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cuberite-2a/src/Mobs/Villager.h

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1.4 KiB
C
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#pragma once
#include "PassiveMonster.h"
class cVillager :
public cPassiveMonster
{
typedef cPassiveMonster super;
public:
enum eVillagerType
{
vtFarmer = 0,
vtLibrarian = 1,
vtPriest = 2,
vtBlacksmith = 3,
vtButcher = 4,
vtGeneric = 5,
vtMax
} ;
cVillager(eVillagerType VillagerType);
CLASS_PROTODEF(cVillager);
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// cEntity overrides
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virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
// cVillager functions
/** return true if the given blocktype are: crops, potatoes or carrots.*/
bool IsBlockFarmable(BLOCKTYPE a_BlockType);
//////////////////////////////////////////////////////////////////
// Farmer functions
/** It searches in a 11x7x11 area for crops. If it found some it will navigate to them.*/
void HandleFarmerPrepareFarmCrops();
/** Looks if the farmer has reached it's destination, and if it's still crops and the destination is closer then 2 blocks it will harvest them.*/
void HandleFarmerTryHarvestCrops();
/** Replaces the crops he harvested.*/
void HandleFarmerPlaceCrops();
// Get and set functions.
int GetVilType(void) const { return m_Type; }
Vector3i GetCropsPos(void) const { return m_CropsPos; }
bool DoesHaveActionActivated(void) const { return m_VillagerAction; }
private:
int m_ActionCountDown;
int m_Type;
bool m_VillagerAction;
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Vector3i m_CropsPos;
} ;