendDestroyEntity ( const cEntity & a_Entity ) override ;
virtual void SendDisconnect ( const AString & a_Reason ) override ;
virtual void SendEditSign ( int a_BlockX , int a_BlockY , int a_BlockZ ) override ; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendEntityEffect ( const cEntity & a_Entity , int a_EffectID , int a_Amplifier , short a_Duration ) override ;
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virtual void SendEntityEquipment ( const cEntity & a_Entity , short a_SlotNum , const cItem & a_Item ) override ;
virtual void SendEntityHeadLook ( const cEntity & a_Entity ) override ;
virtual void SendEntityLook ( const cEntity & a_Entity ) override ;
virtual void SendEntityMetadata ( const cEntity & a_Entity ) override ;
virtual void SendEntityProperties ( const cEntity & a_Entity ) override ;
virtual void SendEntityRelMove ( const cEntity & a_Entity , char a_RelX , char a_RelY , char a_RelZ ) override ;
virtual void SendEntityRelMoveLook ( const cEntity & a_Entity , char a_RelX , char a_RelY , char a_RelZ ) override ;
virtual void SendEntityStatus ( const cEntity & a_Entity , char a_Status ) override ;
virtual void SendEntityVelocity ( const cEntity & a_Entity ) override ;
virtual void SendExplosion ( double a_BlockX , double a_BlockY , double a_BlockZ , float a_Radius , const cVector3iArray & a_BlocksAffected , const Vector3d & a_PlayerMotion ) override ;
virtual void SendGameMode ( eGameMode a_GameMode ) override ;
virtual void SendHealth ( void ) override ;
virtual void SendInventorySlot ( char a_WindowID , short a_SlotNum , const cItem & a_Item ) override ;
virtual void SendKeepAlive ( int a_PingID ) override ;
virtual void SendLogin ( const cPlayer & a_Player , const cWorld & a_World ) override ;
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virtual void SendLoginSuccess ( void ) override ;
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virtual void SendMapColumn ( int a_ID , int a_X , int a_Y , const Byte * a_Colors , unsigned int a_Length ) override ;
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virtual void SendMapDecorators ( int a_ID , const cMapDecoratorList & a_Decorators ) override ;
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virtual void SendMapInfo ( int a_ID , unsigned int a_Scale ) override ;
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virtual void SendParticleEffect ( const AString & a_ParticleName , float a_SrcX , float a_SrcY , float a_SrcZ , float a_OffsetX , float a_OffsetY , float a_OffsetZ , float a_ParticleData , int a_ParticleAmmount ) override ;
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virtual void SendPaintingSpawn ( const cPainting & a_Painting ) override ;
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virtual void SendPickupSpawn ( const cPickup & a_Pickup ) override ;
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virtual void SendPlayerAbilities ( void ) override ;
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virtual void SendEntityAnimation ( const cEntity & a_Entity , char a_Animation ) override ;
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virtual void SendPlayerListItem ( const cPlayer & a_Player , bool a_IsOnline ) override ;
virtual void SendPlayerMaxSpeed ( void ) override ;
virtual void SendPlayerMoveLook ( void ) override ;
virtual void SendPlayerPosition ( void ) override ;
virtual void SendPlayerSpawn ( const cPlayer & a_Player ) override ;
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virtual void SendPluginMessage ( const AString & a_Channel , const AString & a_Message ) override ;
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virtual void SendRemoveEntityEffect ( const cEntity & a_Entity , int a_EffectID ) override ;
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virtual void SendRespawn ( void ) override ;
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virtual void SendExperience ( void ) override ;
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virtual void SendExperienceOrb ( const cExpOrb & a_ExpOrb ) override ;
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virtual void SendScoreboardObjective ( const AString & a_Name , const AString & a_DisplayName , Byte a_Mode ) override ;
virtual void SendScoreUpdate ( const AString & a_Objective , const AString & a_Player , cObjective : : Score a_Score , Byte a_Mode ) override ;
virtual void SendDisplayObjective ( const AString & a_Objective , cScoreboard : : eDisplaySlot a_Display ) override ;
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virtual void SendSoundEffect ( const AString & a_SoundName , int a_SrcX , int a_SrcY , int a_SrcZ , float a_Volume , float a_Pitch ) override ;
virtual void SendSoundParticleEffect ( int a_EffectID , int a_SrcX , int a_SrcY , int a_SrcZ , int a_Data ) override ;
virtual void SendSpawnFallingBlock ( const cFallingBlock & a_FallingBlock ) override ;
virtual void SendSpawnMob ( const cMonster & a_Mob ) override ;
virtual void SendSpawnObject ( const cEntity & a_Entity , char a_ObjectType , int a_ObjectData , Byte a_Yaw , Byte a_Pitch ) override ;
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virtual void SendSpawnVehicle ( const cEntity & a_Vehicle , char a_VehicleType , char a_VehicleSubType ) override ;
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virtual void SendStatistics ( const cStatManager & a_Manager ) override ;
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virtual void SendTabCompletionResults ( const AStringVector & a_Results ) override ;
virtual void SendTeleportEntity ( const cEntity & a_Entity ) override ;
virtual void SendThunderbolt ( int a_BlockX , int a_BlockY , int a_BlockZ ) override ;
virtual void SendTimeUpdate ( Int64 a_WorldAge , Int64 a_TimeOfDay ) override ;
virtual void SendUnloadChunk ( int a_ChunkX , int a_ChunkZ ) override ;
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virtual void SendUpdateBlockEntity ( cBlockEntity & a_BlockEntity ) override ;
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virtual void SendUpdateSign ( int a_BlockX , int a_BlockY , int a_BlockZ , const AString & a_Line1 , const AString & a_Line2 , const AString & a_Line3 , const AString & a_Line4 ) override ;
virtual void SendUseBed ( const cEntity & a_Entity , int a_BlockX , int a_BlockY , int a_BlockZ ) override ;
virtual void SendWeather ( eWeather a_Weather ) override ;
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virtual void SendWholeInventory ( const cWindow & a_Window ) override ;
virtual void SendWindowClose ( const cWindow & a_Window ) override ;
virtual void SendWindowOpen ( const cWindow & a_Window ) override ;
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virtual void SendWindowProperty ( const cWindow & a_Window , int a_Property , int a_Value ) override ;
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virtual AString GetAuthServerID ( void ) override ;
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virtual void SendData ( const char * a_Data , size_t a_Size ) override ;
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protected :
cProtocol * m_Protocol ; //< The recognized protocol
cByteBuffer m_Buffer ; //< Buffer for the incoming data until we recognize the protocol
/// Tries to recognize protocol based on m_Buffer contents; returns true if recognized
bool TryRecognizeProtocol ( void ) ;
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/** Tries to recognize a protocol in the length-less family, based on m_Buffer; returns true if recognized.
Handles protocols before release 1.7 , that didn ' t include packet lengths , and started with a 0x02 handshake packet
Note that length - less server ping is handled directly in TryRecognizeProtocol ( ) , this function is called only
when the 0x02 Handshake packet has been received
*/
bool TryRecognizeLengthlessProtocol ( void ) ;
/** Tries to recognize a protocol in the leghted family (1.7+), based on m_Buffer; returns true if recognized.
The packet length and type have already been read , type is 0
The number of bytes remaining in the packet is passed as a_PacketLengthRemaining
* */
bool TryRecognizeLengthedProtocol ( UInt32 a_PacketLengthRemaining ) ;
/** Called when the recognizer gets a length-less protocol's server ping packet
Responds with server stats and destroys the client .
*/
void SendLengthlessServerPing ( void ) ;
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} ;